Jump to content

100 Tonnes Of Paper - Stone Rhino And Fafnir Armor Vals/hitboxes Ideas!



8 replies to this topic

#1 PointmanSF

    Member

  • PipPip
  • Pack Leader
  • Pack Leader
  • 26 posts
  • LocationNY, USA / Kilkenny, IRE

Posted 29 January 2025 - 06:59 PM

Hello all,

As an open-beta player, I love MWO with my heart and soul. One thing that has always bothered me was the 100 ton "paper tigers" - i.e a KGC or Stone Rhino with easy to farm and kill side torsos.

When the Fafnir came to MWO, I fell in love with it immediately. People joked about the STs the size of barn doors, but honetly, is there a Tier Level above the FNR-5/5B for an HGauss carrier? ECM, 3-5 energy slots for MPL/ERMeds and of course the little shield arms for the twist.

When the hitbox for the FNR got changed, I was understandably upset as I had purchased (one by one, most at full in-game price) every FNR from the 5E to the 6R to the FNR-W (H) Wrath.

As a mostly Assault/Heavy pilot, when I tried some spicy builds on a KGC, same problem. STs easy to hit, farm and half the 'mech pretty quickly. Arm mounted Dakka doesn't help.

To get to the point, I spent $70 USD eagerly on the Stone Rhino pack, and allthough the SR-3 functions well as an LRM boat, the SR-1 well as a highmount dakka slapbox, etc - Same problem.

Imagine the SRhino was IS, and losing a trade with a swift alpha Lasvom XL check made it drop. LFEs and STDs are all IS wide mechs should be running imo.

So what can be done? What would not make them OP or break the game, yet get more people into the 100 ton slow but deadly arena?

I say quirks. Quirk pass the FNRs with MUCH higher Crit Resist - Akin to the Atlas. SRhinos - Perhaps (and yes I know this is the same as asking that the FNR hitbox patch get rolled back) Bonus Armor +25-30 or again, Crit Resist to the STs. Armor and Structure, actually. Same with the KGCs.

This is not about "I struggle to hit 1k dmg" or "This mech sucks". I love these stompy behemoths and it's really .. REALLY annoying when a Sync drop or a 3-4 stack jumps any of these mechs and simply blasts off the STs in a few seconds.

Ideally, Hitbox and even Model tweaks such as more SRs with SR-6 shield arms, FNRs with much wider and longer shield arms, etc.

But again, a simple quirk pass with CResist or a substantial Armor/Structure bonus the STs.

Headhunters can still click heads, centre mass Lasvom pilots can still go CT, that's fine with me.

But what's the point of learning "the twist" and brawling skills if even with full Torso Yaw, the FNR's cockpit still counts as ST dmg? Or on the SR, those high mounted quad cannons count as ST dmg so - Thoughts? Yes? No? Am I in a dead lobby arguing nonsense?

Post your thoughs on 100 tonners that are way too easy for skilled players to take down.

Maybe that CResist idea would be the easiest and best way to go.

Clan Wolf Loyalist,
FNR and Timby lover - [AMU]Pointman^SF

Remember, these were the old Hitboxes.
https://imgur.com/fGAQ7Jf

Edited by PointmanSF, 29 January 2025 - 07:12 PM.


#2 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,733 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 29 January 2025 - 07:36 PM

Nominate this posting to be moved to Assault Mech Builds section!
https://mwomercs.com...ult-mech-builds

Nice posting!

1. FYI, Fafnir revised hitbox: post-March-2023 hitbox adjustment:
https://www.mwomercs...740-21march2023
https://mwomercs.com...auldron-changes

Hitbox graphic (as provided by MWO staff) as below:
https://static.mwome...59f7a0c38dc.png

Posted Image

#3 PointmanSF

    Member

  • PipPip
  • Pack Leader
  • Pack Leader
  • 26 posts
  • LocationNY, USA / Kilkenny, IRE

Posted 30 January 2025 - 03:07 AM

View Postw0qj, on 29 January 2025 - 07:36 PM, said:


Nice posting!

1. FYI, Fafnir revised hitbox: post-March-2023 hitbox adjustment:Posted Image


Thank you so much for both agreeing that something isn't quite right with the FNR, and that hittbox revision pic. I googled a few times and no dice, so that's a perfect illustration of what made most FNR lovers think "Oh, just why?" - Especially after actually playing a few matches with the newer hitboxes.

I'll put it in the forum you mentioned unless the Mods will see it, tyvm.

One more FNR-related gripe : Those shield"y" arms. With the 2023 patch, I started always maxing torso yaw on every FNR (They actually have a really high stock yaw angle, in the top 3 I believe) ..
I was thinking I'd overtwist during duels or taking ERLL sniper fire, and hide my CT's cockpit area that registers as side torso.

Now the FNR-W Wrath has a huge stock yaw and maxed, one can lumber sideways staring at a mountain or something similar on Crimson Straight or any other map, legs quite twisty indeed so as to soak up damage as you retreat - However;

It was actually Equilibrium's longtime pro, gh0stie that showed me a nasty ST hit location in a priv lobby playing Steiner Colliseum. The double "shoulder" empty missile racks. There's one (they look like air intakes) on every FNR's L and R torsos and even with max yaw, anchor turn, shielding like a Spartan in 3rd person... All gh0stie had to do was find a ~3-5m tiny hump in the terrain, or any verticality such as the ramps leading down in S. Coliseum, and there was literally nothing I could do.

I do hate to give people yet another weakspot to half a lovely Fafnir, but in Competitive and Faction Play I ran into more than one pilot who soaked up my damage and hit me right there, but I also see it as a sort of a "comes with the territory" of anything around the FNR's height. It's quite easy to dissapear behind terrain as Fafnirs are short, very short and 4 variations carry ECM. This is another reason I'd love to see the shield arms on FNR's go up just a bit.

That got long, lol - But I know I'm not the only Fafnir enthusiast out there.

Thanks again and I'll repost this (If you don't mind me borrowing that 2023 hitbox change illustration).

Remember I'm not just an FNR loon, my point was SRs and KGCs suffer the same fate.

Keep stomping at 45.6 kph in your murder 'mechs, all.

#4 PointmanSF

    Member

  • PipPip
  • Pack Leader
  • Pack Leader
  • 26 posts
  • LocationNY, USA / Kilkenny, IRE

Posted 30 January 2025 - 04:30 AM

https://mwomercs.com...hitboxes-ideas/

Sorry, I don't frequent these forums much so I ended up posting it in a dead archive.

Basically my reasons and realistic ideas to help FNRs, SRs, and KGCs and why they deserve a quirk pass or similar...

Thank you goes out to w0qj
for the hitbox images and the reccomendation to post here.

Edited by PointmanSF, 30 January 2025 - 04:39 AM.


#5 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,199 posts
  • LocationParanoiaville

Posted 30 January 2025 - 06:50 AM

Er, those are some of the more powerful Assaults in the game right now, though - and they've already had quirk passes specifically to equalize their performance based on their architecture. As you noticed, the Fafnir had its hit boxes adjusted almost two years ago - but that was a buff to the Fafnir. Previously, twisting with a Fafnir was useless, as enemies could easily target the protruding Center Torso. As it is now, the Fafnir is more survivable in its heavy combat role, because spreading damage away from its Center Torso is actually now a thing.

FWI, this actually belongs in Feature Suggestions, if anywhere. No hypothetical adjustment to hit boxes will help players build these 'mechs as they actually exist.

#6 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,199 posts
  • LocationParanoiaville

Posted 30 January 2025 - 07:09 AM

PPS: A paper tiger is a scary-looking threat that turns out to have no substance - like the old Soviet MiG-25 Foxbat. You're thinking of a glass cannon, I think.

#7 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,733 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 31 January 2025 - 08:47 PM

There's also Tamerlin's 'sticky' Hitbox Localization 2 thread which is a classic!
https://mwomercs.com...-localization-2

Without further ado, presenting our great Fafnir in its full glory...
https://i.imgur.com/9NksRtB.jpeg
https://imgur.com/9NksRtB
Posted Image


View Postw0qj, on 29 January 2025 - 07:36 PM, said:

Nominate this posting to be moved to Assault Mech Builds section!
https://mwomercs.com...ult-mech-builds

Nice posting!

1. FYI, Fafnir revised hitbox: post-March-2023 hitbox adjustment:
https://www.mwomercs...740-21march2023
https://mwomercs.com...auldron-changes

Hitbox graphic (as provided by MWO staff) as below:
https://static.mwome...59f7a0c38dc.png

Posted Image

Edited by w0qj, 02 February 2025 - 07:46 AM.


#8 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,371 posts

Posted 01 February 2025 - 06:16 AM

a lot of these newer 100 tonners are all about firepower you know. they tend to be slow or weakly armored or in the case of the bane, both (i dont have one yet, but i feel like they die a little easy).

Edited by LordNothing, 01 February 2025 - 06:17 AM.


#9 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,199 posts
  • LocationParanoiaville

Posted 01 February 2025 - 08:33 AM

That hit box revamp was a godsend for the Fafnir. Now you can torso twist, and it actually helps!





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users