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Solaris Reborn Event


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#1 InnerSphereNews

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Posted 11 March 2025 - 09:03 AM




Greetings Mechwarriors!

For those who weren’t with us during its time, the Solaris game mode was a 1v1 and 2v2 oriented game mode that divided mechs into divisions and kept ongoing leaderboards. The leaderboards would give out exclusive prizes based on placement and would refresh every three months. To bring back the spirit of that mode, we are announcing our Solaris Reborn Event Queue tournament!

The event will have 4 phases, each dedicated to each weight class. Each phase will run for 5 days followed by a 2 day rest period(check below for schedule). The leaderboard ranking for each phase will be based on your Win/Loss ratio and will require 30 matches minimum played to be placed on each phase leaderboard. If you have no interest in playing a weight class such as lights, it will not have any impact on your placement in any other weight class leaderboards. The leaderboard rankings for this event will not be public but will rather be announced once the Event Queue is completed. There will also be an event running that will give out exclusive Solaris Reborn warhorns among other currencies for playing in the event! These warhorns will use sounds from older Solaris warhorns that cannot be obtained in game anymore.


Event Queue Phase Schedule:
  • Phase 1 - Assault Mechs: March 20 10:00 PDT / 17:00 UTC to March 25 10:00 PDT / 17:00 UTC
  • Phase 2 - Heavy Mechs: March 27 10:00 PDT / 17:00 UTC to April 1 10:00 PDT / 17:00 UTC
  • Phase 3 - Medium Mechs: April 3 10:00 PDT / 17:00 UTC to April 8 10:00 PDT / 17:00 UTC
  • Phase 4 - Light Mechs: April 10 10:00 PDT / 17:00 UTC to April 15 10:00 PDT / 17:00 UTC

Each day of each phase will be running a different Solaris map.


Rewards

There will be an event giving out warhorns, Cbills, and GSP for playing the Event Queue for those who aren’t interested in placing on the leaderboard! For those of you with a more competitive spirit, each phase will have their own specific prizes based on their leaderboard placements. These prizes are per division:

  • First Place: Title/Badge “Solaris Reborn [weight class] Champion,” Decal, 1000 GSP
  • Places 2-30: Title/Badge “Solaris Reborn [weight class] Runner Up,” Decal, 500 GSP
  • Places 30+: Title/Badge “Solaris Reborn Participant,” 100 GSP
Stay tuned for the event rewards!


#2 CFC Conky

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Posted 11 March 2025 - 09:34 AM

First!

#3 Flying Fox 333

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Posted 11 March 2025 - 10:38 AM

Nice looking event.

Is there any plans to either change or remove the Steam and in-game Solaris achievements that haven't been achieveable since the Event Queue was added to the game? Mainly for newer players. Steam achievements can be removed fairly easily, whilst the ones in the client could be simply archived for posterity.

#4 Equuleus

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Posted 11 March 2025 - 01:46 PM

This is probably the best idea for the player count.

I think you may want to ask the community if they prefer longer waits and larger matches 12 vs 12, or some smaller idea for quick play? Going into the northern hemisphere summer months when online games tend to slow a bit?

If it gets too long, any new players will think it is broken or nobody is playing? Which is not healthy.

Or maybe have a 4 v 4 or 6 v 6 (if possible), quick play option and the regular 12 vs 12? No drop decks

But as a troll pug, My opinion is not worth much.

Just a thought, as I am occasionally having long waits.

My apologies if this has already been or is being discussed on these boards somewhere.

#5 Oriffel

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Posted 11 March 2025 - 02:12 PM

looks neat. its kinda frustrating that we can't ever get the solaris achievements anymore though.

#6 sycocys

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Posted 12 March 2025 - 03:58 AM

Places - 30+ doesn't really incentivize the majority of people that are going to end up there to play more than one match. Especially as the combat in the mode devolves and players get tired of dealing with exploitive builds.

#7 w0qj

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Posted 12 March 2025 - 05:14 AM

Wow, MC prizes ;)

#8 Equuleus

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Posted 12 March 2025 - 10:49 AM

"Places - 30+ doesn't really incentivize the majority of people that are going to end up there to play more than one match. Especially as the combat in the mode devolves and players get tired of dealing with exploitive builds."

So, they don't stand a chance from the start, or they know they don't stand a chance somewhere along the way?
Why would such confidant people push the button at all?
Pushing the button once is worth more than 100 GSP?

Once you get beat a few times, you know you aren't going to be the winner in a 1 vs 1 or 2 vs 2?

The only real incentive is still winning? And if a build is in the game, why is it "exploitive" to use it?

How does a combat mode "devolve?" Is that irrational thought in a video game? As it suggests they are hacking or something else?

What are they doing, winning?

Edited by Equuleus, 12 March 2025 - 10:50 AM.


#9 BlueDevilspawn

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Posted 12 March 2025 - 11:57 AM

The people who will be trying to get on the leaderboard as high as they can will be running builds optimized for Solaris 1v1s... that means armor maxed, ammo dropped, etc. There's no exploit... there's only optimization. You want to run whatever and participate, cool, you get participation awards. You want to get up high, cool, you run optimized builds.

#10 sycocys

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Posted 12 March 2025 - 06:54 PM

Yeah I guess never mind my prior post, I didn't realize just how incredibly low the game's population has dropped to since I last looked into it. 500 on steam, probably generous to estimate the same from the direct launcher, might actually just be time to switch to solaris full time so the remaining players can get matches in a reasonable amount of time.

#11 LordNothing

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Posted 12 March 2025 - 08:03 PM

View Postw0qj, on 12 March 2025 - 05:14 AM, said:

Wow, MC prizes Posted Image


anyone good enough to score probibly doesnt need gsp. hell i dont need gsp because i have enough to cover the short list of mechs i dont own.

#12 simon1812

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Posted 13 March 2025 - 05:28 PM

View Postsycocys, on 12 March 2025 - 03:58 AM, said:

Places - 30+ doesn't really incentivize the majority of people that are going to end up there to play more than one match. Especially as the combat in the mode devolves and players get tired of dealing with exploitive builds.


Im glad we will have the chance to find out at the very least?

#13 simon1812

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Posted 13 March 2025 - 05:45 PM

View Postsycocys, on 12 March 2025 - 06:54 PM, said:

Yeah I guess never mind my prior post, I didn't realize just how incredibly low the game's population has dropped to since I last looked into it. 500 on steam, probably generous to estimate the same from the direct launcher, might actually just be time to switch to solaris full time so the remaining players can get matches in a reasonable amount of time.


...."full time"? nah... if solaris events run full time there will be no pressure on the player to log in. but by making it an event with in a limited time window to participate and reap the rewards of course, PGI will actually bring players in out of fear of missing on....it's kinda whats Im pretty sure happening right now since the lucky charms event started (pretty sure player population peaked), we have seen it before like how easy it is to find matches in faction play whenever there was an event that rewarded participation in it? hmm?

#14 LavaDa1shi

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Posted 14 March 2025 - 06:58 PM

View PostEquuleus, on 12 March 2025 - 10:49 AM, said:

"Places - 30+ doesn't really incentivize the majority of people that are going to end up there to play more than one match. Especially as the combat in the mode devolves and players get tired of dealing with exploitive builds."

So, they don't stand a chance from the start, or they know they don't stand a chance somewhere along the way?
Why would such confidant people push the button at all?
Pushing the button once is worth more than 100 GSP?

Once you get beat a few times, you know you aren't going to be the winner in a 1 vs 1 or 2 vs 2?

The only real incentive is still winning? And if a build is in the game, why is it "exploitive" to use it?

How does a combat mode "devolve?" Is that irrational thought in a video game? As it suggests they are hacking or something else?

What are they doing, winning?

Since it's an EQ event there will probably be the 3x C-Bills so that even if you're losing lots you will be making a lot of C-Bills.

#15 Horseman

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Posted 17 March 2025 - 04:14 AM

View PostEquuleus, on 12 March 2025 - 10:49 AM, said:

Once you get beat a few times, you know you aren't going to be the winner in a 1 vs 1 or 2 vs 2?
There's usually going to be a few people running around. Optimize your build, perhaps switch to a different chassis and try again.

Quote

The only real incentive is still winning?
Since it runs along the Lucky Charms, it's going to be an excellent way to grind the bags rapidly.

Quote

And if a build is in the game, why is it "exploitive" to use it?
The notion that it is is just pure scrub talk. This said, there have been some fairly toxic people playing the mode before and probably will be again

Quote

What are they doing, winning?
Yes, and some lower-skilled players are sore losers.

View Postsimon1812, on 13 March 2025 - 05:45 PM, said:

...."full time"? nah... if solaris events run full time there will be no pressure on the player to log in. but by making it an event with in a limited time window to participate and reap the rewards of course, PGI will actually bring players in out of fear of missing on....it's kinda whats Im pretty sure happening right now since the lucky charms event started (pretty sure player population peaked), we have seen it before like how easy it is to find matches in faction play whenever there was an event that rewarded participation in it? hmm?

Exactly. When Solaris was still a regular mode, people logged into it at the start of a new season, played maybe for two weeks and then almost everyone left anyway.

View PostLavaDa1shi, on 14 March 2025 - 06:58 PM, said:

Since it's an EQ event there will probably be the 3x C-Bills so that even if you're losing lots you will be making a lot of C-Bills.
Plus the loot bags. You'll be able to run through a match every couple minutes.

Edited by Horseman, 17 March 2025 - 04:21 AM.


#16 Green Astronaut

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Posted 20 March 2025 - 03:51 PM

Question: Is ranking determined strictly by kdr, or are things like number of games played and number of wins also factored in?

#17 BlueDevilspawn

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Posted 20 March 2025 - 04:12 PM

The formula being hidden, along with the hidden leaderboards and min 30 matches, are meant to prevent gaming the system. Gaming Solaris7 queue was well known so these were necessary. Just play at least 30 matches and see where you end up.

#18 Ttly

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Posted 20 March 2025 - 07:09 PM

I'm not interested in playing this mode for leaderboard placements, I'm doing it to powerlevel stuff that I can't be bothered to grind on QP what with the short match time and search time.
I mean it's perfect for that if nothing else, 1v1s are really just who can bring the most alpha in this mode usually anyway, though some of the maps do allow for some funny plays.

Edited by Ttly, 20 March 2025 - 07:10 PM.


#19 Kray76

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Posted 20 March 2025 - 11:25 PM

This game mode died because there weren’t enough players who wanted to play it.

#20 Fat Larry

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Posted 21 March 2025 - 12:21 AM

How do we see our win loss ratio for the event?





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