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To Save Mwo We Better Thing Of Something Quick


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#61 Quicksilver Aberration

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Posted 14 July 2025 - 08:26 PM

View PostDavegt27, on 14 July 2025 - 05:39 PM, said:

if I where to give you the keys to MWO (so to speak) what would you do ?
that is within 30 days that is

??

30 days isn't much time to do anything for a startup that doesn't even have much of an existing codebase, let alone the a legacy "dragon" like MWO. Anyone expecting this game to be fixed and drawing in boat loads of players in 30 days is suffering serious delusions of grandeur.

#62 martian

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Posted 14 July 2025 - 08:44 PM

View PostDavegt27, on 14 July 2025 - 05:39 PM, said:

if I where to give you the keys to MWO (so to speak) what would you do ?
that is within 30 days that is

??

Unrealistic offer.

MWO has practically no developers working on it.

Without them, you can not do much more than touch one or two things on the surface.

#63 LordNothing

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Posted 14 July 2025 - 08:49 PM

View PostQuicksilver Aberration, on 14 July 2025 - 08:26 PM, said:

30 days isn't much time to do anything for a startup that doesn't even have much of an existing codebase, let alone the a legacy "dragon" like MWO. Anyone expecting this game to be fixed and drawing in boat loads of players in 30 days is suffering serious delusions of grandeur.


i figure fixing the fullscreen bug would just require an exception handler to handle an exception that wasn't there when the engine was compiled. but to be fair you can get a list of maybe the 10 most egregious bugs and maybe fix 7 of them in the allotted time.

#64 T Hawk

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Posted 14 July 2025 - 10:11 PM

View PostLordNothing, on 13 July 2025 - 08:57 PM, said:

the game consistently brings in that 800 or so new players every month, barely enough to cover those that leave. id bet a good chunk of that is alts.

another disturbing stat is the 81 games a season average. thats under 3 games a day. i bet its mostly concentrated around events.


Where do you get your numbers from?

https://steamcharts.com/app/342200

Should not look very different with the standalone launcher.

#65 LordNothing

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Posted 14 July 2025 - 11:02 PM

View PostT Hawk, on 14 July 2025 - 10:11 PM, said:

Where do you get your numbers from?

https://steamcharts.com/app/342200

Should not look very different with the standalone launcher.


jarls list global stats, which includes everyone, not just steam players.

https://leaderboard.isengrim.org/stats

Edited by LordNothing, 14 July 2025 - 11:04 PM.


#66 The6thMessenger

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Posted 14 July 2025 - 11:10 PM

I think population decline is inevitable. It's a 20 year old game, with a 20 year old engine.

Maybe just make it so that QP would only require less players to launch like 8v8 and even 4v4. At least we get to play faster.

View PostD A T A, on 12 July 2025 - 12:54 AM, said:

buff light mechs even more, so even those 200-300 maniacs who still love this trash nascar brawl retardation over the old "thinking man" shooter can quit in peace and the game can close.

In the end, it was definitely worth to kill the game with *** game balance just to please those 5/10 players who are ****, can't aim, but want to feel "elite", so they went like "why don't we just remove over 600mt play from the game?"


Lol. I thought this was what the Gulag Cauldron wanted.

They're certainly having a blast when they hardpoint-bloated like crazy.

View PostTyrant One, on 12 July 2025 - 02:02 PM, said:

1. Resize everything. Lights are too small, assaults are too big.


Nah, PGI ****** the sizes up. To do so right now would **** up a lot of other balance thing.

View PostTyrant One, on 12 July 2025 - 02:02 PM, said:

2. Community wide effort in producing "HOW TO PLAY MWO" videos. Need to put more emphasis on the teamwork aspect.


Dude.

The normies just want to drop and play, and learn the minimum to get in the basic gameplay loop -- and that is shooting a mech until it dies. The problem isn't that they don't know, it's they don't want to and so they don't bother.

View PostTyrant One, on 12 July 2025 - 02:02 PM, said:

3. Off-season league for up and coming compies? (doubtful) Weekend-tournaments? Need stuff above and beyond quick-play to drive engagement.


Pretty sure the Comps are the whales of this game, they already even control the balance.

View Postmartian, on 12 July 2025 - 02:57 AM, said:

You have quit MWO a half year ago. Okay. This is your right.

Nobody is holding you here.

So please stop spamming the forums of the game that you do not play. That is really pathetic.

Also, stop insulting people who still enjoy MWO, just because you do not. That is even more pathetic.


Ah, that makes sense.

Edited by The6thMessenger, 14 July 2025 - 11:33 PM.


#67 Davegt27

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Posted 15 July 2025 - 12:09 AM

I am not complaining about things at this moment

just asking if there is anything we can do
I see 191 players at 2AM on the steam charts and one streamer
sure we are told Jarl's has everyone but the principle is still the same (what can we do)

any ideas ??

Edited by Davegt27, 15 July 2025 - 12:12 AM.


#68 Ilfi

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Posted 15 July 2025 - 12:57 AM

I find the premise of this thread to be incredibly funny.

PGI, for better or worse, is already doing all they can. They lost 38 employees back in January and have been operating on a skeleton crew with near-zero revenue for God knows how long. It's a miracle that the servers are on at all, let alone that it never drops below 200 concurrent players during even the deadest of dead hours. Between Sean doing his occasional stream, the odd cyan name chiming in on the forums, and the ~monthly Hero + event, asking for more is denying the reality of the situation.

It's been 13 years now; Crytek's 2012 alpha was a long, long time ago. Rivals like Hawken lived and died in less than half of this game's current lifespan. And while I would LOVE for this game to escape the cycle of shipping disappointing minimally viable product after disappointing minimally viable product, it is WAY too late for any kind of meaningful course correct to happen. Solaris City still has typos on the walls and flickering geometry on the floor, and newer maps like Luthien copy-paste the same damn tree and don't even have proper lightmaps. And this is the company that you expect to "save the game"? After thirteen years of this? Sorry to be a ****, but it's time to wake up. You are asking for the impossible. The damage is done. They had their chance in 2012, and again during the Clan invasion, and again when Solaris launched, but they squandered it time and time again. Now half the guys that made the damn thing aren't even at PGI anymore. It's over.

Enjoy the game for what it is. It's only going to get worse from here.

#69 martian

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Posted 15 July 2025 - 01:18 AM

View PostDavegt27, on 15 July 2025 - 12:09 AM, said:

I am not complaining about things at this moment

just asking if there is anything we can do
I see 191 players at 2AM on the steam charts and one streamer
sure we are told Jarl's has everyone but the principle is still the same (what can we do)

any ideas ??

"You" can do two things:
  • Play the game, so you show up in the statistics of active MWO players.
  • Buy Mechpacks, so you are accounted for in the statistics of the MWO's monthly revenue.
That's all.

All other decisions (game engine change, deep gameplay changes, match maker changes, some big map changes, etc. - I am not going to list every random idea that has appeared in this thread) are Russ Bullock's decisions (and his EG7's overlords' decisions, of course). And "The return of investment" is the underlying idea in his deliberations.

As it is now, the situations is quite clear: MWO has a caretaker crew of approximately two people. The bulk of the PGI's available manpower works on MechWarrior 5: Clans - future expansion pack(s), probably.

Conclusion: Enjoy MechWarrior Online, while it lasts. PGI will pull the plug one day. Enjoy it "as is" since there are no big changes in sight.

#70 The6thMessenger

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Posted 15 July 2025 - 04:12 AM

View PostDavegt27, on 15 July 2025 - 12:09 AM, said:

I am not complaining about things at this moment

just asking if there is anything we can do
I see 191 players at 2AM on the steam charts and one streamer
sure we are told Jarl's has everyone but the principle is still the same (what can we do)

any ideas ??


Well, nothing, given that it's not a game being developed, and is in maintenance mode. It's a 20-year old game with a 20-year old engine.

Best thing, I think, is to have the match-making to require less players, could drop faster.

But I think, the only reason for people to go back is to at least try out new stuff, and the new stuff I think the easiest to implement, are new weapons:

> Hyper-Velocity Autocannons would probably be interesting.
> MML as ATMs but IS might be interesting.
> RACs for Clans would be neat.
> PPC Caps for everybody would be great.

There's also new variants, or at least existing variants that are still yet to be included.

Edited by The6thMessenger, 15 July 2025 - 04:13 AM.


#71 KursedVixen

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Posted 15 July 2025 - 06:40 AM

View PostThe6thMessenger, on 15 July 2025 - 04:12 AM, said:




There's also new variants, or at least existing variants that are still yet to be included.

link

#72 Davegt27

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Posted 15 July 2025 - 12:04 PM

View Postmartian, on 15 July 2025 - 01:18 AM, said:

"You" can do two things:
  • Play the game, so you show up in the statistics of active MWO players.
  • Buy Mechpacks, so you are accounted for in the statistics of the MWO's monthly revenue.
That's all.


All other decisions (game engine change, deep gameplay changes, match maker changes, some big map changes, etc. - I am not going to list every random idea that has appeared in this thread) are Russ Bullock's decisions (and his EG7's overlords' decisions, of course). And "The return of investment" is the underlying idea in his deliberations.

As it is now, the situations is quite clear: MWO has a caretaker crew of approximately two people. The bulk of the PGI's available manpower works on MechWarrior 5: Clans - future expansion pack(s), probably.

Conclusion: Enjoy MechWarrior Online, while it lasts. PGI will pull the plug one day. Enjoy it "as is" since there are no big changes in sight.


do you really need to crap on every post
I have 37,000 drops



#73 martian

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Posted 15 July 2025 - 12:08 PM

View PostDavegt27, on 15 July 2025 - 12:04 PM, said:

do you really need to crap on every post
I have 37,000 drops



What in my post is not true?

#74 LordNothing

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Posted 15 July 2025 - 12:28 PM

View PostIlfi, on 15 July 2025 - 12:57 AM, said:

I find the premise of this thread to be incredibly funny.

PGI, for better or worse, is already doing all they can. They lost 38 employees back in January and have been operating on a skeleton crew with near-zero revenue for God knows how long. It's a miracle that the servers are on at all, let alone that it never drops below 200 concurrent players during even the deadest of dead hours. Between Sean doing his occasional stream, the odd cyan name chiming in on the forums, and the ~monthly Hero + event, asking for more is denying the reality of the situation.

It's been 13 years now; Crytek's 2012 alpha was a long, long time ago. Rivals like Hawken lived and died in less than half of this game's current lifespan. And while I would LOVE for this game to escape the cycle of shipping disappointing minimally viable product after disappointing minimally viable product, it is WAY too late for any kind of meaningful course correct to happen. Solaris City still has typos on the walls and flickering geometry on the floor, and newer maps like Luthien copy-paste the same damn tree and don't even have proper lightmaps. And this is the company that you expect to "save the game"? After thirteen years of this? Sorry to be a ****, but it's time to wake up. You are asking for the impossible. The damage is done. They had their chance in 2012, and again during the Clan invasion, and again when Solaris launched, but they squandered it time and time again. Now half the guys that made the damn thing aren't even at PGI anymore. It's over.

Enjoy the game for what it is. It's only going to get worse from here.


i do not believe there is zero revenue, this game would be shut down already if that were the case. the game is effectively being supported by whales.

Edited by LordNothing, 15 July 2025 - 12:28 PM.


#75 LordNothing

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Posted 15 July 2025 - 12:40 PM

View PostKursedVixen, on 15 July 2025 - 06:40 AM, said:



legends.

#76 martian

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Posted 15 July 2025 - 12:54 PM

View PostLordNothing, on 15 July 2025 - 12:28 PM, said:

i do not believe there is zero revenue, this game would be shut down already if that were the case. the game is effectively being supported by whales.

My guess is that EG7 keeps MWO alive as advertisement of sorts - just like Microsoft had kept the Mektek's mod of MechWarrior 4 alive.

#77 LordNothing

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Posted 15 July 2025 - 12:58 PM

View PostDavegt27, on 15 July 2025 - 12:09 AM, said:

I am not complaining about things at this moment

just asking if there is anything we can do
I see 191 players at 2AM on the steam charts and one streamer
sure we are told Jarl's has everyone but the principle is still the same (what can we do)

any ideas ??


the game has an api for fetching stats. jarls uses that api. steam analytics are based on time spent logged into the game while on steam. jarls has better data.

#78 LordNothing

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Posted 15 July 2025 - 01:09 PM

View Postmartian, on 15 July 2025 - 12:54 PM, said:

My guess is that EG7 keeps MWO alive as advertisement of sorts - just like Microsoft had kept the Mektek's mod of MechWarrior 4 alive.


you really think eg7 bought the game to lose money? i think their whole business model is milking over-the-hill f2ps.

microsoft was mostly doing what it did since they held the rights to the mechwarrior franchise, so letting others like mwll and mektek keep the franchise alive in the minds of the fan base is what enabled them to later turn a profit selling the mechwarrior rights to pgi.

Edited by LordNothing, 15 July 2025 - 01:12 PM.


#79 martian

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Posted 15 July 2025 - 01:27 PM

View PostLordNothing, on 15 July 2025 - 01:09 PM, said:

you really think eg7 bought the game to lose money? i think their whole business model is milking over-the-hill f2ps.
I did not say that.

View PostLordNothing, on 15 July 2025 - 01:09 PM, said:

microsoft was mostly doing what it did since they held the rights to the mechwarrior franchise, so letting others like mwll and mektek keep the franchise alive in the minds of the fan base is what enabled them to later turn a profit selling the mechwarrior rights to pgi.
In my opinion EG7 keeps MWO alive, so that MechWarrior franchise fans (well, at least some of them) are engaged between various MechWarrior 5: Mercenaries and MechWarrior 5: Clans expansion packs.

#80 Ilostmycactus

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Posted 15 July 2025 - 02:08 PM

Part of the reason I don't play as much anymore is that it's too difficult to find matches unless you're playing at primetime.

The only option to slow the bleeding, in my opinion, is to either completely open matchmaking and remove the tier system, or spend the last hurrah of engineering time to create a server browser that allows players to host matches. Both have problems. I'm not sure how many t5 and t4 people would leave if lumped with t1's.

(As an aside, I think it would be an interesting exercise to determine why exactly there is such a skill disparity in a game that isn't a twitch shooter. Ironically, it may be because MWO is so far the other way on the spectrum of TTK that an "average" player can't be as effective as a very good player.)

Obviously the server browser idea has a whole bunch of things attached as well.

I don't think MWO will ever be lucrative again. Maybe charging for server hosting could supplement a bit.





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