

Shouldn't There Be Prerequisites To Assault Mechs?
#41
Posted 05 August 2025 - 09:00 PM
Let me be clear - Vix is right. In fact, she doesn't go far enough - because Assault pilots will also be playing under a sword of Damocles, one bad streak away from being arbitrarily punished by the game. Your idea is stupid; it will penalize players for having bad matches, punishing innovation and encouraging bad play in order to avoid being punished again. If you had your way, it would significantly damage gameplay, and likely destroy the game in short order. Sit down.
#42
Posted 06 August 2025 - 12:34 PM
Void Angel, on 05 August 2025 - 09:00 PM, said:
Let me be clear - Vix is right. In fact, she doesn't go far enough - because Assault pilots will also be playing under a sword of Damocles, one bad streak away from being arbitrarily punished by the game. Your idea is stupid; it will penalize players for having bad matches, punishing innovation and encouraging bad play in order to avoid being punished again. If you had your way, it would significantly damage gameplay, and likely destroy the game in short order. Sit down.
I'm not sure where this elitist attitude comes from. The theory they put forward was ill conceived based on pure conjecture, while it's true that not every assault is necessarily designed to be a Frontline fighter because of the nature of mech design, most will in fact be required to participate. If you've read my posts and I'm sure you haven't, based on your past comment where you posted a stat board on my performance. You don't have any qualifying arguments other than attacks on characters and hollow assertions. I'm not going to stoop to your childish level but your inability to have civil discourse and apparently inflated ego pushes me to remind you that acting like this in a real life scenario would have everyone in the vicinity staring at you awkwardly. You (hopefully) would not be speaking to anyone in this manner.
So going forward in this thread I will be ignoring you as you have nothing to add to the discussion that is remotely relevant. Go outside, and if possible take a shower.
#43
Posted 06 August 2025 - 01:00 PM
Akuumer, on 05 August 2025 - 05:38 PM, said:
You do realize Kursed Vixzen was saying, a team should support their assaults, right? As in... move with them. Shoot what they shoot. Give intel so assaults can position better to face the enemy. Etc.
He isn't saying to have your light mech tank damage for an assault mech (somehow), or that assault mechs should sit at spawn and only shoot at long ranges.
Your poorly stated post here makes it sound like it is being suggested that the team should abandon assault mechs to operate on their own with no support. That is how you lose your assault mechs fast in a match.
AKA: This is about working as a team and using tactics, not about solo adventure and face rushing the enemy with no consideration to your team or logical actions.
#44
Posted 06 August 2025 - 03:04 PM
Edited by Void Angel, 06 August 2025 - 03:06 PM.
#46
Posted 07 August 2025 - 01:34 PM
Void Angel, on 06 August 2025 - 03:04 PM, said:
We are talking about someone who's account is about a month old, and only has 7 posts under his belt. There is a reason I told him that I didn't believe he had enough experience in the game to make such an observation yet. Not to mention, according to the Jarls, he has never played a heavy nor assault mech before. I still advise Akuumer to play in a heavy and assault mech for a few matches, then come back here with that experience. Would he, after spending the time in game to save the credits to purchase and customize/optimize the build, suddenly want to be denied the chance to use and earn skill points on his new shiny assault mech? Then answer would be no. No one would want to suddenly be unable to use their new shiny toy because "I didn't do very well with it for a couple of matches" or whatever the threshold would be for this suggestion. It would only serve to drive even more people away than it would to drive people into playing this game...
Turning other people's opinions and views into an argument that wasn't even related to the person's original statement, and then burning that strawman isn't going to suddenly validate someone who has no experience on the topic. I'm not trying to invalidate his opinion, but I am saying he doesn't have enough information/experience to make any actual real conclusion on the subject.
#47
Posted 07 August 2025 - 04:10 PM
Tesunie, on 06 August 2025 - 01:00 PM, said:
He isn't saying to have your light mech tank damage for an assault mech (somehow), or that assault mechs should sit at spawn and only shoot at long ranges.
Your poorly stated post here makes it sound like it is being suggested that the team should abandon assault mechs to operate on their own with no support. That is how you lose your assault mechs fast in a match.
AKA: This is about working as a team and using tactics, not about solo adventure and face rushing the enemy with no consideration to your team or logical actions.
Yes, vixen is correct and I misread their post, to reiterate the point and properly address it, It's important to support your assaults. but if your assaults can't pilot that mech which is the KEYSTONE of any team, it's hardly an effective strategy to attempt. Imposing a multiround ban wouldn't cause the assault class to be extinct, merely filter people who don't need to be in that important pilot seat. it doesn't help that there is a forum trawling jackass who needs stitches in his mouth because he can't help but devolve a thread into arguing and attempting to drag people down to his level. After a report hopefully moderation does something about him. he is every other post in this forum and it's very sad that moderators have not acted on him yet.
#48
Posted Yesterday, 03:37 AM
Akuumer, on 07 August 2025 - 04:10 PM, said:
Lights should be out scouting maybe hunting other lights,Harassing
Mediums should be the first defensive line followed by the Heavies with the Assualts in the back unless they're very close ranged, but at that point why are you piloting a short ranged assault? Assaults don't have the speed to get up close typically to make those weapons good, I'm talking about pure close ranged. Again if what your asking for was implimented we'd see alot less assault mechs and possibly none if it's taken too far.
Edited by KursedVixen, Yesterday, 03:39 AM.
#49
Posted Today, 09:32 AM
Akuumer, on 07 August 2025 - 04:10 PM, said:
I think people often over inflate how important the assault class of mech is. Yes, they are good. They have powerful weapons. However, they do not always dictate a team's performance on their own.
I say this with past evidence from group play restrictions. At first, groups where limited in the max tonnage preventing them all from bringing assault class mechs. After a while, and groups started to bring almost all light mechs, a minimum tonnage restriction was added in, preventing groups from running nothing by light mechs too.
If Assault class mechs, or total tonnage, was the only factor that mattered (considering all pilot skill levels are even), then there would not be a need for a minimum tonnage on groups, and you would find group play would always maximize tonnage.
I myself am a waste in an assault (and most heavy) class mechs on average. Give me a medium and I tend to perform much better. I find I am best as a med mech pilot opperating at mid range builds (300-600m ranges), typically with a mix of different weapons (I like to mix energy weapons with LRMs, but also mix AC10s and PPCs, or ERMLs and LLs). I often out perform my assault stats with my medium mechs.
I still have to disagree that restricting the assault class of mech would be a detriment to the game, and not a boon. It often isn't about what mech class someone is piloting, but how you use it within a team. When a light mech runs off and dies alone within moments of a match starting, that instantly puts a team one pilot/mech down. It doesn't matter that it was only a light mech, it still instantly decreases your ability to win. Same goes for a disconnect. A single disconnect is far more harmful to a team, then having no assault mechs on your team while the other has them.
My final point would be to stop worrying about your teams performance (especially in public/solo play), but concentrate on what you can influence, your own performance. You can't help it if someone on your team runs into a corner and shuts down for whatever reason. But you can make it so it isn't YOU running into a corner and shutting down not participating in a match. Work with what you can change, and don't worry about what other people are doing. Win. Loss. Doesn't matter if you aren't having fun with the game. So go into each match to have fun and do the best you can do.
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