MrMadguy, on 19 December 2024 - 10:42 PM, said:
Meta isn't "right" way to play game. Meta is actually wrong. It's imbalance, created by incompetent devs. There are just two kinds of people. Ones, who simply adapt to situation, they live in. And others, who have true free minds and therefore want to break through from that dead loop.
Hahahah! Ahahaha! OK, you really didn't click on that Thank you for Smoking link, did you? "And that, Joey Naylor, that is the definition of liberty!" Meanwhile in reality, the meta isn't "wrong." It's not imbalanced by definition, nor is it even the only way to play the game successfully. What it
is is an accepted and (importantly) proven set of strategies that are known to work for a broad variety of people - people like you! That's why when people, like you, are having problems with match performance - like you - they're generally going to be pointed to a meta build so they can get practice with what actually works and go on from there. The only dead loop here is your abysmal match performance.
This Shadowhawk, for example, is not a very meta build, but it works in quick play, with good firepower and decent survivability even with an XL - an earlier version (with SRMs and an AC/10) won the tenth spot for its chassis in the Project Phoenix contest they had a few years back. And it's not a meta build; it wasn't a meta build then. It uses weapons with radically different firing characteristics to deal its damage, for example - historically meta builds for this 'mech rely on UAC or RAC spam, with missiles as an emergency weapon bought with spare tonnage. But the 'mech works.
Now, I'm 48 years old; that's not ancient or anything, but I'm not matching reflexes successfully with anyone under 30. If I succeed in any shooter game, it's because I've used optimal weapons loadouts, skill nodes, and in-match positioning and communication to win. All of that boils down to practicing good tactics and being a student of the game. And
you can do that, but you want to have your cake and eat it, too - the way you justify the contradiction is by pretending that the matchmaker isn't working right.
In point of fact, the matchmaker IS working like you say it should! I have a PSR rating; I drop into a match against other players and play; I use my skills to perform in the match; at the end of the match the results of my skilled efforts are compared against everyone else's, and my PSR rating goes up, or down - or stays the same, occasionally. Then we all queue up again and the process repeats. The net numerical value of those changes is zero - so the game
cannot reward experience, only performance based on skill.
When it's all said and done, your main barrier to better matches and a higher match score is a critical deficiency of Vitamin W - you don't
wanna. You don't wanna use better builds, you don't wanna get advice on tactics - and you don't wanna admit that the cause of your bad games might lie between your keyboard and your chair. And if you insist on that, well, go be free or whatever; but don't insist that a perfectly functional matchmaker is responsible for your inability - your
refusal - to build good 'mechs and play the game well.
PS: It takes a very special kind of mentality to say "I'm a free thinker!" while stamping your foot and refusing to change your mind.
Edited by Void Angel, 20 December 2024 - 12:39 AM.