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Remove Skirmish


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#1 VixNix

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Posted 26 January 2025 - 05:55 AM

I believe most people play every game mode as skirmish and get toxic when other players play the game mode, so imo there is no point in having skirmish mode.

Now let the trolls commence...

#2 D V Devnull

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Posted 28 January 2025 - 07:49 AM

View PostVixNix, on 26 January 2025 - 05:55 AM, said:

I believe most people play every game mode as skirmish and get toxic when other players play the game mode, so imo there is no point in having skirmish mode.

Now let the trolls commence...

First reply you're gonna get is serious... ^_^

SUPPORT!!! B)

Skirmish already pays way too little, and everything else devolves into it like you said. So yeah, that Skirmish Game Mode needs to go bye-bye forever. Toxic people need to learn that their way of thinking should change, and that having Objectives beyond shooting one's opponents is good & allowed to exist so the masses can enjoy. :D

~D. V. "Also thinks it's time to throw Skirmish Game Mode in the trash for good!!!" Devnull

#3 Captain KoS

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Posted 28 January 2025 - 05:07 PM

Can't help but agree. But personally I'd rather get rid of conquest. I seen an idea for an URBIE DURBY that looked fun.

#4 D V Devnull

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Posted 29 January 2025 - 02:03 AM

View PostCaptain KoS, on 28 January 2025 - 05:07 PM, said:

But personally I'd rather get rid of conquest.

You would end up at odds with me over that one. I personally have a hefty Like for the "Conquest" Game Mode and desire to keep it around permanently. Why, you ask? Game Modes like the "Conquest" Game Mode encourage active exploration of Maps and learning how one can use them in their absolute entirety, thereby ensuring work done by that Map's developer(s) does not ever go to waste. I even wish they would add an extra little Bonus Payment if the 750 Goal is reached, but done without completely wiping out all Enemy Mechs on the battlefield during a given Match being played. B)

Of course, this also means I wish PGI's MWO Staff would increase the "Capture Success" Award over on "Assault" Game Mode in order to encourage Base Capturing over killing an entire Enemy Team placed upon such battlefields. Somewhere around like five (5) times the current payout (in other words, something like how "Conquest" Game Mode gives around 75000 (C-Bills) instead of only a meager 15000 (C-Bills) being paid for success) would be proper and rather seriously suitable. ^_^

Before you think I'm done, that's not all! There are things like "Escort" Game Mode needing be reintroduced as a symmetric format with both Teams each getting their own VIP to protect during battle. So many good Events got screwed up by not having that as part of the format. I speak of problems made worse by a MatchMaker which was utterly insensitive over consideration of Event Situations in order to give everyone at least one chance minimum on certain Event Challenge Objectives being requested for completion, and it has left a gap in enjoyable options since! If that's not all, there is still the standing fact that removal of "Escort" Game Mode also wiped away a call to players for using their minds, and implementing tactics & strategy over distribution of forces. These are mistakes which PGI's MWO Staff could really learn from, and then go forward to set right by making this mode playable once again with all necessary fixes included. :(

And finally there is that missing "Incursion" Game Mode needing reintroduction where those Base Parts (which paid 35000 (C-Bills) each on destruction) along with some number of turrets should have all been possible to NARC and/or TAG during any given Match played, thus preventing rendering part of the MWO Weapons Lineup inoperable under certain circumstances. Sorry that this must be said, but PGI's MWO Staff really thoroughly missed an opportunity here for showing how well they could design. Along with that non-present better design, there was also missing how well they could encourage Teamwork & Communication from players during battles, and they have never recovered from it when success would be a massive chance for them to shine. :angry:

With that, my piece for now has been said. <*steps out for a bit*> -_-

~D. V. "Conquest is a keeper! Oh, and other things definitely needing better-and-fixed returns..." Devnull

#5 VixNix

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Posted 04 February 2025 - 04:27 AM

I think that incursion is a decent game mode, though there should be LRM/ATM/SRM/other missile turrets in addition to the laser turrets, laser turrets need to be more then 2 med lasers, maybe a combo of large and med?

Incursion should replace assault, assault is no longer assault it is just cap one base instead of 5...

Also adding a capture the flag would be great.

#6 Captain KoS

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Posted 04 February 2025 - 01:26 PM

View PostVixNix, on 04 February 2025 - 04:27 AM, said:

I think that incursion is a decent game mode, though there should be LRM/ATM/SRM/other missile turrets in addition to the laser turrets, laser turrets need to be more then 2 med lasers, maybe a combo of large and med?

Incursion should replace assault, assault is no longer assault it is just cap one base instead of 5...

Also adding a capture the flag would be great.

Assault is capture the flag.

#7 VixNix

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Posted 05 February 2025 - 04:12 AM

View PostCaptain KoS, on 04 February 2025 - 01:26 PM, said:

Assault is capture the flag.


Sort of, yes.

By capture the flag I mean put a flag on each base and then go get the RED flag and bring it back to your base.

#8 Sonsofabastages

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Posted 15 February 2025 - 05:58 PM

I love the capture the flag idea. They have the mechanic already too - get energy from the enemy checkpoint (same as incursion) and once you have it you light up on the enemy radar. Even more fun if once you have the flag it's like MW5, and the artillery goes nuts - need to actually be able to stop the flea from just winning.

Flag probably resets when you die. This as an event mode with a drop deck trying to rack up the most flag steals sounds like a blast.

#9 VixNix

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Posted 17 February 2025 - 04:08 AM

View PostSonsofabastages, on 15 February 2025 - 05:58 PM, said:

I love the capture the flag idea. They have the mechanic already too - get energy from the enemy checkpoint (same as incursion) and once you have it you light up on the enemy radar. Even more fun if once you have the flag it's like MW5, and the artillery goes nuts - need to actually be able to stop the flea from just winning.

Flag probably resets when you die. This as an event mode with a drop deck trying to rack up the most flag steals sounds like a blast.


sure, I think it could be fun, maybe having the flag drop where it is?

#10 KursedVixen

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Posted 10 March 2025 - 09:43 AM

Give objectives actual substance other than points to win and people MIght just do objectives.... Assault use to have turrets around the base conquest could have a slow repar and rearm for captured points.... but they do nothing but 'win'

#11 KursedVixen

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Posted 10 March 2025 - 09:52 AM

View PostVixNix, on 06 March 2025 - 05:15 AM, said:


No what?
No Skirmish, agreed... we do not need this game type since most players play every game mode that way.
I think it is awesome when the other team ignores the game mode and cries about losing even though they got the most kills.
As stated before if the cap points actually did somethinb beisdes 'win' MAYBE just MAYBE people would play objectives. but as it stands you cap points and go kill.... or in assault since there's no reason to guard the base just go kill.

#12 VixNix

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Posted 11 March 2025 - 02:57 AM

View PostKursedVixen, on 10 March 2025 - 09:43 AM, said:

Give objectives actual substance other than points to win and people MIght just do objectives.... Assault use to have turrets around the base conquest could have a slow repar and rearm for captured points.... but they do nothing but 'win'


Okay, tell me more please.

I like the idea of defended points that need to be over come prior to capture, that would keep one super fast light with cap accel from winning the game.

The idea here is that the majority of players play every game as though it is skirmish even when there are objectives, as such that game mode should be eliminated as unneeded.

#13 KursedVixen

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Posted 12 March 2025 - 05:41 AM

View PostVixNix, on 11 March 2025 - 02:57 AM, said:

Okay, tell me more please.

I like the idea of defended points that need to be over come prior to capture, that would keep one super fast light with cap accel from winning the game.

The idea here is that the majority of players play every game as though it is skirmish even when there are objectives, as such that game mode should be eliminated as unneeded.
even with turrets at defended points lights still capped the base but it required a skillful light to not get too shot up while doing it.

#14 VixNix

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Posted 13 March 2025 - 02:53 AM

View PostKursedVixen, on 12 March 2025 - 05:41 AM, said:

even with turrets at defended points lights still capped the base but it required a skillful light to not get too shot up while doing it.


Agreed, I remember the old canyon assault days, LRM and laser turrets...
Good stuff.

#15 KursedVixen

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Posted 13 March 2025 - 05:18 AM

View PostVixNix, on 13 March 2025 - 02:53 AM, said:

Agreed, I remember the old canyon assault days, LRM and laser turrets...
Good stuff.
i think removing the defensive turrets was a mistake, The rumor i think i heard is too many light pilots were butthurt.... my first mech was the jenner and i had no problems with the turrets.. so...


another thing i thought of for conquest and assault mode

Standing on a captured base also or just will refill your cool shots and Uavs..

Edited by KursedVixen, 14 March 2025 - 01:57 AM.


#16 CheeseBurger4Ever

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Posted 14 March 2025 - 03:37 PM

I VOTE NO!

Skirmish is the true test of a 'mechwarrior IMO, no goals, not pretexts to hide behind, just pure Battle, survival of the most Apt: Fair AF! Of course we need variety, and to take a chill pill from time to time, hence the other modes. But you for sure have the usual Snowflakes complaining about anything and nothing: My mommy told me I should always win and have the highest scores and other BS; so I wish you could go away from the game and never come back. Don't like it? Leave!

Edited by CheeseBurger4Ever, 14 March 2025 - 03:42 PM.


#17 VixNix

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Posted 15 March 2025 - 04:08 AM

View PostCheeseBurger4Ever, on 14 March 2025 - 03:37 PM, said:

I VOTE NO!

Skirmish is the true test of a 'mechwarrior IMO, no goals, not pretexts to hide behind, just pure Battle, survival of the most Apt: Fair AF! Of course we need variety, and to take a chill pill from time to time, hence the other modes. But you for sure have the usual Snowflakes complaining about anything and nothing: My mommy told me I should always win and have the highest scores and other BS; so I wish you could go away from the game and never come back. Don't like it? Leave!


I'm guessing you are not considering that without objectives this is just another fps shooter and not even a good one considering the twisted mechanics in this game.
Having an objective and actually playing to win the objective means using strategy instead of the prevalent free for all that we see in matches today BECAUSE MOST PEOPLE PLAY EVERY GAME TYPE AS SKIRMISH.

#18 CheeseBurger4Ever

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Posted 18 March 2025 - 09:56 AM

View PostVixNix, on 15 March 2025 - 04:08 AM, said:

I'm guessing you are not considering that without objectives this is just another fps shooter and not even a good one considering the twisted mechanics in this game.
Having an objective and actually playing to win the objective means using strategy instead of the prevalent free for all that we see in matches today BECAUSE MOST PEOPLE PLAY EVERY GAME TYPE AS SKIRMISH.

Old invalid argument: No we don't play as Skirimish, isn't neither a Free for all, is a Team Match game; we play for the way we want, inventing strategy as we go, because that's the game; not the foolish "objectives" that serves no purpose but to be a coward's hideout, it's justa variation, and trully, the measure of a battletech level is SKirmish, no hideouts, pure 'Mechwarrior temperance. Now the snowflakes complaining, clearly can't take the heat, so go play Runscape; let the 'Mechwarriors be 'Mechwarriors. P'tahk!

Having wrote that: If the objective were Worthy Pray: like taking a City, like in the 'MechWarrior Lore, conquering planets, not the pathetic Faction Play, but actually the Storyline of the game, in Seasons, that would be something fun to do; but if a Heavier and slower Team is winning, and fast Light goes and takes the other base in Assault; is that a honorable victory? I think not, I think is pathetic and weak.

IMO this game should be not Comp or Event queue; all 'mechs should play Skirmish in Quick Play, and Faction Play the way of the Lore meant to be played, and not limits, just 'mech dropping in an Endless War Open Battletech Galaxy

Edited by CheeseBurger4Ever, 18 March 2025 - 10:07 AM.


#19 Equuleus

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Posted 19 March 2025 - 05:48 AM

"twisted mechanics in this game"

BAH!!!!!!!! Totally wrong!!!!

You are actually talking about your own programmed brain on WASD and stick man movement in video game creation.

This game emulates human movement far better than any of the other human stick man strafe shooters that have no real human movements joints whatsoever and all of that is just animated trash.

The robots are two-legged creatures designed akin to human jointed movement, albeit they use reverse bipedal leg form in some instances, but are still more as human movement than any other human form game out there?

Your brain is just stuck on WASD and you somehow cannot go beyond that and understand that there are joints that require additional WASD to emulate actual human movement.

#20 VixNix

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Posted 19 March 2025 - 08:15 AM

View PostEquuleus, on 19 March 2025 - 05:48 AM, said:

"twisted mechanics in this game"

BAH!!!!!!!! Totally wrong!!!!

You are actually talking about your own programmed brain on WASD and stick man movement in video game creation.

This game emulates human movement far better than any of the other human stick man strafe shooters that have no real human movements joints whatsoever and all of that is just animated trash.

The robots are two-legged creatures designed akin to human jointed movement, albeit they use reverse bipedal leg form in some instances, but are still more as human movement than any other human form game out there?

Your brain is just stuck on WASD and you somehow cannot go beyond that and understand that there are joints that require additional WASD to emulate actual human movement.


No idea what you are talking about.

I believe there are a lot of mechanics in the game that make no sense.

Twisted mechanics example 1. --- I have a line of sight beam of light (aka laser) that is on a jumping jack mech the whole burn time and yet only partial damage is assigned because they are hopping up and down???

Not going to bother listing any others.





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