

Solaris Reborn Event
#41
Posted 30 March 2025 - 01:12 AM
on thing i will say is that i saw a bit more variety this time (of the 5 heavy matches only 2 were against the same mech/build)
the things i do for warhorns
#42
Posted 30 March 2025 - 08:28 AM
Gasboy, on 30 March 2025 - 12:18 AM, said:
Fought four so far, won three times. One guy was super irritating so I removed both his torsos before I killed him. I was in either the Summoner or AC20+SRM Orion or 2×LB10X×SRM Orion IIC.
I've also dropped in a 2xUAC10+3ERML Hellbringer, a LB20X+SRM Splat Dog, an LB20X+SRM Timber Wolf, the laser vom Timber Wolf, 5xMXPL Thunderbolt, 4xAC5 Cataphract, and 4xAC5 Warhammer. The SRM builds tend to be more successful. The maps are small and if someone wants to saunter on over into your face, there's not a lot you can do if they do it right. SRMs are just better at the job.
Yeah AC2 boats are irritating if the pilots are good. There are also machinegun Crusaders out there that can just dismember you so fast.
I went up against an very good opponent in an AC2 boat and he turned my torso armour orange before I could get into effective range so I ducked back into cover. My opponent then started telling me to just charge him because I was in a RR. My opponent was pretty adamant and I finally asked hime why I should play to HIS (or HER) strength. Opponent finally charged me and I was able to come out on top, to which my opponent criticized me for wasting time. Whatever...
Now of course I could always just charge in every match regardless of what my opens is bringing then move on to the next one, but why wouldn't I want to find a different way deal with an effective opponent?
The thing about the RR is, the shield is very useful but also very heavy. You have to balance firepower with cooling, mobility, and engine type. Boreal is big enough that you can be under fire for quite a while you close the distance to your opponent. Wanna go fast while still carrying a lot of firepower? That means an XL engine which can be risky. LFE engines are safer but if you lose a torso you lose a lot of firepower and/or cooling, and of course speed.
Orions can be a problem because they are so tanky while able to carry a lot of boom. UAC 5 boats can also give me a hard time and Crusaders with MGs and flamers are the bane of my existence.

Good hunting,
CFC Conky
Edited by CFC Conky, 30 March 2025 - 08:59 AM.
#43
Posted 30 March 2025 - 09:51 AM
If you leg one, which isn't too difficult considering their lower weight and lack of maneuverability to mitigate showing a leg considering they want to be in front of you ASAP, you can just sort of waddle away beyond SRM range and finish em.
#44
Posted 30 March 2025 - 02:12 PM
CFC Conky, on 30 March 2025 - 08:28 AM, said:
If you lived and he died, it wasn't a waste of time.
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I go for an efficient as possible strategy. Try not to wait too long in order to keep the opponent from gaining too much initiative or advantage.
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If you're good with the shield it's a huge advantage. But if you don't have a good poker face, you'll get firepower to the face a lot. I was able to fake people out by firing 1 SRM and then deliver an almost full alpha when they twisted the shield out of the way.
Quote

Good hunting,
CFC Conky
Orions are big bullies. XD
#45
Posted 30 March 2025 - 11:08 PM
TheMadTypist, on 29 March 2025 - 01:18 PM, said:
I never liked the 'original' Solaris 7 game mode but this event has been excellent for skilling up the unused mechs in my hangar. Even though I'm not a great player I'm able to skill up a fresh mech in about an hour, all the while netting tons of c-bills. I've had to re-think my builds and tactics and it has been a heck of a lot of fun. I hope PGI continues to have these kinds of events.
Good hunting,
CFC Conky
#46
Posted 31 March 2025 - 03:29 PM
CFC Conky, on 30 March 2025 - 11:08 PM, said:
I never liked the 'original' Solaris 7 game mode but this event has been excellent for skilling up the unused mechs in my hangar. Even though I'm not a great player I'm able to skill up a fresh mech in about an hour, all the while netting tons of c-bills. I've had to re-think my builds and tactics and it has been a heck of a lot of fun. I hope PGI continues to have these kinds of events.
Good hunting,
CFC Conky
Yeah, as an event it has been pretty amazing. I'm space rich again! \o/
#47
Posted 31 March 2025 - 08:41 PM
Gasboy, on 31 March 2025 - 03:29 PM, said:
Yeah, as an event it has been pretty amazing. I'm space rich again! \o/
I know, right?

Just doing the heavy mech event, I went from 220M c-bills to 275M CB, all the while fully skilling up a big bunch of mechs.
Good hunting,
CFC Conky
Edited by CFC Conky, 31 March 2025 - 09:17 PM.
#48
Posted 01 April 2025 - 04:10 AM
CFC Conky, on 31 March 2025 - 08:41 PM, said:
I know, right?

Just doing the heavy mech event, I went from 220M c-bills to 275M CB, all the while fully skilling up a big bunch of mechs.
Good hunting,
CFC Conky
Hah okay you're more space rich than I. I'm back to 50 million credits, despite buying three Bullsharks and a Summoner B, and changing the loadout on a bunch of heavies and assaults. I'm glad there's a sale.
At least mediums and lights are cheaper.
#49
Posted 01 April 2025 - 07:53 AM
Gasboy, on 01 April 2025 - 04:10 AM, said:
Hah okay you're more space rich than I. I'm back to 50 million credits, despite buying three Bullsharks and a Summoner B, and changing the loadout on a bunch of heavies and assaults. I'm glad there's a sale.
At least mediums and lights are cheaper.



It's not a competition. I don't consider myself space rich, rather, I'm probably approaching upper-middle class with a mech hoarding problem.
It will be interesting to see which medium mechs do well. I'm guessing we're going to see a lot of Warthogs and SRM rides.
Good hunting,
CFC Conky
#50
Posted 01 April 2025 - 08:04 AM
CFC Conky, on 30 March 2025 - 08:28 AM, said:
I went up against an very good opponent in an AC2 boat and he turned my torso armour orange before I could get into effective range so I ducked back into cover. My opponent then started telling me to just charge him because I was in a RR. My opponent was pretty adamant and I finally asked hime why I should play to HIS (or HER) strength. Opponent finally charged me and I was able to come out on top, to which my opponent criticized me for wasting time. Whatever...
Now of course I could always just charge in every match regardless of what my opens is bringing then move on to the next one, but why wouldn't I want to find a different way deal with an effective opponent?
The thing about the RR is, the shield is very useful but also very heavy. You have to balance firepower with cooling, mobility, and engine type. Boreal is big enough that you can be under fire for quite a while you close the distance to your opponent. Wanna go fast while still carrying a lot of firepower? That means an XL engine which can be risky. LFE engines are safer but if you lose a torso you lose a lot of firepower and/or cooling, and of course speed.
Orions can be a problem because they are so tanky while able to carry a lot of boom. UAC 5 boats can also give me a hard time and Crusaders with MGs and flamers are the bane of my existence.

Good hunting,
CFC Conky
[redacted] hiding is not a valid strategy its degenerate you should also auto win against ac2s in heavy eq with any brawler even on boreal without hiding imo
Edited by Ekson Valdez, 06 April 2025 - 09:29 PM.
#51
Posted 01 April 2025 - 08:55 AM
Gopper, on 01 April 2025 - 08:04 AM, said:



Ok.
Good hunting,
CFC Conky
Edited by Ekson Valdez, 06 April 2025 - 09:30 PM.
quote cleanup
#52
Posted 01 April 2025 - 10:08 AM
Gopper, on 01 April 2025 - 08:04 AM, said:
Pff, lol. K
Edited by Ekson Valdez, 06 April 2025 - 09:31 PM.
quote cleanup
#53
Posted 01 April 2025 - 05:59 PM
Battlemaster56, on 29 March 2025 - 08:48 AM, said:
legging in solaris is a bad strategy. you take the leg you slow the mechs down, and your opponent can easily shield the good leg with the bad leg in a 1v1 game. speed is not really required in solaris, at least not in the assault/heavy bracket.
or you can take a side torso, which will kill some mechs outright, cut the firepower of others in half and destroy their heat dissipation by knocking out sinks and damaging lfe/cxl engines. you can easily roll whatever damage they have left while you systematically cripple their mech. if you are a sharp shooter and you are familiar with the target's hitboxes you can go for heads.
now if you are stripping your legs for a higher alpha the enemy will notice (eg they will miss and find a weak point or use a rocket launcher or lb10 to find weak points early match. mrms are also good at this, unload a 40 square in the ct and look at what the paper doll does, target the components that turned the most orange) and switch to legs. legs often (but not always) have higher hitpoints than side torsos do. so the st often will be removed faster than a leg can.
when lights and fast mediums get into the picture then legs become more important, but i have a feeling the slow lights with the big guns will dominate the fast little ones. i like to aim for the hip on those.
Edited by LordNothing, 01 April 2025 - 06:05 PM.
#54
Posted 01 April 2025 - 08:47 PM
Assault 1v1 was garbage.
But the Heavy 1v1 was the best game ever...
I look forward to tasting Medium and Light.
#55
Posted 01 April 2025 - 09:38 PM
LordNothing, on 01 April 2025 - 05:59 PM, said:
legging in solaris is a bad strategy. you take the leg you slow the mechs down, and your opponent can easily shield the good leg with the bad leg in a 1v1 game. speed is not really required in solaris, at least not in the assault/heavy bracket.
or you can take a side torso, which will kill some mechs outright, cut the firepower of others in half and destroy their heat dissipation by knocking out sinks and damaging lfe/cxl engines. you can easily roll whatever damage they have left while you systematically cripple their mech. if you are a sharp shooter and you are familiar with the target's hitboxes you can go for heads.
now if you are stripping your legs for a higher alpha the enemy will notice (eg they will miss and find a weak point or use a rocket launcher or lb10 to find weak points early match. mrms are also good at this, unload a 40 square in the ct and look at what the paper doll does, target the components that turned the most orange) and switch to legs. legs often (but not always) have higher hitpoints than side torsos do. so the st often will be removed faster than a leg can.
when lights and fast mediums get into the picture then legs become more important, but i have a feeling the slow lights with the big guns will dominate the fast little ones. i like to aim for the hip on those.
The medium mech event will be interesting. You don't start out with very much armor, relatively speaking, so you won't be able to shave much. Bringing more boom in an IS ride will often mean an XL engine, and with lower armor values even LFEs could be risky. Clanners will have their XLs, but they are usually squishier. With all the small maps you might not need so much speed and I suspect we'll see a lot of builds that will zombie.
Of course I could be completely wrong about it.

Either way, I'm looking forward to it.
Good hunting,
CFC Conky
Edited by CFC Conky, 01 April 2025 - 09:40 PM.
#56
Posted 02 April 2025 - 02:30 AM
nanashi0110, on 01 April 2025 - 08:47 PM, said:
Assault 1v1 was garbage.
But the Heavy 1v1 was the best game ever...
I look forward to tasting Medium and Light.
Assault was amazing. One of the few times where you can blaze away in relative peace. No line of assaults shooting back, just one. No lights nipping at your heals.
Heavy was excellent too.
Mediums will be fun. Lights? I dunno.
LordNothing, on 01 April 2025 - 05:59 PM, said:
legging in solaris is a bad strategy. you take the leg you slow the mechs down, and your opponent can easily shield the good leg with the bad leg in a 1v1 game. speed is not really required in solaris, at least not in the assault/heavy bracket.
If your build has longer range than the red mech's, taking one leg means you can keep the distance open. It's situational.
#57
Posted 02 April 2025 - 02:33 AM
CFC Conky, on 01 April 2025 - 09:38 PM, said:
The medium mech event will be interesting. You don't start out with very much armor, relatively speaking, so you won't be able to shave much. Bringing more boom in an IS ride will often mean an XL engine, and with lower armor values even LFEs could be risky. Clanners will have their XLs, but they are usually squishier. With all the small maps you might not need so much speed and I suspect we'll see a lot of builds that will zombie.
XL has always been a risk. It's worse in 1v1 because it's highly focused. Certain mechs have side torsos you should focus. Hunchback and Shadow Hawk, for example. Best case, XL engine and death. Worst case, you remove a chunk of their weapons.
Edited by Gasboy, 02 April 2025 - 02:34 AM.
#58
Posted 02 April 2025 - 10:03 AM
Gasboy, on 02 April 2025 - 02:30 AM, said:
id consider all but one of the solaris maps short to mid range. factory has enough cover to be effectively a short range map. sure a leg does kill their mobility but its not a game ender. the duelist i used had more armor in the leg than the st, so drilling the side torso would have wrecked my mobility just as well as a leg would (lfe) and id have lost one of my two hgrs knocking my 50 point alpha down to 25. 55 points of armor as opposed to 60.
Edited by LordNothing, 02 April 2025 - 10:03 AM.
#59
Posted 02 April 2025 - 10:16 AM
LordNothing, on 02 April 2025 - 10:03 AM, said:
id consider all but one of the solaris maps short to mid range. factory has enough cover to be effectively a short range map. sure a leg does kill their mobility but its not a game ender. the duelist i used had more armor in the leg than the st, so drilling the side torso would have wrecked my mobility just as well as a leg would (lfe) and id have lost one of my two hgrs knocking my 50 point alpha down to 25. 55 points of armor as opposed to 60.
So far in this event I've found it more efficient to just go after the side torsos. That said, leg armour is lower on medium and light mechs so it might become a thing now.
If nothing else this event teaches one the value of torso twisting, which is useful in QP. As for builds, S7 requires some tweaking. For instance I carry less ammunition than for QP and put the extra tonnage into something else. Same thing for engines, with the smaller maps I generally don't need as much speed so I can tweak that and free up more tonnage. Again, this might need adjustment with medium and light rides.
Good hunting,
CFC Conky
Edited by CFC Conky, 02 April 2025 - 10:16 AM.
#60
Posted 02 April 2025 - 03:43 PM
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