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#1 GuardDogg

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Posted 04 May 2025 - 05:11 AM

What is holding back from MWO upgrading its graphics? I am sure most of us have high end graphics cards by now, and the state of MWO still holds the same graphics since its release. Other games, sims are older than MWO and updated to todays standards in graphics. DCS is a great example. The sim came out in 2008 and wow, was it ever buggy, specially playing online. Today, it is massivly impressive, better, specially for VR. And it catches a lot of peoples attention (even actuall military combat pilots), and DCS continues to grow. So what is holding MWO back? At max settings, I still get the same map textures flickering some locations, shadows draw as I drive my mech around to positions. In 2013 MWO requirement were WinXP, and now changed to Windows 8. That is the operating system that changed memory ceiling from WinXP which was a max of 4gb. You could have a WinXP system of 8Gb and windows would only use up to 4. Now with Windows 8.1, you can up your ram, and every program will run smooth (depending on the software requirements). If the requirement is WinXP, then the software will only use what is utilized for it. If the program requirements are WIn8.1 and above (10, 11), then the software will use unlimited what is needed. I have today, 64Gb on Windows 10 and I nearly was going to purchase 128GB, and my graphics card today is a Asus 4070s for VR, and then MWO. MWO can grab a lot of attention when uping the graphics and other issues. So what is holding back MWO from upgrading its graphics?

Edited by GuardDogg, 04 May 2025 - 10:51 AM.


#2 epikt

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Posted 04 May 2025 - 07:35 AM

Long story short: not enough developers (if any developers at all).

#3 martian

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Posted 04 May 2025 - 10:13 AM

View PostGuardDogg, on 04 May 2025 - 05:11 AM, said:

What is holding back from MWO upgrading its graphics? I am sure most of us have high end graphics cards by now, and the state of MWO still holds the same graphics since its release. Other games, sims are older than MWO and updated to todays standards in graphics. DCS is a great example. The sim came out in 2008 and wow, was it ever buggy, specially playing online. Today, it is massivly impressive, better, specially for VR. And it catches a lot of peoples attention (even actuall military combat pilots), and DCS continues to grow. So what is holding MWO back? At max settings, I still get the same map textures flickering some locations, shadows draw as I drive my mech around to positions. In 2013 MWO requirement were WinXP, and now changed to Windows 8. That is the operating system that changed memory ceiling from WinXP which was a max of 4gb. You could have a WinXP system of 8Gb and windows would only use up to 4. Now with Windows 8.1, you can up your ram, and every program will run smooth (depending on the software requirements). If the requirement is WinXP, then the software will only use what is utilized for it. If the program requirements are WIn8.1 and above (10, 11), then the software will use unlimited what is needed. I have today, 64Gb on Windows 10 and I nearly was going to purchase 128GB, and graphics Asus 4070s for VR, and then MWO. MWO can grab a lot of attention when uping the graphics and other issues. So what is holding back MWO from upgrading its graphics?


Nobody is going to pay a lot of cash to update a decade old spaghetti code of a small niche game.

#4 LordNothing

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Posted 04 May 2025 - 03:50 PM

all the textures are 2k. actually the game doesnt look terrible at max settings. only problem is its hard to make out distant targets with all that crap in the way, so i turn much of it off. in games of skill stable performance and low latency trumps fancy graphics. but this game has distance visibility problems. view modes work at short range but at longer ranges i got tired of getting shot by things i couldn't see. i turn everything off and i can see them.

Edited by LordNothing, 04 May 2025 - 03:52 PM.


#5 Meep Meep

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Posted 09 May 2025 - 05:26 PM

Much of the games problems are the fact that even very high settings are tuned for decade old pc and the lodding is just terrible even with all very high settings. The only way around it is to use a custom config to force the game to render everything at max detail.

Copy this into a config file and it will force the game into ultra settings. Remove the ; on bits you want to enable like fps marker etc.

;----- Maximum Pretties. All Game Settings To Very High For Ultra+ -----

r_Batching=1
r_BatchType=2
r_GeomInstancing=1
r_GeomInstancingThreshold=2
e_GI=1
e_ParticlesGI=1
e_Lods=0
e_TerrainLodRatio=0.9
e_TerrainTextureLodRatio=1
r_HDRBrightlevel=1.2
r_HDRBloomRatio=1.5
e_ViewDistMin=4096
r_DetailDistance=4096
e_ParticlesLightsViewDistRatio=1024
r_TexMaxAnisotropy=16
r_TexMinAnisotropy=16
r_Texture_Anisotropic_Level=16
r_TexAtlasSize=2048
r_Supersample=3
e_ParticlesForceSoftParticles=1
e_DynamicLightsMaxCount=256
e_ParticlesMaxScreenFill=1024
r_ColorGrading=1
r_ChromaticAberration=1
r_sunshafts=1
g_battleDust_enable=1

;----- Tessellation -----
e_Tessellation=1
;e_TessellationMaxDistance=4096

;----- Optional Pretties -----
r_DepthOfField=1
r_MotionBlur=1
r_SSAO=1
r_SSDO=0

;----- Shadow quality range is 0=off 4=very high -----
e_Shadows=4
e_ShadowsMaxTexRes=2048
e_ShadowsPoolSize=4096
;e_ShadowsCastViewDistRatio=0.5

;----- Particle quality range is 1=low 4=very high -----
e_ParticlesQuality=4

;----- Removes particles larger than X%(0.1 is 10%) so cockpit hits don't blind you. Set to 0.001 to effectively remove all particles. -----
;e_ParticlesMaxDrawScreen=0.3

;----- Disable Automatic Targeting -----
;gp_mech_disable_autotarget=1

;----- Smooths Mouse Actions In Mechlab -----
gfx_inputevents_mouse_move_threshold=0.0166
sys_flash_curve_tess_error = 2
sys_flash_newstencilclear = 0

;----- FPS Marker -----
;gp_mech_showfps=1

;----- Cockpit Light -----
;gp_default_cockpit_light=0

;----- Remove Vegetation -----
;e_VegetationMinSize=200000

;----- N64 Mode Off -------- remove or add semicolon to enable or disable each section
e_TerrainDetailMaterialsViewDistXY=4096
e_TerrainDetailMaterialsViewDistZ=4096

;----- N64 Mode On ---------
;e_TerrainDetailMaterialsViewDistXY=0.01
;e_TerrainDetailMaterialsViewDistZ=0.01
;r_TexturesStreaming=1
;r_TexturesStreamPoolSize=0.001

;----- Mouse Sensitivity ------
;cl_sensitivity=0.09
;i_mouse_accel=0
;i_mouse_accel_max=0

#6 nanashi0110

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Posted 09 May 2025 - 07:26 PM

View PostMeep Meep, on 09 May 2025 - 05:26 PM, said:


;----- Remove Vegetation -----
;e_VegetationMinSize=200000


I just want to use this feature, but it doesn't work even if I C&P and turn the ; off .... Too bad.

#7 Meep Meep

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Posted 09 May 2025 - 08:04 PM

After making the proper files you will have to load any test map twice after first loading into the game to get the config to fully engage. You only have to do this process once per game session or if you make any settings changes that require a save.

#8 nanashi0110

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Posted 09 May 2025 - 08:40 PM

It appears that only the desired settings are not reflected. Too bad.

#9 Meep Meep

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Posted 10 May 2025 - 01:18 AM

Then you don't have it set up correctly.



You need two files in your mwo base directory.

First is tuning.cfg which should have the following line inside it: exec user.cfg

To make this file open up notepad and insert that line then choose 'save as' and type in tuning.cfg as the name.

This is the file that tells the client to load the user settings.

Same process for user.cfg after copy pasting what I posted into it.

Once both those files are in the mwo base directory you start the game and from the mechlab load any test map twice.

#10 Moldur

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Posted 10 May 2025 - 03:58 PM

The graphics were actually better in the beta. I highly doubt there's an easy way to blanket apply a graphical pass that makes any sense for PGI in terms of cost-benefit.

#11 nanashi0110

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Posted 11 May 2025 - 02:19 AM

View PostMeep Meep, on 10 May 2025 - 01:18 AM, said:

Then you don't have it set up correctly.



You need two files in your mwo base directory.

First is tuning.cfg which should have the following line inside it: exec user.cfg

To make this file open up notepad and insert that line then choose 'save as' and type in tuning.cfg as the name.

This is the file that tells the client to load the user settings.

Same process for user.cfg after copy pasting what I posted into it.

Once both those files are in the mwo base directory you start the game and from the mechlab load any test map twice.

Thanks for the explanation. Actually, the custom config is working fine. The missile trajectories and PPC tails are the most beautiful I have ever seen.
But the only feature I want the most, Remove Vegetation, isn't working, and that's what makes me sad.
(Of course”;” I'm deleting it, too.)

#12 Meep Meep

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Posted 11 May 2025 - 05:50 AM

Remove vegetation only applies to non collision items like bushes or certain rubble and wreckage etc. Trees and stuff you can knock down are not removed.

#13 1453 R

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Posted 11 May 2025 - 08:56 AM

People who turn off map fog, vegetation, and other visual concealment in the config file are cheaters. They're not one tiny little bit different from wallhack users.

You. Are. Cheating.

Don't do it.

#14 Meep Meep

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Posted 11 May 2025 - 02:06 PM

View Post1453 R, on 11 May 2025 - 08:56 AM, said:

People who turn off map fog, vegetation, and other visual concealment in the config file are cheaters. They're not one tiny little bit different from wallhack users.

You. Are. Cheating.

Don't do it.


So seismic is haxxorz?

#15 1453 R

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Posted 11 May 2025 - 08:10 PM

View PostMeep Meep, on 11 May 2025 - 02:06 PM, said:


So seismic is haxxorz?


If you can't tell the difference between a skill node readily available in the core game interface and a rare config file edit you have to reach and hunt and manually jank your game files for that removes elements of the map that were clearly and obviously not intended to be removed, that's on you. Not me.

If you turn visual concealment on the game's maps off, you are cheating. You may not get punished for it, but you are cheating nonetheless. You are deriving an unfair and unintended advantage over other typical players, and frankly using the game's accessibility systems to cheat this way is worse than using third party cheat tools.

Stop cheating.

#16 LordNothing

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Posted 11 May 2025 - 10:46 PM

View Post1453 R, on 11 May 2025 - 08:56 AM, said:

People who turn off map fog, vegetation, and other visual concealment in the config file are cheaters. They're not one tiny little bit different from wallhack users.

You. Are. Cheating.

Don't do it.


i personally dont use a user.cfg, i just turn env and particles way down and mess with gamma. that alone improves visibility greatly. and since those are given ui elements in the video settings, they are legit. they get you about 90% with user cfg only really offering marginal improvement.

the user.cfg is useful for people on older machines to be able to play the game at all. all it does is improve visibility with the mk1 eyeball. the whole aspect of fairness with direct fire weapons is that you can be seen by the attacker and they have the option to retaliate.

wallhack is putting targeting brackets around all the things all the time. you can see them when they are behind mountains, what direction they go at spawn, who is isolated, where the main force is headed, etc. stuff you for the most part cant discern with the mk1 eyeball and must rely on scouting just to get a glimpse of.

View PostMeep Meep, on 11 May 2025 - 02:06 PM, said:


So seismic is haxxorz?


and seismic is an intentional game mechanic.

this is why i only consider aimbot, wall hack, and lag switch to be hax. i have not seen evidence of any others.

#17 Meep Meep

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Posted 12 May 2025 - 01:54 AM

Yeah vegetation removal happens automatically with low settings anyways. This allows it in the config while still maintaining a high overall graphics setting. The only two maps it gave an actual advantage over in game settings was the old forest colony map where EVERYTHING would be gone like a moonscape and bog. Bog was fixed and forest removed. Think of the config file as a way to get more granular control over how the game looks since you can turn individual items on and off instead of a batch of them via the in game setting choices.

#18 Saved By The Bell

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Posted 12 May 2025 - 05:03 AM

If you remove grass, water, etc and won...
True warrior or kind of warrior.

#19 1453 R

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Posted 12 May 2025 - 11:31 AM

Always love the "It only gives you a tiny advantage on a couple of maps" BS.

Completely removing the fog and concealment on Caustic.
Removing all rendered vegetation on Forest Colony, and other forest-centric maps.
Anything and everything they can do to edit maps in ways that were clearly and obviously never intended so they can see and shoot when their opponents cannot.

Justify it however you like. It's still cheating. That stuff was put on the map by the devs for a reason. It's the way the map is supposed to be played. You should not be allowed to remove it.

#20 Moadebe

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Posted 12 May 2025 - 01:39 PM

View Post1453 R, on 12 May 2025 - 11:31 AM, said:

Always love the "It only gives you a tiny advantage on a couple of maps" BS.

Completely removing the fog and concealment on Caustic.
Removing all rendered vegetation on Forest Colony, and other forest-centric maps.
Anything and everything they can do to edit maps in ways that were clearly and obviously never intended so they can see and shoot when their opponents cannot.

Justify it however you like. It's still cheating. That stuff was put on the map by the devs for a reason. It's the way the map is supposed to be played. You should not be allowed to remove it.


Removing water from River City...





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