

I Want A Legend Dedicated To Ssrm.
#1
Posted 28 April 2025 - 02:06 PM
As soon as you try it, you'll see that there are just too many problems with this weapon...
1. it can't attack unless it locks on.
No other lock-on weapon does that. It's a limitation of this weapon only.
2. it doesn't work with SSRM alone.
I know some will argue “that's not true,” but without the LTAG we're not talking about it.
That means you need at least one energy HP, not just missile HP. The build is subtle and cumbersome.
3. high hurdles and low returns
Even if you clear the above problems, it's not that strong after all.
If you can keep aiming, an MG/LAS of the same number or weight is much better, or even an SRM will suffice.
So I'd like to see a legend mech with the habits and HP to solve these problems.
I thought this was the only option that would have far less impact than renovating the SSRM itself, yet still meet a niche demand.
As an additional requirement, I thought it would be nice to have a quirk to enhance counter-ECM and BAP/CAP, since using SSRM is usually a light killer (especially the ones with ECM and stealth).
Since there will also be LEGENDs with fixed armaments, it would be nice to bring some unique equipment that would be a hard counter to stealth and ECM
(I am not familiar with the MW Universe, so I don't know if there is such a thing...)
#2
Posted 28 April 2025 - 02:32 PM
The Kintaro 19 (KTO-19) is giga-quirked for Streaks and has an additional three energy hard points, all for a reasonalbe amount of c-bills. No Legend mech necessary, unless you have your heart set on that 30% c-bill boost and battle pass stuff.
I found it was very effective during the recent Solaris Reborn event.
Good hunting,
CFC Conky
#3
Posted 28 April 2025 - 02:50 PM
In TTBT, Streak missiles work exactly like regular SRMs. You point them, fire them, then roll to hit. The only difference is that in TTBT, if you miss your shot with the Streak launcher? The weapon travels back in time, whacks itself across the back of the head, and says "no! Bad!" and prevents itself from ever firing in the first place. This meant that Streaks were no more or less accurate than regular SRMs; what they were was exceptionally ammunition efficient. if you had one ton of one hundred SRMs loaded, then provided you got to shoot that one ton of one hundred SRMs dry, all one hundred SRMs would have successfully hit their targets.
Since MWO cannot go back in time and refund you SRMs you've already fired the way Streaks do in TTBT, and since the way the system canonically works in TTBT ("the Streak system checks your targeting solution prior to firing and if it deems the launch would not hit, it negates the fire order and refuses to fire") would be horrifyingly uncool in a real-time shooter (imagine a weapon that failed to fire most of the times you pulled the trigger!), they settled on "if you achieve lock and fire, the missiles WILL hit." Streaks cannot be dodged, with only edge-case exceptions. They can be interdicted by terrain or shot down with AMS, but they cannot be dodged.
This results in a weapon system that is unduly punitive for light 'Mechs, which cannot readily endure a weapon that absolutely cannot be dodged. If Streak SRMs have similar clustering and damage to regular SRMs and thusly similar DPS, but they automatically hit without fail no matter what? The weapons would be hilariously overpowered. This would be equivalent to the TTBT weapon ignoring to-hit rolls entirely and skipping straight to the cluster tables, on the assumption that all SRMs in every single trigger pull always hits. This would be hysterically broken.
As a result, Streaks have been left in the unfortunate position of needing to be nerfed enough to not instagib lights for free, which means they're mostly entirely dogwater against anything heavier. This was largely accomplished by making them the most spread-intensive weapon in MWO. All Streak SRMs hit their target, but the damage is comically scattered and inefficient, sandblasting the entire surface of a 'Mech. They have to be this way, because a weapon that cannot be evaded, avoided, or turned off cannot have equivalent DPS to a weapon capable of missing or there's no way for the non-magic weapon to compete.
All of which is to say that a Legend which tries to undo these nerfs and changes with Crazytown quirks can't happen. Or at least it shouldn't happen. The KTO-19 that Conky mentioned is about as far as they can push Streak quirks, and frankly as I look at it in mechDB I'm surprised it exists. That is a surprisingly heavy amount of homing bang for your homing buck. Quad sixes to maximize your damage per flight, paired with a couple of MXPL to add extra DPS during face-staring contests that TAG+Streaks mandates, and you could do some work. Two, two and a half tons of ammo is probably sufficient, three at the outside. Hm. Might honestly look into picking it up myself for shiggs, presuming its quirks stick around. Literally no other reason to own it, sadly.
#4
Posted 28 April 2025 - 05:56 PM
CFC Conky, on 28 April 2025 - 02:32 PM, said:
The Kintaro 19 (KTO-19) is giga-quirked for Streaks and has an additional three energy hard points, all for a reasonalbe amount of c-bills. No Legend mech necessary, unless you have your heart set on that 30% c-bill boost and battle pass stuff.
I found it was very effective during the recent Solaris Reborn event.
Good hunting,
CFC Conky
Not sure what you mean by gigacritical... It was definitely a good MECH.
I ran it a few times and it wasn't bad, easily getting damage. However, I have the impression that it doesn't get many kills in relation to the increase in damage.
1453 R, on 28 April 2025 - 02:50 PM, said:
In TTBT, Streak missiles work exactly like regular SRMs. You point them, fire them, then roll to hit. The only difference is that in TTBT, if you miss your shot with the Streak launcher? The weapon travels back in time, whacks itself across the back of the head, and says "no! Bad!" and prevents itself from ever firing in the first place. This meant that Streaks were no more or less accurate than regular SRMs; what they were was exceptionally ammunition efficient. if you had one ton of one hundred SRMs loaded, then provided you got to shoot that one ton of one hundred SRMs dry, all one hundred SRMs would have successfully hit their targets.
Since MWO cannot go back in time and refund you SRMs you've already fired the way Streaks do in TTBT, and since the way the system canonically works in TTBT ("the Streak system checks your targeting solution prior to firing and if it deems the launch would not hit, it negates the fire order and refuses to fire") would be horrifyingly uncool in a real-time shooter (imagine a weapon that failed to fire most of the times you pulled the trigger!), they settled on "if you achieve lock and fire, the missiles WILL hit." Streaks cannot be dodged, with only edge-case exceptions. They can be interdicted by terrain or shot down with AMS, but they cannot be dodged.
This results in a weapon system that is unduly punitive for light 'Mechs, which cannot readily endure a weapon that absolutely cannot be dodged. If Streak SRMs have similar clustering and damage to regular SRMs and thusly similar DPS, but they automatically hit without fail no matter what? The weapons would be hilariously overpowered. This would be equivalent to the TTBT weapon ignoring to-hit rolls entirely and skipping straight to the cluster tables, on the assumption that all SRMs in every single trigger pull always hits. This would be hysterically broken.
As a result, Streaks have been left in the unfortunate position of needing to be nerfed enough to not instagib lights for free, which means they're mostly entirely dogwater against anything heavier. This was largely accomplished by making them the most spread-intensive weapon in MWO. All Streak SRMs hit their target, but the damage is comically scattered and inefficient, sandblasting the entire surface of a 'Mech. They have to be this way, because a weapon that cannot be evaded, avoided, or turned off cannot have equivalent DPS to a weapon capable of missing or there's no way for the non-magic weapon to compete.
All of which is to say that a Legend which tries to undo these nerfs and changes with Crazytown quirks can't happen. Or at least it shouldn't happen. The KTO-19 that Conky mentioned is about as far as they can push Streak quirks, and frankly as I look at it in mechDB I'm surprised it exists. That is a surprisingly heavy amount of homing bang for your homing buck. Quad sixes to maximize your damage per flight, paired with a couple of MXPL to add extra DPS during face-staring contests that TAG+Streaks mandates, and you could do some work. Two, two and a half tons of ammo is probably sufficient, three at the outside. Hm. Might honestly look into picking it up myself for shiggs, presuming its quirks stick around. Literally no other reason to own it, sadly.
hmm...
My feeling is that the SSRM is the weapon to beat the light. So when people say that Wright is weak against SSRM, I can only say “that's probably true”...
But now there are a lot of nasty lights like Firemoth and FLEA, and even more powerful assault/heavy MECH.
SSRM may be able to take out the lights easily, but I don't think it is very effective against anything else. (Range/power/spread and everything else is a headwind)
Making the SSRM itself more powerful might kill the light, as you fear (personally, I'm fine with that).
I'm thinking that implementing a LEGEND dedicated to it would have less impact than strengthening the weapon.
#5
Posted 28 April 2025 - 06:01 PM
They are not a popular weapon system, and a mech quirked for them would be unlikely to either perform well or even sell well.
#6
Posted 28 April 2025 - 06:09 PM
nanashi0110, on 28 April 2025 - 05:56 PM, said:
...
By 'giga-quirked, I meant that it has many quirks specifically boosting the performance of the ssrm, probably the most of any mech currently in the game. Against medium mechs in the Solraris Reborn event, it was very effective for, and against me.
Good hunting,
CFC Conky
#7
Posted 28 April 2025 - 07:37 PM
CFC Conky, on 28 April 2025 - 06:09 PM, said:
By 'giga-quirked, I meant that it has many quirks specifically boosting the performance of the ssrm, probably the most of any mech currently in the game. Against medium mechs in the Solraris Reborn event, it was very effective for, and against me.
Good hunting,
CFC Conky
I translated it into Japanese and read it, but it was translated into giga-critical and I could not understand the translation.
I see that having a specialized quirk is called GIGA-QUIRKED. I learned a lot.
#8
Posted 28 April 2025 - 07:50 PM
crazytimes, on 28 April 2025 - 06:01 PM, said:
They are not a popular weapon system, and a mech quirked for them would be unlikely to either perform well or even sell well.
I would probably buy SSRM if it had CD mitigation and AMMO intensification quirks that would allow me to fire SSRM like a machine gun in rapid succession.
If it had better counter performance against ECM, I might be even more inclined to get on board?
#9
Posted 28 April 2025 - 10:18 PM
Suppose you give it a legend to make it stronger. Faster cooldown, CT-targeting, whatever it is. You will end up making the baseline of the weapon effective not only against lights, but mediums and heavies.
God forbid you make streaks viable against assault mechs, because then you've made a situation where the most effective, no skill mech in the game is available to paying customers.
The message you are sending, by making this mech, is Pay us money and you can win.
#10
Posted 28 April 2025 - 11:49 PM
#11
Posted Yesterday, 01:51 AM

It works well enough by numbers, but I don't know if it had any effect on other than light mechs.
Anyway, release a legend made for streaks, congratulations, it's would be the first I won't buy.
#12
Posted Today, 01:05 PM
GreyNovember, on 28 April 2025 - 10:18 PM, said:
Suppose you give it a legend to make it stronger. Faster cooldown, CT-targeting, whatever it is. You will end up making the baseline of the weapon effective not only against lights, but mediums and heavies.
God forbid you make streaks viable against assault mechs, because then you've made a situation where the most effective, no skill mech in the game is available to paying customers.
The message you are sending, by making this mech, is Pay us money and you can win.
I didn't mean to imply that I want P2W. (Although I'm sure it would be nice to have one.)
just wants SSRM to be a viable weapon in the environment.
It's easier to adjust and less impactful to reinforce it with a strong Quirk than to adjust the SSRM itself, right?
Edited by nanashi0110, Today, 01:14 PM.
#13
Posted Today, 01:27 PM
1453 R, on 28 April 2025 - 02:50 PM, said:
yea, i kind of think ssrms should just have really bad spread when used without a lock. still useful in cqb, and better than nothing when dealing with ecm/stealth mechs. its just one of a myriad of mechanics that dont translate well from tt.
#14
Posted Today, 01:33 PM
nanashi0110, on 30 April 2025 - 01:05 PM, said:
just wants SSRM to be a viable weapon in the environment.
It's easier to adjust and less impactful to reinforce it with a strong Quirk than to adjust the SSRM itself, right?
The problem is there is no middle ground.
Either the lock on, no-aim weapon that fires and hits random locations is useless, because aimed weapons work better to deal with the armor levels everyone has, or it's better than everything else in it's range because it now fires fast enough to not matter, which means you can stay more concentrated on evasion while having equal or greater effective DPS.
And this STILL does not address the problem that all lock on weapons must fight through ECM.
This is of course, working on the assumption that a Streak Legend, will be a Streak Boat. Only having ONE launcher will limit the maximum effectiveness, of course.
But this already happened once before, with the Raven Hero mech years ago. 2x SRM4 given rapid fire so fast that it could overheat, but do so much damage that it was removed in favor of more range instead.
#15
Posted Today, 04:33 PM
GreyNovember, on 30 April 2025 - 01:33 PM, said:
Either the lock on, no-aim weapon that fires and hits random locations is useless, because aimed weapons work better to deal with the armor levels everyone has, or it's better than everything else in it's range because it now fires fast enough to not matter, which means you can stay more concentrated on evasion while having equal or greater effective DPS.
And this STILL does not address the problem that all lock on weapons must fight through ECM.
This is of course, working on the assumption that a Streak Legend, will be a Streak Boat. Only having ONE launcher will limit the maximum effectiveness, of course.
But this already happened once before, with the Raven Hero mech years ago. 2x SRM4 given rapid fire so fast that it could overheat, but do so much damage that it was removed in favor of more range instead.
I think it would be preferable to release it OP first and adjust it down to just fine later
Just not a very good adjustment in terms of the Legend MECH sales format...
Personally, I think it's impossible to operate SSRM by itself.
I know it's a player skill issue, but you can't control the damage by twisting the torso.
(Twisting it unlocks it!)
I think you'd have to make the lock speed very fast or something(´・ω・`)
(It's a Run&Gun weapon to begin with).
I know this is a crazy suggestion, but how about a clan APACHE with 3 missile HP, 1 energy HP, and 4 ballistic HP?
They would shoot SSRMs and machine guns while hovering. I think it would be pretty fun to have SSRMs with enhanced range and CD falling from the sky.
#16
Posted Today, 05:45 PM
nanashi0110, on 30 April 2025 - 04:33 PM, said:
I know it's a player skill issue, but you can't control the damage by twisting the torso.
(Twisting it unlocks it!)
Unlock arms, and use freelook (CTRL) so that you can keep your torso twisted one way, and look the other to maintain your lock.
You also do this when you are in the circle of death 1v1, but you don't want to show your open side, and want to shoot with your big arm gun. Centurion comes to mind.
At least you're being honest when you say being OP Is fine, and the fun of the pilot is more important than the fun of everyone else.
#17
Posted Today, 07:51 PM
GreyNovember, on 30 April 2025 - 05:45 PM, said:
Is this how you would do a partial quote?
I think it's at least better than releasing it in a weak state.
If it is a strong or interesting mech, many people will get it.
If a lot of people get it, you get a lot of feedback.
If you have a lot of feedback, you can make better adjustments.
(Idealistic, I know.)
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