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The idea is to hinder the opponents to give you a moment or two to escape the situation.
This is how you thought of your idea, but it is probably not how it would be used: shut down an enemy mech, possibly one of the main threat on the team, on open ground under the fire of several of your allies.
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Then that tells me you are running with little to no armor
Nah, most of the time I carry full armor ; but it tells me I'm facing pilots that know how to aim and take advantage of an opportunity.
That's why I NEVER shut down in the open: I run my mech on override and in case of overheat I prefer to tank the structure damage rather than the enemy fire (that most likely would be much greater), and retreat behind cover before powering down.
I don't know how it goes in lower tiers, but against good players a bad peak in front of 4 or 5 mechs can severely cripple you and cost you a match, even if you are able to torso-twist and retreat. So imagine if at this moment you are forced to shut down, giving the enemy several seconds to focus fire on an easy target.
Even the most armored mechs can be obliterated in a few seconds if targets of focus fire. For example an Atlas has ~220 points of armor and structure in the CT (160+62), it just takes a lance of laser vomit heavies (like
this Grasshopper, with good firepower but not the highest alpha imaginable) to instantly core it. Then imagine if this Atlas was shut down by an EMP device, allowing for double or triple the damage dealt.
It is something to be cored because of a positioning mistake, but it is totally another if you're powered down on open ground by an enemy consumable. It's just not fun to be deprived of the control of your mech.
Not to mention on a balance standpoint it's totally overpowered, since used correctly this consumable would be an instant delete of any mech.
Edited by epikt, 18 December 2024 - 07:46 AM.