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Return Domination Timer To Two Minutes!


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#1 Meep Meep

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Posted 30 June 2025 - 12:33 PM

Yes? The mode seemed to flow better to me.

#2 w0qj

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Posted 30 June 2025 - 02:08 PM

+1

2-min Domination timer feels better for me as well!

#3 Blown Head Gasket

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Posted 30 June 2025 - 04:38 PM

check mark.

#4 AvocadoKai

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Posted 30 June 2025 - 06:05 PM

I'm going to play the contrarian and demand domination be 30 seconds. Down with wall snipers.

#5 Mark Yore

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Posted 30 June 2025 - 09:24 PM

I support times based on the differential total Mech weight.

So 2 minutes if one team is all Lights and the other is all Assaults, down to 45 seconds if the weight difference between red and blue is zero.

The better option would be a shifting domination circle with a variable radius, but you can't have everything.

#6 KursedVixen

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Posted 30 June 2025 - 09:40 PM

View PostMark Yore, on 30 June 2025 - 09:24 PM, said:

I support times based on the differential total Mech weight.

So 2 minutes if one team is all Lights and the other is all Assaults, down to 45 seconds if the weight difference between red and blue is zero.

The better option would be a shifting domination circle with a variable radius, but you can't have everything.
you can't have all lights or all assaults the max i thoguht was 3-4 per weight class per team.

#7 Blown Head Gasket

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Posted 30 June 2025 - 11:51 PM

View PostKursedVixen, on 30 June 2025 - 09:40 PM, said:

you can't have all lights or all assaults the max i thoguht was 3-4 per weight class per team.

Once apon a time, it was 3 per weight class. Now a days, it's whateve is in que. Ever drop in a light drop and the heaviest mech is 65 tons! It was actually fun, and we won the round to boot.

#8 martian

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Posted 01 July 2025 - 12:13 AM

View PostMeep Meep, on 30 June 2025 - 12:33 PM, said:

Yes? The mode seemed to flow better to me.

Personally, I have not noticed a difference:
  • Before: Everybody running straight to the centre of the map. All peripheral parts of the map ignored.
  • After: Everybody running straight to the centre of the map. All peripheral parts of the map ignored.


#9 Meep Meep

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Posted 01 July 2025 - 11:36 AM

View Postmartian, on 01 July 2025 - 12:13 AM, said:

Personally, I have not noticed a difference:
  • Before: Everybody running straight to the centre of the map. All peripheral parts of the map ignored.
  • After: Everybody running straight to the centre of the map. All peripheral parts of the map ignored.


Not my experience. With the longer timer there was much more flanking.

#10 Mark Yore

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Posted 01 July 2025 - 08:19 PM

View PostBlown Head Gasket, on 30 June 2025 - 11:51 PM, said:

Once apon a time, it was 3 per weight class. Now a days, it's whateve is in que. Ever drop in a light drop and the heaviest mech is 65 tons! It was actually fun, and we won the round to boot.


I hate it when our entire team is assaults and heavies, while the other side is loaded up on fast lights on a murder spree...

#11 CFC Conky

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Posted 02 July 2025 - 03:46 PM

With the timer set at two minutes, the mode plays even more like regular skirmish, but I didn't mind the change.

Good hunting,
CFC Conky

#12 Meep Meep

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Posted 02 July 2025 - 07:13 PM

View PostCFC Conky, on 02 July 2025 - 03:46 PM, said:

With the timer set at two minutes, the mode plays even more like regular skirmish, but I didn't mind the change.

Good hunting,
CFC Conky


What it seemed to help with was one team having a very fast light and the other team slower mechs. I've won and lost games off capping out right at the start because if there are only a few seconds left then a quick force out of the circle ends the match. Also allows for more maneuvering when its down to the last few mechs.

#13 martian

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Posted 02 July 2025 - 08:58 PM

View PostCFC Conky, on 02 July 2025 - 03:46 PM, said:

With the timer set at two minutes, the mode plays even more like regular skirmish, but I didn't mind the change.

Good hunting,
CFC Conky

Pretty much. The longer the countdown is, the less reasons both teams have to care about it in particular or about the game mode in general. So they play it as Skirmish.

#14 Blown Head Gasket

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Posted Yesterday, 02:24 AM

The other nice thing about it, gives most mechs time to get out to get that last kill!

#15 epikt

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Posted Yesterday, 11:25 AM

View PostBlown Head Gasket, on 04 July 2025 - 02:24 AM, said:

The other nice thing about it, gives most mechs time to get out to get that last kill!

On the other hand, it gives that last mech more time to reposition before striking and eventually clutching that victory.
I'm often the last mech standing as a squishy light mech, no way I face my opponents front on, and the 2 minutes gave me more time and options than the current timer.





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