Arcadinal, on 25 January 2025 - 02:10 PM, said:
I've been playing World of Warships a bunch and one of the nice features there is if you die, you can immediately hit "Battle on" and go back into queue with the same ship. I understand there may be some concerns regarding this encouraging less careful play, but I think it does encourage people to get back in queue quickly, which would help the game a lot.
LordNothing, on 25 January 2025 - 03:11 PM, said:
never much liked the stop and go gameplay. but i dont think there is much you can do about in in mwo. not without anything more than the remaining maintenance staff.
Saved By The Bell, on 25 January 2025 - 10:56 PM, said:
Its 24 active players in tier 1, you must to wait anyway
(its sarcasm)
nanashi0110, on 26 January 2025 - 03:27 AM, said:
I very much agree with this opinion.
I can't help but wonder why we can't do inQ with the same MECH.
I've heard so many complaints about this strange spec that I'd like to see it fixed if possible.
LordNothing, on 26 January 2025 - 04:47 AM, said:
it would also let me bypass the meclab reload which is getting almost as long as finding a match. im for anything that makes the time between matches shorter.
mech locking was a stupid idea presumably meant to get people to buy more mechs. apparently you have to buy two of everything to make it go away. its an intentionally annoying feature that should be removed from the game. all it really does is keep new players from staying at a time when we really need players.
BlueDevilspawn, on 26 January 2025 - 01:06 PM, said:
On the flip side, there are also plenty of players who would run into a crowd of enemies and drop a UAV at the beginning of the match and then die/disconnect. Presumably this also prevents that bad behavior or forces you to invest cbills and GSP if you do intend to play in that manner.
Tarl Cabot, on 26 January 2025 - 05:04 PM, said:
That suiciding type of behavior, (not necessarily with the UAV) is the primary reasons for match locked mechs, which was implemented a long time ago (2013-2014ish) to cut down on the griefers. This is for both Quickplay and Faction Play.
pbiggz, on 28 January 2025 - 09:46 AM, said:
<<< snip >>> ... I do not expect they'll happen as there's engineering here that is basically not going to happen, ... <<< snip >>>
I hate to be the one saying this, but it must be said to all of you... Maybe some of you remember something in the past suddenly, and simply because of my post here. There is an unfortunate need to point out that these requested changes are impossible because of two major & serious things which block them...
The first complete blocker is how CryEngine's v3-series handles things. When a particular Match is created and made ready, it so happens that the MWO Game Client & Server have to completely pre-load everything for any graphics operations and network communications. They are literally incapable due to CryEngine's v3-series base design of doing anything further in these categories after the initial loading, setup cycle, and Match initiation. Dynamic loading in these regards are not part of CryEngine's v3-series design, regrettably enough.
The other hard blocker is MWO's own underlying Statistics Backend module, which requires locking certain parts of player profiles during a Match such as their Mech which they chose for battle and it's associated informational state. Those do not become free again until the Match is completed in order to ensure players receive all rewards which they're due without causing internal system conflicts.
For those who do not believe me, please spend time searching the Forums, Subreddits, and all other BattleTech/MechWarrior associated information sources. As my post is being put up, I'm remembering something about some podcasts and/or various Q&A sessions which exist, amongst other things. These items were already spoken about multiple years in the past, and people mentally registered the implications of what it meant back then, in turn ceasing to speak of these things for quite some time. I am not going to spend three weeks digging in order to hand-hold any of you here, as posting about this makes me frustrated! <*
steps out and slams the door hard*>
~D. V. "
Dream all you like... Re-Queue of your Mech is never possible post-Death because things block it!" Devnull