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Discussion For Jan 2025 Patch Leaks


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#81 CFC Conky

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Posted 09 January 2025 - 05:23 PM

View PostTiy0s, on 09 January 2025 - 10:37 AM, said:

Back on this topic though, for the Trebuchet 10% velocity nerf. This month I brought up the Trebuchet and Champion and how those two mechs had sort of been "left behind" and needed some touch ups. The Trebuchet is an interesting mech because all of the variants are mediocre/bad except for the TBT-7M. For years the TBT-7M has remained as one of the most powerful LRM mediums in the game. Agile and amazing DPS for its size, the only downside was its fragility.

When we decided to give the Trebuchet extra armor, we felt that the TBT-7M should lose something as it's already a powerful LRM skirmisher. It got armor, it lost velocity. Simple as that. A phrase in Cauldron I've heard thrown around a lot is that a mech can't have firepower, armor, and mobility all together. So when the Treb 7M got an armor buff, it had to lose a bit of firepower.

It will still be a powerful missile skirmisher.


Thanks for the explanation Tiy0s.

I would argue however that an extra 5 pts of armor on the CT of the TBT-7M doesn't make up for the loss of velocity, unless I'm reading the quirks wrong.

Good hunting,
CFC Conky

Edited by CFC Conky, 09 January 2025 - 05:24 PM.


#82 foamyesque

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Posted 09 January 2025 - 10:41 PM

View PostGas Guzzler, on 09 January 2025 - 11:11 AM, said:

In what way are they trivial?


They're the least effective weapon system in the game as a solo player, hands down.

You can eat two gauss + ERPPC alphas from the mech you're targeting before your LRMs arrive. They are, more than any other thing in the game, completely reliant on the rest of the team to achieve anything at all. The problem is that with a decent team comp they can focus fire better than almost anything else, too, but the balance of the weapon system has barely affected that aspect.

If anything, they've steadily pushed LRMs towards great big tube counts and coordinated artillery squads with a dedicated spotter, because every other way of using them keeps getting nerfed,

LRMs in particular need to have their velo restored to what it was prior to the Artemis changes. Artemis can keep the additional velo buff it currently grants as well. Thus you'd have direct firing LRMs actually be moderately feasible, and even the slower IDF arcs could at least hit something smaller than an Annihilator.

Then go and halve NARC durations across the board and eliminate NARC duration as a skill node.

Edited by foamyesque, 10 January 2025 - 11:32 AM.


#83 Void Angel

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Posted 10 January 2025 - 06:36 AM

View PostNavid A1, on 08 January 2025 - 07:07 PM, said:


Easy answer. You both don't know the HSL limits on IS SRM4.

In short, this change makes clans the same as IS.
Simple thought process.


To be fair, the way they talk about HSL "limits" isn't actually a limit - it's a threshold. It messes with me a bit sometimes - "Your HSL is 6, so you can only fire 5" is counterintuitive. Still, the patch notes did actively tell us how many SRMs will be fire-able at once...

#84 Void Angel

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Posted 10 January 2025 - 06:45 AM

View PostQuicksilver Aberration, on 09 January 2025 - 11:07 AM, said:

I mean I have assume you've been here long enough to remember all the old "LRMs/Lights OP!!!!!" threads of yore. Trying to thread the needle on making a balanced weapon that is mechanically broken thanks to a low skill floor, situational, and has a lot of potential power thanks to the nature of lock-ons (tracking + homes in on a central bone of the mech), yeah I wonder why that's so hard........especially given how little you can adjust due to no engineering.

View PostGas Guzzler, on 09 January 2025 - 11:11 AM, said:

In what way are they trivial? Keep in mind you can’t have your cake (lock ons) and eat it too (over power everything else). They aren’t trivial, they have their place and are situational as has been stated before. If a lock on weapon with indirect fire was the end all be all, what would be the point of anything else?


I have spent pages of paragraphs having this exact conversation with the same group of people, over and over. At this point, I realize that they are immune to reason on this topic, and just correct them to prevent their misinformation spreading to other people who don't know better.

#85 Quicksilver Aberration

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Posted 10 January 2025 - 07:12 AM

View Postfoamyesque, on 09 January 2025 - 10:41 PM, said:

You can eat two gauss + ERPPC alphas from the mech you're targeting before your LRMs arrive.

If you're trying to trade with LRMs, you're going to have a bad time regardless of implementation. This was true of LRMs in MW4 as well and those missiles were MUCH better implemented. LRMs like targets in open ground/firing lanes no different than DPS oriented weapons like beams, x-pulse, and dakka.

View Postfoamyesque, on 09 January 2025 - 10:41 PM, said:

If anything, they've steadily pushed LRMs towards great big tube counts and coordinated artillery squads with a dedicated spotter, because every other way of using them's keeps getting nerfed,

All weapons have been pushed to mounting more to be effective thanks to quirks + redone skill tree + higher dissipation. That said, every other way to use them has not been nerfed with ECM + Radar Derp getting nerfed. Honestly the biggest problem was the big LRM change before the cauldron even took over that made Artemis not worth it and made lock times less consistent. It addressed none of the issues with LRMs and exacerbated existing issues TBH.

View Postfoamyesque, on 09 January 2025 - 10:41 PM, said:

Then go and halve NARC durations across the board and eliminate NARC duration as a skill node.

This is the one thing we can agree on.

#86 GunRaptor

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Posted 10 January 2025 - 11:07 AM

View PostTiy0s, on 09 January 2025 - 10:37 AM, said:

This month I brought up the Trebuchet and Champion and how those two mechs had sort of been "left behind" and needed some touch ups.


If you want a mech that's been left behind, look no further than the Assassin. Sure, the ASN-21 got some decent buffs recently, but it's still no Scaleshot, and the chassis as a whole is surpassed by the Vulcan and Cicada in almost every imaginable role. The ASN-23 has no clue what it wants to actually be, and the ASN-DD can't make the use out of it's one ballistic hard point that other mechs can (ACH-B So8 comes to mind, and Scattershot as well, though with three guns rather than just the one). Now there is even a Cicada with a ton of ballistic hard points, leaving the ASN-26 and -DD in the dust.

Here's hoping some love is shown to the Assassin sometime soon, as the other 40t options just make it obsolete at this point.

Edited by GunRaptor, 10 January 2025 - 04:46 PM.


#87 foamyesque

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Posted 10 January 2025 - 12:04 PM

View PostQuicksilver Aberration, on 10 January 2025 - 07:12 AM, said:

If you're trying to trade with LRMs, you're going to have a bad time regardless of implementation.

...

LRMs like targets in open ground/firing lanes no different than DPS oriented weapons like beams, x-pulse, and dakka.


The point is that the situation is exaggeratedly bad: trading with one alpha is fine, every mech has to risk that, but eating two from some of the slowest-cycling weapons in the game is something that essentially prohibits trying to use LRMs without a spotter.

The culprit is the absurdly low velocity. If LRMs were fast enough to be used without a lock, or were able to actually land a hit that you had to expose to take before you take actual hundreds of damage in return fire from another mech, it would allow more dynamic gameplay and raise the reward for better play with them -- encouraging the benefits of mobility, poptarting, etc that something like the Treb or Catapult can bring to bear, instead of 'how many tubes can I put on this Clan assault' passivity.

Quote

All weapons have been pushed to mounting more to be effective thanks to quirks + redone skill tree + higher dissipation. That said, every other way to use them has not been nerfed with ECM + Radar Derp getting nerfed. Honestly the biggest problem was the big LRM change before the cauldron even took over that made Artemis not worth it and made lock times less consistent. It addressed none of the issues with LRMs and exacerbated existing issues TBH.


I never played in that era so I can't speak to what Artemis did pre-Cauldron. But right now I don't think lockons or even spread are the primary issue with them: they're simply too slow now to reach a target. That dual-alpha-return-fire calculation doesn't even incorporate lockon time at all, it's simply the fact that it takes LRMs that long to get to the alleged outer limits of their range. It's kind of a sad joke when the actual effective range of the alleged Long Range Missile is about that of a Clan Streak.

The ECM and radar deprivation changes have helped lockons as a class, which is nice, but they've also helped literally every other weapon system in the game, too. People would run ECM even if lockon weapons didn't exist at all.

Both r. deprivation and target decay are also skill nodes that shouldn't exist, since it's just a red queen's race in the best case and in the worst case dramatically destabilizes the balance. The time-before-lock-loss should be consistent across the board bar maybe just a few quirked mechs. That would make the the weapon systems in question far more predictable and consistent in their performance, which means they'd be easier to tune for balance purposes.

Edited by foamyesque, 10 January 2025 - 12:07 PM.


#88 foamyesque

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Posted 10 January 2025 - 12:56 PM

View PostNavid A1, on 08 January 2025 - 07:07 PM, said:


Easy answer. You both don't know the HSL limits on IS SRM4.

In short, this change makes clans the same as IS.
Simple thought process.


I'll be damned. Well, now I feel foolish.

Guess it goes to show how much I use SRMs :v

#89 Quicksilver Aberration

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Posted 10 January 2025 - 03:24 PM

View Postfoamyesque, on 10 January 2025 - 12:04 PM, said:

The point is that the situation is exaggeratedly bad: trading with one alpha is fine, every mech has to risk that, but eating two from some of the slowest-cycling weapons in the game is something that essentially prohibits trying to use LRMs without a spotter.

The culprit is the absurdly low velocity. If LRMs were fast enough to be used without a lock, or were able to actually land a hit that you had to expose to take before you take actual hundreds of damage in return fire from another mech, it would allow more dynamic gameplay and raise the reward for better play with them -- encouraging the benefits of mobility, poptarting, etc that something like the Treb or Catapult can bring to bear, instead of 'how many tubes can I put on this Clan assault' passivity.

They aren't the slowest cycling weapons because heavy lasers and HAGs exist but whatever, the more absurd statement is you wanting LRMs to be effectively better than MRMs WITH the added bonus of being able to lock-on which is just....ridiculous, however let's not pretend that it fixes the "tube inflation" issue because that's a product again of bad mechanics and interactions with ECM/Radar Derp/AMS (especially AMS due to it creating an arms race).

Given you have to have lock for tracking to continue working, I'd support instant lock times and lock loss for direct fire BUT lock times are global across all missiles and the last thing we need is instant lock streaks, so when I mention that there's foundational issues for missiles this is the kind of thing I'm talking about.

View Postfoamyesque, on 10 January 2025 - 12:04 PM, said:

I never played in that era so I can't speak to what Artemis did pre-Cauldron. But right now I don't think lockons or even spread are the primary issue with them: they're simply too slow now to reach a target. That dual-alpha-return-fire calculation doesn't even incorporate lockon time at all, it's simply the fact that it takes LRMs that long to get to the alleged outer limits of their range. It's kind of a sad joke when the actual effective range of the alleged Long Range Missile is about that of a Clan Streak.

I'd argue the velocity is much less an issue than the lock-on time which acts as a hard barrier for entry to even use them and because it is based on range (with a hard max lock-on time at 800m) and makes it inconsistent especially at range. It'd make a bit more sense for a longer lock-on time if they were FaF. That said, there is no silver bullet fix here because again, there's layers to the band-aids of systems PGI put on top of radar to counteract their awful lock-on mechanics.

View Postfoamyesque, on 10 January 2025 - 12:04 PM, said:

The ECM and radar deprivation changes have helped lockons as a class, which is nice, but they've also helped literally every other weapon system in the game, too. People would run ECM even if lockon weapons didn't exist at all.

I don't know what kind of bad argument this is, but no other weapon system is hard countered like lock-ons are when it comes to radar derp and ECM. So even if it helped every other weapon system, it didn't help them near as much as it did lock-ons.

Now you are right that radar derp and target decay shouldn't exist in the skill tree or really as quirks (TBH, the skill tree itself shouldn't exist but whatever), but once again, it's just a single factor to a multi-faceted problem.

#90 crazytimes

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Posted 10 January 2025 - 06:50 PM

View PostGunRaptor, on 10 January 2025 - 11:07 AM, said:


If you want a mech that's been left behind, look no further than the Assassin. ...
Here's hoping some love is shown to the Assassin sometime soon, as the other 40t options just make it obsolete at this point.


Not everything needs to be buffed so it's exactly the same as something else. May as well just have one mech with different paintjobs if that's the total lack of variety you're after.

#91 GreyNovember

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Posted 10 January 2025 - 07:49 PM

View PostTiy0s, on 09 January 2025 - 10:37 AM, said:

The Trebuchet is an interesting mech because all of the variants are mediocre/bad except for the TBT-7M.


Seeing someone officially within PGI openly state "Yeah these mechs are bad." is not something I thought I'd ever live to speak of.

The candidness is appreciated.

#92 Hawk819

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Posted 10 January 2025 - 09:06 PM

View PostGreyNovember, on 10 January 2025 - 07:49 PM, said:


Seeing someone officially within PGI openly state "Yeah these mechs are bad." is not something I thought I'd ever live to speak of.

The candidness is appreciated.


IMO, the TBT-7K is the one that sucks. An AC, PPC, and just a SSRM. To me, that just sucks lemons on limes.

#93 CFC Conky

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Posted 10 January 2025 - 09:59 PM

View PostHawk819, on 10 January 2025 - 09:06 PM, said:

IMO, the TBT-7K is the one that sucks. An AC, PPC, and just a SSRM. To me, that just sucks lemons on limes.


I don't know, I find it pretty handy with an AC20 and a Snub. Perhaps not the best medium mech, but in my opinion not nearly the worst either.

Good hunting,
CFC Conky

#94 Cyborne Elemental

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Posted 11 January 2025 - 12:17 AM

Since the cauldron is updating the Enforcers, I would love to see a little better torso pan left/right twist range, and JJ quirks for the ENF-5p.

As the 5-P has only 2 JJ's, and low mount ballistics, it could use some thrust boost or duration so it can at least get up some terrain.

Its in a bit of a rough spot like the Raven-H.

Where the only reason to use JJ's is to glitch the hitboxes with little tapping crap.

Maybe Tiy0s and Navid can sort through other mechs that still have bad JJ anims, especially the ShadowHawk, and a handful of others.

Edited by Cyborne Elemental, 11 January 2025 - 12:43 AM.


#95 Hawk819

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Posted 11 January 2025 - 06:47 AM

View PostCyborne Elemental, on 11 January 2025 - 12:17 AM, said:

Since the cauldron is updating the Enforcers, I would love to see a little better torso pan left/right twist range, and JJ quirks for the ENF-5p.

As the 5-P has only 2 JJ's, and low mount ballistics, it could use some thrust boost or duration so it can at least get up some terrain.

Its in a bit of a rough spot like the Raven-H.

Where the only reason to use JJ's is to glitch the hitboxes with little tapping crap.

Maybe Tiy0s and Navid can sort through other mechs that still have bad JJ anims, especially the ShadowHawk, and a handful of others.


I wish they'd rework the Enforcer 5P. Give it a missile hp in the left torso, the ususal three energy hps like the rest of Enforcers, and add another ballistic hp to the right arm. Plus add two jump jets. Cause you rarely see the 5P in any game. Heck, add a missile hp to the right torso as well. Something that'll make the 5P more useful for cripes sake.

#96 Quicksilver Aberration

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Posted 11 January 2025 - 01:42 PM

View PostHawk819, on 10 January 2025 - 09:06 PM, said:

IMO, the TBT-7K is the one that sucks. An AC, PPC, and just a SSRM. To me, that just sucks lemons on limes.

The 7K is one of the better Trebs because it has high mounted direct fire and is XL safe.

View PostHawk819, on 11 January 2025 - 06:47 AM, said:

I wish they'd rework the Enforcer 5P. Give it a missile hp in the left torso, the ususal three energy hps like the rest of Enforcers, and add another ballistic hp to the right arm. Plus add two jump jets. Cause you rarely see the 5P in any game. Heck, add a missile hp to the right torso as well. Something that'll make the 5P more useful for cripes sake.

The 5P is also hardly the worst Enforcer, and the answer to changing it wouldn't be making it more like every other Enforcer either.

#97 nanashi0110

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Posted 11 January 2025 - 06:01 PM

By the way, when will this patch be available?
I can't wait, and if possible, I hope the Steam DLC pack sale will come soon...
I also want events. Periods of nothing are really boring...

#98 CSJ Edward

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Posted 12 January 2025 - 01:19 AM

38 people just got laid off, since MW5 did not do as well as the publisher wanted. PGI should have stayed independent and focused on MWO. I love MW5, but it would not appeal to a younger audience. PGI needs to realize that it is only us Middle-aged players who are the audience. The 90s was the last decade that our generation was the target audience, after that the culture changed, drastically in the USA. Not sure about the rest of the world, but in the USA, the culture has changed, and all the young people just want to play silly games, or nonsense with all the gender identity stuff and all that. MWO and Battletech never cared about gender or all that, just who could pilot their big-stompy-robot the best. People these days can not handle competition, or the fact that they are not the best at whatever they are doing. Just keep MWO going and keep adding Mechs and maps and we will keep playing and spending money on the game until we die.

#99 martian

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Posted 12 January 2025 - 01:57 AM

View PostCSJ Edward, on 12 January 2025 - 01:19 AM, said:

38 people just got laid off, since MW5 did not do as well as the publisher wanted. PGI should have stayed independent and focused on MWO. I love MW5, but it would not appeal to a younger audience. PGI needs to realize that it is only us Middle-aged players who are the audience. The 90s was the last decade that our generation was the target audience, after that the culture changed, drastically in the USA. Not sure about the rest of the world, but in the USA, the culture has changed, and all the young people just want to play silly games, or nonsense with all the gender identity stuff and all that. MWO and Battletech never cared about gender or all that, just who could pilot their big-stompy-robot the best. People these days can not handle competition, or the fact that they are not the best at whatever they are doing. Just keep MWO going and keep adding Mechs and maps and we will keep playing and spending money on the game until we die.

I have got some bad news for you: Russ Bullock himself said that MWO is not making money. He continued with that not even buying all those 'Mechpacks, Legendary 'Mechs and all that other junk would not help.

Oh, almost forgot, since you have mentioned the maps: PGI/EG7 fired their map designer two weeks ago.

#100 Glymbol

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Posted 12 January 2025 - 02:58 AM

Well, being a map designer in PGI surely is difficult job.





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