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Removing Override Is Good Actually!


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#1 Ttly

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Posted 22 April 2025 - 12:23 AM

Increases the skill ceiling of the game by making heat control/micromanagement through being able to use more than two weapon groups to be a more valuable skill.

Also indirect buff to quick ignition I guess, oh and an nerf to high heat builds.
And most importantly, removes the annoying red blinky text on top of the screen.

#2 Gasboy

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Posted 22 April 2025 - 03:40 PM

View PostTtly, on 22 April 2025 - 12:23 AM, said:

Increases the skill ceiling of the game by making heat control/micromanagement through being able to use more than two weapon groups to be a more valuable skill.

Also indirect buff to quick ignition I guess, oh and an nerf to high heat builds.
And most importantly, removes the annoying red blinky text on top of the screen.


No thanks.

#3 LordNothing

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Posted 23 April 2025 - 08:30 AM

nobody likes the way heat shutdown is implemented. people just run with their override on and only do strategic shutdowns after their target either dies or backs off. leave the shutdown command, and instead of flashing a warning when override is on, flash a warning when the heat is > 90% of the threshold (and a bigger warning when you get to the point of cooking yourself). at that point in the battle you have target fixation and aren't watching your heat bar. that gives you an indication to stop being an idiot, rather than an excuse to ignore the visually loud warnings. auto shutdown might be a game setting that you can disable.

#4 epikt

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Posted 23 April 2025 - 09:30 AM

View PostTtly, on 22 April 2025 - 12:23 AM, said:

Increases the skill ceiling of the game by making heat control [...] to be a more valuable skill

I might offend you, but managing your heat when overridden, balancing the costs/benefits of cooking your mech to deal that crucial damage, riding that thin red line between efficiency and engine explosion, choosing when too shut down or not, it is a skill. Much higher skill than involuntary shutdown in front of the enemy.

#5 Gasboy

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Posted 23 April 2025 - 12:16 PM

View Postepikt, on 23 April 2025 - 09:30 AM, said:

I might offend you, but managing your heat when overridden, balancing the costs/benefits of cooking your mech to deal that crucial damage, riding that thin red line between efficiency and engine explosion, choosing when too shut down or not, it is a skill. Much higher skill than involuntary shutdown in front of the enemy.


Even more so when you're fighting a mech that has flamers. Hovering on the overheat line while still delivering damage and imagining the other player screaming "WHY WON'T YOU DIE?!?!"

#6 Quicksilver Aberration

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Posted 23 April 2025 - 04:33 PM

View PostLordNothing, on 23 April 2025 - 08:30 AM, said:

nobody likes the way heat shutdown is implemented. people just run with their override on and only do strategic shutdowns after their target either dies or backs off. leave the shutdown command, and instead of flashing a warning when override is on, flash a warning when the heat is > 90% of the threshold (and a bigger warning when you get to the point of cooking yourself). at that point in the battle you have target fixation and aren't watching your heat bar. that gives you an indication to stop being an idiot, rather than an excuse to ignore the visually loud warnings. auto shutdown might be a game setting that you can disable.

This, shutdowns are incredibly harsh, especially if you go over by 1%. There's an argument to be made that overheat damage isn't enough or should be more proportional (since overheating in lights is typically a death sentence compared to an assault) but who cares.

TBH one of the old comp leagues had the best motto for a mechwarrior game, Run Hot or Die. It's a resource, you should use it without being overly scared of it, and one of the unique features of it is unlike energy, mana, or something where you aren't allowed to do anything if you don't have enough of that resource to do an action, in this game you can go over your limit (for a cost). The real question is just what that cost should actually be and what the real limits should be (to prevent things like the dire star or something).

Edited by Quicksilver Aberration, 23 April 2025 - 04:33 PM.


#7 Swamp Ass MkII

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Posted 23 April 2025 - 08:40 PM

Nerf the heatsink further still on both sides. That might be the solution you are looking for.

#8 Gasboy

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Posted Yesterday, 02:13 AM

View PostSwamp *** MkII, on 23 April 2025 - 08:40 PM, said:

Nerf the heatsink further still on both sides. That might be the solution you are looking for.


Let's remove coolshot too. And the cooling skill nodes as well. No refunds!

#9 Quicksilver Aberration

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Posted Yesterday, 08:15 AM

Too be fair, nerfing heat sinks would do a lot. People whine about the HERPPC patch of 2021, but most of those numbers were pretty close to MW4. However unlike MW4, heat is waaaaaay more forgiving in MWO with way higher heat capacity, crazy efficient coolshots, and way higher heat dissipation and the 2018 heat sink rebalance made that situation much worse than it needed to be (it significantly buffed external heat sinks).

As a side note, cool shots are honestly good for the game. Since the change so it isn't just instant heat dissipation, it requires a bit more forethought on when you use it and given it is an active mechanic, I don't see why people are necessarily against the idea (the fact it's a consumable is dumb though 100%).

#10 Swamp Ass MkII

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Posted Yesterday, 11:49 AM

The coolshot makes sense, as BattleTech does have "External Cooling Tanks".

#11 LordNothing

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Posted Yesterday, 01:11 PM

i wouldn't mind getting rid of things that should be equipment in the skill tree, consumables, etc and making them proper equipment. improved gyros for example. or enhanced optics (adv zoom). cool shots should also be equipment. maybe take it a step further where you can change out sensor package or gyros. i consider consumables as things that should be external to the mech. strikes and arty represent a contract with an external merc or whatever. but i wouldnt mind seeing ammo crates and deployable turrets, even pet vtols or tanks. all air drops, not stuff you carry.

Edited by LordNothing, Yesterday, 01:12 PM.


#12 1453 R

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Posted Yesterday, 03:45 PM

View Postepikt, on 23 April 2025 - 09:30 AM, said:

I might offend you, but managing your heat when overridden, balancing the costs/benefits of cooking your mech to deal that crucial damage, riding that thin red line between efficiency and engine explosion, choosing when too shut down or not, it is a skill.


It is a skill literally no one outside Ultracomp tier possesses. Literally. No. One. The ONLY use for override in Puglandia is to turn it on then forget heat exists, go on a rocket car ride to Stackpole Town, and blow three hundred percent past your heat bar for absolutely no good goddamned reason and detonate yourself in a geyser of molten reactor shielding, coolant steam, and commemorative lava lamps where your heat sinks used to be because people treat "shutdown overriden!" as a Call To Shoot Moar Harder Faster even when it's clear and obvious you would be better served in every conceivable way by withdrawing.

Every time I see someone commit Avoidable Heat Seppuku it makes me wish the override function was just disabled altogether. Grinds my very last gear. Y'all need to STAAAAAAAHP(!!!!) treating override as "Haha heat doesn't exist PPC go sploosh!"

Stop it!

Edited by 1453 R, Yesterday, 03:46 PM.


#13 Invert3148

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Posted Yesterday, 06:00 PM

View Post1453 R, on 24 April 2025 - 03:45 PM, said:


It is a skill literally no one outside Ultracomp tier possesses.


...no? I see the ones with override active managing heat in t4 all the time.

Edited by Invert3148, Yesterday, 06:02 PM.


#14 GreyNovember

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Posted Yesterday, 08:36 PM

View PostInvert3148, on 24 April 2025 - 06:00 PM, said:


...no? I see the ones with override active managing heat in t4 all the time.


+1

I use it to every so slightly tickle the top of my heat curve with 5 HML when I run around in any given clan 20 tonner.

Dips into 100% for a nanosecond, which SHOULD shut me down, but it drops back out so quickly that I take no overheat damage.

Or the alternative of "I'm dead anyway, might as well go down swinging".

#15 Samziel

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Posted Today, 12:39 AM

View Post1453 R, on 24 April 2025 - 03:45 PM, said:


It is a skill literally no one outside Ultracomp tier possesses. Literally. No. One. The ONLY use for override in Puglandia is to turn it on then forget heat exists, go on a rocket car ride to Stackpole Town, and blow three hundred percent past your heat bar for absolutely no good goddamned reason and detonate yourself in a geyser of molten reactor shielding, coolant steam, and commemorative lava lamps where your heat sinks used to be because people treat "shutdown overriden!" as a Call To Shoot Moar Harder Faster even when it's clear and obvious you would be better served in every conceivable way by withdrawing.

Every time I see someone commit Avoidable Heat Seppuku it makes me wish the override function was just disabled altogether. Grinds my very last gear. Y'all need to STAAAAAAAHP(!!!!) treating override as "Haha heat doesn't exist PPC go sploosh!"

Stop it!


Pretty much all of T1 and most of T2-3 know how to use it. No one is purposefully suiciding with it. I'd rather have people push past limits to deal damage before they die than just shutdown in front of the enemy and die. Or better yet, shutdown from 101% heat and die. Most people use it to just prevent that and take minimal heat damage. I use it to shoot an extra alpha before shutting down back in cover.

Its a basic skill to learn for everyone. It shouldve been toggleable from the start and taught in training grounds.

Edited by Samziel, Today, 12:41 AM.


#16 Davegt27

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Posted Today, 06:08 AM

OP we play the game we are given

no matter what is done the top players will still be at the top

#17 Green Astronaut

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Posted Today, 03:23 PM

I have two complaints. One, sometimes I press override too soon and it never overrides for the match. Two, I shutdown manually (I'm the only one who shuts down a mech for heat!) and after powering up I need to override AGAIN. Please just give me the option for default override on. I can manage my heat just fine on my own.

Also, in the long run, having to override is not a big deal. It still sucks though. You want to give me something new in this game after being out for years? Allow me to search skill tree layouts in game. Posted Image That should be easy, right? How much GUI would need to be changed....

#18 Xypherious

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Posted Today, 03:34 PM

View PostTtly, on 22 April 2025 - 12:23 AM, said:

Increases the skill ceiling of the game by making heat control/micromanagement through being able to use more than two weapon groups to be a more valuable skill.

Also indirect buff to quick ignition I guess, oh and an nerf to high heat builds.
And most importantly, removes the annoying red blinky text on top of the screen.


If people are using override as often as it appears, then heat management isn't impactful enough that blowing yourself up isn't a real risk.





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