I Hate The New Map Luthien
#1
Posted 18 December 2024 - 10:45 AM
#2
Posted 18 December 2024 - 11:01 AM
#3
Posted 18 December 2024 - 01:08 PM
Sstarr Commander Jayden, on 18 December 2024 - 10:45 AM, said:
The map has nothing to do with any of this -- people only choose the map after they've already sync'd the drop, for example. And the perception you're always fighting on the losing side is usually just that, a perception; the matchmaker is just as likely to assign you to a strong team as it is a weak one. Unless you yourself play so badly that your presence on a team is an active liability (or so well it's universally an asset!) your W/L will, over time, tend to average out at around 1.0. It certainly isn't more likely to bias on any particular map.
#4
Posted 18 December 2024 - 01:35 PM
Sstarr Commander Jayden, and Nova Cmdr Lincoln
-------------------
Some mechs are unshackled to truly shine!
The Timber Wolf Howl TBR-H Legendary/Hero mech is one of them!
2x ATM12 + 2x ATM3 + 4x MG + TAG + JJ + XL350... goes at 75 kph
Fast enough to hunt for stragglers caught out in the open, and with JJ to pop up and down as needed...
Edited by w0qj, 18 December 2024 - 01:36 PM.
#5
Posted 18 December 2024 - 02:39 PM
#6
Posted 18 December 2024 - 05:13 PM
The map movement though, it is important that the entire team does not get caught in the low ground/valleys. When most of tone team does get caught in the valleys, it is like shooting fish in a barrel. Think Canyon Network but more extreme but also more tall cover on the ridges and plateaus, thus no need to drop down low but simply get a bigger angle.
Also, Heat/Thermal helps can be helpful, particular with all of the trees. Cannot wait to see what the next update to the map will bring.
#7
Posted 18 December 2024 - 08:55 PM
The location where theta is in Conquest is really bad, and I believe that heading there means instant death.
Overall it is a very open map but the visibility is poor and the shielding feels a little less. So missiles feel very threatening.
The trees seem to disappear for players who have adapted some settings, which may be heaven for snipers.
The very large elevation differences, which are a feature of the map, are honestly just frustrating and uninteresting...
However, the map structure without the scenery and elevation differences is very interesting. Vertical movement paths (gimmicks like elevators and jump pads) would be great... I thought.
#8
Posted 19 December 2024 - 09:41 PM
#9
Posted 20 December 2024 - 06:31 PM
#10
Posted 21 December 2024 - 11:23 AM
Since it is marked as Early Access it shouldn't come up as often as it does. Completely lost interest playing the game.
#11
Posted 21 December 2024 - 11:56 AM
T Hawk, on 21 December 2024 - 11:23 AM, said:
Since it is marked as Early Access it shouldn't come up as often as it does. Completely lost interest playing the game.
Perhaps we will get the improved version of the map in January or February.
#12
Posted 26 December 2024 - 05:38 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users