Void Angel, on 22 April 2025 - 10:54 PM, said:
Omnimechs are not easier to balance, as the history of the game amply demonstrates. Because mixing and matching hardpoints for optimal weapons loadouts have always been better than any reasonable Set-of-8 bonuses. And notice that you're shifting your argument here: you started responding to the explanation we were given that they hard-locked a bunch of stuff in order to prevent the new Legendary from buffing those other, OP builds through min-maxing pods. Now you're sliding over to "well, but overall we could balance underperforming pod combinations with Set of 8, or buffing low-hardpoint pods." Those things have been done, actually, but again, if you buff an empty Shadow Cat torso pod with great weapon quirks, that has knock-on effects for the pods with lots of hardpoints and now quirks. On the other half of it, balancing every single possible Set of 8 bonus to allow competitive builds with stock pods is a mammoth undertaking with low returns*, given that most players are mixing omnipods to begin with.
Uhh yeah, they are easier to balance because of their restrictions, it's basically handicap entitlements where a regular vehicle can just get around it much easier without said locked limitations, for omnis it's at most stacking hardpoint count while still having to contend with them.
Low/no hardpoint count pods, especially with alternative pod choices that has more? Entitled to more pod quirks if it doesn't lead to buffing the hardpoint bloat mixpod build/more So8 quirks.
Pods with high hardpoint count? Well the other way around, especially if it leads to a mixedpod hardpoint boating build.
Oh wait, this is for a chassis that has a self-sabotaging loadout like the Nova which doesn't have either cEndo or cFF on a medium which limits its free tonnage? Oh AND cXL250 that weighs the same as 255?! Well we better give it as much firepower as a heavy through quirks (So8/pod quirks) seeing as it sure as heck barely moves faster than one and without the armor, and giving it armor would just be silly and leads to another IS Orion situation.
Probably one of the better balance changes last year had, to the Cauldron's credit despite taking several months of incremental, seemingly indecisive (it's a handicapped medium it's entitled to quirks) changes just like how it took an entire year similarly for the Summoner to get to where it is now.
And you know, since the Viper-F did got mentioned in the other post, the MLX-G and ACH-E with their similar damage output could sure at least get some of that ammo quirk as well, to match the JVN-11F and SDR-5K if nothing else.
Another decent example would be the Ice Ferret, it's seriously limited by its overweight engine and it's one of the few cases of abundance of pod quirks over So8 even. Its main balancing failure is just how weak the weapon quirks (the IFR-A for sure could use -100% jam and more ammo quirk just like the MLX-D) are because someone thought instead that its speed+durability is enough advantage, but they forgot about the less than ideal engine rating:weight ratio of cXL 360 and low hardpoint count(IFR-J arms notwithstanding) it has.
There are also other ways like the Timber Wolf sure, where mounting cLRM10/ATM9s that gives it those big missile ears also entitles it to -10% damage received on said ST (effectively +11% hit points on said limbs if I counted right) which is certainly one way to encourage certain builds without affecting the meta one (your average ECM laserboat TBR). Though this bit does have its failure in being a HIDDEN MECHANIC just like missile bay doors damage reduction.
Sovereign was a case of a different chassis (EXE-B the chassis, the prototype Executioner in lore, not to be confused with EXE-B the variant of the actual Executioner) that shouldn't be entitled to more quirk than it already does (Annihilator with JJs and agility, etc.), having access to them because someone doesn't want to make an entire separate chassis called "Executioner-B" which would have denied it access to the EXE-PRIME ST pods with its -ballistic cooldown and hardpoints (which isn't an issue on the real Executioner because it's otherwise handicapped by no cEndo and overweight engine to make heavy use of it, on top of its ballistic builds mostly being So8 reliant) among other things.
And really, what's with the fixation on *having* to run mixpod builds? Yes, they can be strong because hardpoint bloat stacking sure, but they shouldn't be the only viable builds on a vehicle.
By the way, it always did bothered me how people around here don't seem to know the difference between "its" and "it's". The former being what you should use when referring to uhh object-possessive stuff and the latter is just short for "it is".
Edited by Ttly, 02 May 2025 - 09:23 PM.