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Is Omnimech Discussion

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#1 Will9761

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Posted 04 February 2025 - 12:32 PM

This thread isn't like the other one to where it is an awareness thread, but it is mostly a thread to discuss potential IS OmniMechs that could be in this game. If you guys have thoughts about certain types IS Omnis that could be in MWO I wouldn't mind hearing it and discussing it. I'm curious on what you guys think which IS Omni could be in MWO given the circumstances.

KU-like designs - Booster Packs





Just like the Nova into the Black Hawk KU, these are basically designs that can easily be made using recycled PGI assets. They are quicker to make and take less time on art. These would be perfect if PGI wanted to create new assets while saving time. With the lore explaining that they were made from other created spare parts of other mechs, it would be wise to make them as booster packs.

Inner Sphere Converted OmniMechs
Blackjack Omni - This is a heavily armored version of the Blackjack. It has some serious arsenal and with its Omnipods, it can be a serious workhorse as an Omni Medium.
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Viable Variants
Blackjack BJ2-O
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Blackjack BJ2-OA
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Blackjack BJ2-OD
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Centurion Omni - This would be another Dark Age Mech that would be in MWO. The only bad aspect about the Centurion Omni is that there are no new weapons to support new variants like the Plasma Rifle and MML.
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Viable Variants
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FireStarter Omni - A slower, tonned up version of the Firestarter, I'm interested in seeing how PGI make the Firestarter Omni.
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Viable Variants
Firestarter FS9-O
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Firestarter FS9-OA
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Firestarter FS9-OB
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Firestarter FS9-OC
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Gauntlet - Given the fact that the Gauntlet originated, it makes sense to use that mech for the OmniMech. The only problem I see with the Gauntlet is that it has both a Supercharger and MASC in the torsos. So PGI is going to have to decide which one the want to keep.
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Viable Variants
Gauntlet GTL-1O
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Gauntlet GTL-1O
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Men Shen - The Men Shen wouldn’t necessarily need new artwork, but just like the Grand Summoner, PGI could add doodads on the face of the Raven and size it up to 55 tons. It also serves as the IS equivalent to the Black Lanner.
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Viable Variants
Men Shen MS1-O
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Men Shen MS1-OA
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Men Shen MS1-OB
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Men Shen MS1-OC
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Men Shen MS1-OD
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Perseus
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Viable Variants
Perseus -P1
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Perseus -P1A
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Perseus -P1B
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Clan Converted IS OmniMechs
Arctic Fox - Given the fact that the Arctic Fox was made from salvaged Kit Foxes, it would be a no-brainer to use the Clan chassis for it. The only changes I could see are the hands to be more claw-like instead of having man-hands like its clan cousin.
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Arctic Fox -AF1
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Arctic Fox -AF1A
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Arctic Fox -AF1D
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Avatar - Created from salvaged Mad Dog parts. I don’t think that PGI would have to make new art for this. They could flatten the nose of the Mad Dog and shrink the Missile Racks.
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Avatar AV1-O
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Avatar AV1-OA
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Avatar AV1-OB
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Avatar AV1-OC
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Avatar AV1-OD
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Avatar AV1-OE
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Avatar AV1-OD
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Sunder - This mech is a hodgepodge created from Summoner and Hellbringer parts. Though I don’t know how the CT will be given that the mech is fat both in the TRO and games. Obviously, you got the legs of the Summoner/Hellbringer as a start, but the body, I don’t know.
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Viable Variants
Sunder SD1-O
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Sunder SD1-OB
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Sunder SD1-OC
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I also gotta mention the Samual variant. That is a variant that could wreck your world, even if PGI decided to nerf the amount of hardpoints.

Original Designs




Given the layoffs that happened at PGI and reduced manpower, I can't really see new artwork for these kinds of mechs. These mechsProbably can happen, but only if they get a sequel like Mechwarrior 6 that focused on the FedCom Civil War or a DLC for MW5:Clans DLC. Those are the only way I can see those coming into MWO.

Templar - Looking at this OmniMech, it could serve as an Omni-version of a BattleMaster. Tancred Sandoval’s Templar has good potential to be a Hero Mech. Also a Templar III booster pack could come out of this mech.
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Viable Variants
Templar TLR1-O
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Templar TLR1-OA
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Templar TLR1-OB
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Templar TLR1-OE
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Templar TLR1-OG
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Templar TLR1-O Tancred
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Hauptmann - The first IS Assault OmniMech that has a Standard Engine. So it does bring something new to the table with IS Omnis.
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Viable Variants
Hauptmann HA1-O
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Hauptmann HA1-OA
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Hauptmann HA1-OD
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Nondi Steiner was a well-known Hauptmann pilot during the FedCom Civil War. So it would make sense to have a Hero Mech based after here.

Raptor - Despite having an XL, this mech will be a good IS Omni Light. Especially with being a energy boat with 10 hardpoints and with the mech speed tweaked to max, it could be awesome.
Posted Image
Viable Variants
Raptor RTX1-O
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Raptor RTX1-OA
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Raptor RTX1-OB
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Raptor RTX1-OC
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Raptor RTX1-OD
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Raptor RTX1-OE
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Edited by Will9761, 05 February 2025 - 02:33 PM.


#2 sycocys

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Posted 04 February 2025 - 12:57 PM

The problem with omni-mechs is that the interchangeable pods should be (should have been from the start) locked to a configuration.

The bigger problem with IS omni-mechs is that the way PGI implemented it, the pods won't be but the engines and legs will be. Heavier IS engines and locked jets will make most builds pretty well porked from the jump. So that just means more insane quirks to make up for poorly thought out game design.

#3 pbiggz

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Posted 04 February 2025 - 03:31 PM

View Postsycocys, on 04 February 2025 - 12:57 PM, said:

The problem with omni-mechs is that the interchangeable pods should be (should have been from the start) locked to a configuration.

The bigger problem with IS omni-mechs is that the way PGI implemented it, the pods won't be but the engines and legs will be. Heavier IS engines and locked jets will make most builds pretty well porked from the jump. So that just means more insane quirks to make up for poorly thought out game design.


At this point PGI has demonstrated that they're perfectly willing to make almost anything playable just by throwing enough quirks at it. I would be happy to see even pretty janky omnimechs in the game knowing that.

Also, @OP, you triple posted this thread. I dont know if you realized it.

#4 w0qj

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Posted 04 February 2025 - 05:41 PM

I would love the idea of more IS Omnimech chassis for MWO (I've bought the Black Hawk KU Booster Pack), so here's my feedback on related matters. I also bought the Executioner Sovereign Legendary Pack (more on that below).

1) IS XL Engine on Omnimech which cannot be swapped out. It's big turnoff for me as a LE-Engine pilot. It's odious.

1a) Perhaps MWO should entertain another poster(s)'s idea, that it's high time to relax the IS XL engine side torso destruction to "barely survive", and further relax the IS LE engine side torso destruction to "somewhat survive".

1b) Either (1a), or this (1b), let users swap out the engine of IS Omnimech at will. Much less likely to happen, yes I understand.

1c) JJ (JumpJets) in Omnimechs, both IS & Clan, can be removed by user.

2) Monetization from Hero omnipods (e.g., the infamous buy Dire Wolf UV for its Hero ballistic arms. I have 8x DWF-UV mostly for its arms. I have multiples of DWF-A(P) instead of DWF-UV as my main).
==>MWO needs monetization, and this is one of the more direct ways to do this. I'm OK with this. Keep it as it is.

2a) ==>So why are the EXE-B-C Hero mech's ballistic arms available for CBills (EXE-B-A LA+RA arms)????? Please stop this inconsistency.

3) Monetization from Standard Variant omnipods. (both IS & Clan).
No. Keep it as it is, available for CBills. The horse had run out of the barn long ago.

4) Black Hawk BHKU chassis

4a) Should introduce a Hero mech incorporating these ballistic arms, lock it behind the MC paywall.
Currently, both ballistic arms are available for CBills (BHKU-0C & BHKU-0B, the LA+RA respectively).

4b) By the way, advertisement for Black Hawk BHKU Booster Mech Pack is so poor that some players didn't realize that they also get these ballistic arms as a bonus. Poor marketing. It should be a selling point.

5) Grand Summoner SMN-II chassis. Very similar situation to (4) above Black Hawk BHKU.

5a) Should introduce a Hero mech incorporating the SMN-II-E JJ LT/RT, lock it behind the MC paywall.
Soon, SMN-II-E JJ LT/RT may well be available for CBills. (This feels like a train wreck in slow motion).

5b) By the way, advertisement for Grand Summoner SMN-II Booster Mech Pack is so poor that some players didn't realize that they also get these ballistic arms as a bonus. Poor marketing. It should be a selling point.

==>I would love to talk more about maccavillian marketing 1.0, but I think I'll stop here.

Edited by w0qj, 04 February 2025 - 05:59 PM.


#5 sycocys

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Posted 04 February 2025 - 05:43 PM

I guess it would give their art dept something to do. And maybe the models aren't terrible to port one direction or the other for their game engines.

Have to say that given their mech pack business I'm a bit surprised there isn't triple the amount of variants because that's almost free for them to make extras of. Probably would have done (or could still do I suppose) pretty well selling variant reinforcement packs.

#6 kalashnikity

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Posted 04 February 2025 - 06:40 PM

Re: Blackhawk, I'm disappointment with IS XL engine used in it, I almost never use XL in heavies (rifleman is not too bad in XL), and never ever in assaults.

#7 Battlemaster56

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Posted 04 February 2025 - 07:00 PM

I would like to add to the list the Battle Cobra it's a 40 ton clan omni that have IS tech refit with it's own variants and it's a Clan Invasion mech so it could be added to MW5 Clans and ported to MWO.

#8 pbiggz

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Posted 04 February 2025 - 10:02 PM

View PostBattlemaster56, on 04 February 2025 - 07:00 PM, said:

I would like to add to the list the Battle Cobra it's a 40 ton clan omni that have IS tech refit with it's own variants and it's a Clan Invasion mech so it could be added to MW5 Clans and ported to MWO.


Sir this is a thread about IS omnimechs.

View Postkalashnikity, on 04 February 2025 - 06:40 PM, said:

Re: Blackhawk, I'm disappointment with IS XL engine used in it, I almost never use XL in heavies (rifleman is not too bad in XL), and never ever in assaults.


Just give it an engine durability quirk; its got a fixed engine so just make it survive 1 torso loss. Maybe make it less heat efficient or more fragile over all in exchange.

This is a solvable problem. Any mech can be anything PGI wants/needs it to be. Tabletop is not a meaningful obstacle here. It never should have been, so its good that they finally learned that lesson, even if its late.

#9 Ttly

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Posted 04 February 2025 - 10:38 PM

View Postw0qj, on 04 February 2025 - 05:41 PM, said:

1a) Perhaps MWO should entertain another poster(s)'s idea, that it's high time to relax the IS XL engine side torso destruction to "barely survive", and further relax the IS LE engine side torso destruction to "somewhat survive".


Buffing IS XL seems like a bad idea, I'd rather have cXL be nerfed to be just like IS XL where they'd explode if they lose an ST as long as clan mechs gets actual armor/weapon quirks, etc. in exchange. Imagine how many people would be complaining about the Fleas/Locust still running around at 80-100kph even after losing an ST among other things.
Surviving after losing an ST with light engine/cXL is really overrated as well, you'd lose more than half of your firepower from the loss of heat capacity, dissipation, etc. more often than not, and the impaired mobility+twist speed makes dead-side builds a cope often anyway, I've even been trying out the HBK-4P (the 9medium laser Hunchback) on STD250 lately, and the difference in survivability to a Nova-Prime is rather marginal as an anecdote and it just made me wish it has higher engine range/I bought the BJ-1X/PXH-1K/7S instead. I mean yeah, it's nice to just let its left side be wholly considered expendable what with standard engine, but in the end it still just plays like an undergunned fast-heavy rather than an actual medium, still an actually unique medium just for being one of the few variants in this game that can/should actually bother with standard engine I guess.

Really, just look at the Black-Hawk, look at it and how much quirks it's entitled because of all the people looking at it and went "eww IS XL, I'm not going to buy that!" when it's still an medium-heavy DPS monster that can twist and even use its legs to tank on account of the geometry+JJs, or how it runs an energy-heavy loadout anyway where losing an ST just gets it cooked even if it had lived.

Edited by Ttly, 04 February 2025 - 11:21 PM.


#10 Samziel

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Posted 05 February 2025 - 12:04 AM

IS XL being good or bad depends entirely on hitboxes. BHKU is a bit of a border case imo but I've had no issues with it. Being a 60 tonner in a chassis of a 50 tonner definitely helps. There are IS assaults that are great with XL engines due their role or massive CT. Its something this community fears a bit too much.

View Postw0qj, on 04 February 2025 - 05:41 PM, said:


2) Monetization from Hero omnipods (e.g., the infamous buy Dire Wolf UV for its Hero ballistic arms. I have 8x DWF-UV mostly for its arms. I have multiples of DWF-A(P) instead of DWF-UV as my main).
==>MWO needs monetization, and this is one of the more direct ways to do this. I'm OK with this. Keep it as it is.

2a) ==>So why are the EXE-B-C Hero mech's ballistic arms available for CBills (EXE-B-A LA+RA arms)????? Please stop this inconsistency.


I think they just dont have a way to sell omnipods for MC. EXE-B-C omnipods were available only with the battlepass, you dont get them by buying it from in game store. And it was nearly a p2w situation since those omnipods are that good. So they released them for Cbills.

#11 Battlemaster56

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Posted 05 February 2025 - 04:28 AM

View Postpbiggz, on 04 February 2025 - 10:02 PM, said:

Sir this is a thread about IS omnimechs.
The Battle Cobra have IS tech variant you can check it out https://www.sarna.ne...ki/Battle_Cobra, it'swould be the same as the bullshark it have both tech bases that can be easily implemented in game.

#12 pbiggz

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Posted 05 February 2025 - 06:33 AM

View PostTtly, on 04 February 2025 - 10:38 PM, said:


Buffing IS XL seems like a bad idea, I'd rather have cXL be nerfed to be just like IS XL where they'd explode if they lose an ST as long as clan mechs gets actual armor/weapon quirks, etc. in exchange.


Just quirk the mechs that need it to survive a torso loss.

#13 Ttly

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Posted 05 February 2025 - 07:01 AM

View Postpbiggz, on 05 February 2025 - 06:33 AM, said:

Just quirk the mechs that need it to survive a torso loss.

Unless it's something radical like "-75% overheat damage" I don't think there's a sort of quirk that makes getting chrissed preferrable over just getting kicked out of the match so you can search for another one after 5 minutes of waiting.
I mean yeah, I brought up "IS Lights not blowing up after losing an ST" to be annoying were XL to be buffed to not blow you up, but it's exactly just that, they're pretty much only there to annoy people with even less damage, and mobility than they had when they were intact.

Edited by Ttly, 05 February 2025 - 07:10 AM.


#14 Will9761

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Posted 05 February 2025 - 01:02 PM

When it comes to the Sunder coming into MWO this is how I can see it being done:
Posted ImageI could see it using the Summoner as the basis and making a new CT for it.

Edited by Will9761, 05 February 2025 - 01:05 PM.


#15 Will9761

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Posted 05 February 2025 - 02:21 PM

View Postpbiggz, on 04 February 2025 - 03:31 PM, said:


At this point PGI has demonstrated that they're perfectly willing to make almost anything playable just by throwing enough quirks at it. I would be happy to see even pretty janky omnimechs in the game knowing that.

Also, @OP, you triple posted this thread. I dont know if you realized it.


That is very true. The PGI staff said that they would give IS Omnis Survivability quirks to last longer as what happened with Black Hawk KU. So it would not surprise me to see other IS Omni's having their side torsos quirked.

Edited by Will9761, 06 February 2025 - 09:49 AM.


#16 Will9761

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Posted 05 February 2025 - 02:52 PM

Also, when it comes to the Men Shen, I believe that PGI can make it without using up resources. Because in lore it was stated that the Raven was used to create the Men Shen, PGI could take the chassis and add facial cheeks to it for the torsos and size it up to a medium mech. This is a mockup of what I mean:
Posted Image
It's simplistic, yet new at the same time and it still shows how the Men Shen came from the Raven.

Edited by Will9761, 05 February 2025 - 03:58 PM.


#17 Tarl Cabot

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Posted 05 February 2025 - 08:16 PM

I want them to reexamine the engines, and the first step would be to remove the 1st ST dead/flag for the isXL, bringing it into line with the other engines. Then change the percentage penalties. 40/50% heat penalty for XL, 25% heat penalty for cXL, 15% for LFE. The movement can be the same or set at at a smaller percentage range.

Since MWO barely follows the actual BT engine damage formulary, there really is not a reason for the isXL to die with the lost of that 1st ST. Heck, when Clans were introduced, they had NO penalties with the lost of the 1st ST. The first penalties were set at 20% for Heat Dissipation/lost in Oct 2014 (Clans were released June 2014).
  • isXL 50% Engine loss heat capacity / x% loss heat dissipation / 40% movement
  • cXL 25-30% Engine loss heat capacity/ x% loss heat dissipation / 30% movement
  • LFE 15-20% Engine loss heat capacity/ x% loss heat dissipation / 20% movement
  • Jun 2014 - Clans went live. No cXL penalty with 1st ST destroyed - isXL still died w/1 ST gone while it took losing both ST for the omni to die.
  • Oct 2014 - cXL 20% engine heat dissipation penalty - isXL still died to loss 1 ST
  • Dec 2014 - Community Warfare released
  • Feb 2015 - Initial in-game VOIP Release
  • Dec 2015 - cXL 20% movement/agility penalty w/loss 1 ST - isXL still died to loss 1 ST

  • April 2016 - CW - FP Long Tom Siege begins!!!
  • Dec 2016 - CW - FP 4.1 One Bucket w/ Tug of War -- Clan and IS only with Clan vs Clan and IS vs IS events. - Long Tom Removed
  • Jan 2017 - cXL engine heat dissipation penalty increased from 20% to 40% w/one ST loss. Most posts at the time did not expect this, they were expecting something to have been done to isXL ROFL.. PGI got us good... isXL still died to loss 1 ST
  • July 2017 - LFE went live -same penalties as cXL
  • Dec 2018 patch - This saw loss of heat sinks being removed from the top instead of the bottom, causing the Heat Spikes when that 1st ST was lost for the cXL/LFE.
And any quirk changes could be something put on the Cauldron's plate to review. And there will always be min/max players, those who think if my side torso is gone, why continue player, vs those who would drag themselves though the mud and blood, to continue being an irritant to the enemy. :)

#18 pbiggz

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Posted 06 February 2025 - 07:35 AM

View PostWill9761, on 05 February 2025 - 02:21 PM, said:

Also, I see through that passive aggressive comment of yours, pbiggz, in regards to both my voting poll and awareness thread (which I already asked the mods to close down since they served their purpose). So if you want act like a fool here and pick a fight, then I've got nothing more to say to you with that attitude.


??

I didn't know they were different threads and I thought something had just glitched. Excuse me.

Edited by pbiggz, 06 February 2025 - 07:36 AM.


#19 Will9761

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Posted 06 February 2025 - 10:01 AM

View Postpbiggz, on 06 February 2025 - 07:35 AM, said:


??

I didn't know they were different threads and I thought something had just glitched. Excuse me.

I apologize to you for my rash behavior. You see, I thought that you meant that as, "I was beating a dead horse" with that topic and though you were trying to be passive aggressive. I get a bit jumpy when I see trolls or hecklers trying to be smart mouths, but I mistook your comment as an insult. So in honesty, I'm sorry for coming at you with that attitude and thinking you were trying to insult me. That was my mistake, pbigzz.

Edited by Will9761, 06 February 2025 - 10:01 AM.


#20 1453 R

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Posted 06 February 2025 - 10:04 AM

View PostWill9761, on 05 February 2025 - 02:52 PM, said:

Also, when it comes to the Men Shen, I believe that PGI can make it without using up resources. Because in lore it was stated that the Raven was used to create the Men Shen, PGI could take the chassis and add facial cheeks to it for the torsos and size it up to a medium mech. This is a mockup of what I mean:
Posted Image
It's simplistic, yet new at the same time and it still shows how the Men Shen came from the Raven.


The problem with simply "scaling up" a smaller 'mech is that it's an absolutely terrible way to make a new 'Mech. Piranha has explained before that doing so is dramatically more work than it sounds since the cockpit needs to be entirely redone, all the weapon mounts need to be redone, the 'mech's animations often need to be adjusted to make sense at its new size, so on and so forth. Scaling up (or down) an existing 'mech is not actually that much less work than simply making a new one from mostly scratch. It's also why rescales/remodels for oversized or undersized 'Mechs never really happened, even during the heyday of MWO's profitability. Why spend all those resources on something you couldn't sell when making a whole new 'Mech was a fresh shot in the bank account for the same resources?





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