Moadebe, on 04 February 2025 - 09:44 AM, said:
Eh. Lets not put the cart before the horse. The concerns are valid, but lets not get ahead of what is coming since we really dont know. Conquest isn't going anywhere probably. Just seeing what can be done.
I getcha. I'm not gonna raise a ruckus about it, but it does make me a little sad and a good bit more wary. This game has a history of caving to player pressure on matters it
really shouldn't at times, and while I generally trust the Cauldron, I do know that Conquest is the least played QP mode despite being obviously the best one.
Moadebe, on 04 February 2025 - 09:44 AM, said:
Something to remember about MWO. We dont have a PTS (public test server.) Live is literally the testing ground in changes when it comes to experimentation with things. Using the Event Que to test things like this out is totally cool in the sense its meant for "quirky and fun" mechanics.
Fair dinkum. Just hope I can catch at least one of the Epic Conquest cycles. Heh, maybe that can be spun off into its own game mode later? Decouple "Conquest" from "Grand Conquest" and have the latter only accessible in EQ? Probably a lot more work than it sounds, but worth a thought.
Moadebe, on 04 February 2025 - 09:44 AM, said:
We will see how it goes. Also. Let those who bemoan lights gripe. Everyone gripes about something, and lights are going nowhere. Hell if anything without conquest those lights can focus more on the enemies backline.
I'm not necessarily griping about people griping about lights, to be clear. Fatbro Jocks hate Fastbro Jocks, always have and always will. I more hate the
constant idea in MWO that mobility does not and somehow
should not matter. That the Fatbro Jocks feel entitled to nothing but fights where their ponderous lack of movement doesn't actually hinder them at all, and they never need to worry about not being where they need to be in a game mode if they didn't do a dumb themselves.
Choosing to be light, fast and highly mobile comes with the trade-off of having minimal armaments and thin protections. Choosing to be huge, ponderous, and outrageously up-armored and overgunned should come with the trade-off of being slow and cumbersome, but Fatbro Jocks never have to actually pay that cost because fights always happen in the exact same spot on the map every time and their lack of mobility never hurts them. Especially on Domination, where you CAN'T maneuver without failing the objective and losing the match. Which, y'know, is why Fatbro Jocks worship at the altar of Domination.
Conquest has always been the counterweight to Domination - Fastbro players have to be prepared to deal with a Domination game where their mobility is worthless, so Fatbro players should have to be prepared to deal with a Conquest game where their preponderance of heavily-plated firepower can't keep up.
Or, long story short: mobility should actually matter and be important in MWO, but currently the only time it does/is, is during a Conquest match. So.....eh.
Also, good to know about the Osiris, BDS. I thought the torso sections shared the same pool of structure, was unaware the "full body" terminology meant they get to double-dip on the torso structure bonus. That's useful information. Honestly now I want to go review my Osiris designs and see what they're doing, heh. I love piloting those things, but I'm absolutely terrible at it.