

8 Vs 8 Quickplay Queue Adjustment
#101
Posted Yesterday, 06:39 PM
#102
Posted Yesterday, 07:29 PM





























INSERT COMPLAINT COMMENT HERE:
#103
Posted Yesterday, 07:35 PM
8v8 will skew toward brawling. No, wait, that's not right... here:
8v8 will skew toward brawling!
Much better! Close-range 'mechs (and some face-time 'mechs) generally have more durability than they used to during 8v8. That's because having 50% more people available to shoot at you while you try to work closer takes its toll. And all 'mechs are balanced for 12v12 now. This means that while currently brawling is stronger than normal, going to an 8v8 format permanently will not have the same result - because you'd see instant durability nerfs across the board for certain 'mechs. If you're only playing certain build types, use this opportunity to branch out a bit and try new things - and don't think that this is a bad format just because the 'mechs aren't balanced for it. The people poring over the data from this test phase will be aware of the issue and make adjustments accordingly if they decide to make it permanent (at a later date.)
#104
Posted Yesterday, 07:37 PM
If Devs feel spunky - add extra ghost heat to Tier 1 and 2. Problem solved!

We'll drive the "Fear of Losing" and "Meta Obsessions" right out of Tier1s & 2s. We'll turn them into Real Mech Warriors!


#105
Posted Yesterday, 07:38 PM

I 12vs12 is more fun, even if it takes longer.
Next time play 8vs8, I hope the map size will be adjusted.
#106
Posted Yesterday, 07:49 PM
#107
Posted Yesterday, 07:52 PM
#108
Posted Yesterday, 08:02 PM
Wolf118, on 08 August 2025 - 07:52 PM, said:
and overall we're going to do less damage and have lower match scores because there's only 2/3 the number of targets to shoot at.
...
This isn't actually true, because there's also four fewer people fighting you for damage/match score. Yes, it will be harder to get some of the truly outlandish top-end scores where you personally obliterate ten enemy 'Mechs, but those are statistical-noise outliers. You can easily still get tons of damage and match score; in my first game in the format tonight, I dealt over 900 damage.
#109
Posted Yesterday, 08:13 PM
a 5 year old with an Uzi, on 08 August 2025 - 06:39 PM, said:
It's dangerous to go alone!
Here, Take This.
This mode will disrupt people's normal tactics, including builds, and will advantage 'mechs that have durability quirks and use close-range weapons (which tend to be more heat-efficient, but with high dps.) Get down with that sickness, and I think you'll have more fun.
#110
Posted Yesterday, 08:21 PM
Strelok7, on 08 August 2025 - 07:49 PM, said:
Nah. I have a backlog of photos to run through post and upload to Flickr, a chicken parmesan recipe I've been meaning to try and tomorrow I have another game in the tabletop Battletech campaign a friend of mine has set up. Bunch of mercs, some of whom are "MIA" Liao in Vindicators buggering out of Liao space and into the Periphery around where the RWR used to be, set during the Fourth Succession War. My characters are a St Ives guy running the SIC variant, a grumpy dropship captain from Irian with a Hunchback 4P and a militia guy from Woodstock in a Javelin 10F.
Good times.
#111
Posted Yesterday, 08:27 PM
1453 R, on 08 August 2025 - 06:33 PM, said:
Nothing about your post count invalidates your opinion. I don't have any issue with someone new to the community making their entrance. I do find the twenty or thirty brand-*** new names who've never once in their entire lives felt the need to comment on MWO at all who all decided to descend en masse into the comments on a website they barely know exists to try and poo-poo 8v8 incredibly suspicious. This game doesn't have enough concurrency to regularly produce large spikes of new players/accounts like that, but its small population does make it potentially quite susceptible to people smurfing just to try and make their opinion seem more widespread than it is.
Do I think every New Guy carping about 8v8 is a smurf? Nah, not at all. But the pattern has my flags twitching all over red.
I've been playing Armored Core for most of my life, actually. Got to the lower A ranks in Nest in Fires of Rubicon. There are absolutely tactics in FoR, though it is unfortunately prone to Rock Paper Mech.
You are under the impression that all I want is a mindless high-speed blastfest, a'la old stuff like Quake. This is not the case. You tell me you see all sorts of interesting tactical plays, as well as telling me you are an assault 'Mech main. I tell you that I see almost no tactical plays in MWO because everybody is too terrified of getting instagibbed by seven Banes to peek out of their own shadows, and the preponderance of overtonnage in the game - which is a direct result of 12v12 - makes for slow, boring, crappy fights where nobody ever moves and nothing ever happens because each side has just.
Too.
Much.
GUN.
The firepower needs to come down. It needs to. We cannot keep doing the bit where every single team is made up of seven-plus assault 'Mechs, not a single one of which can defend themselves from anything lighter than fifty tons.
Get OUT of the Banes, people. Get OUT of the Stone Rhinos. Get OUT of the Dire Whales. Get OUT of the Bullsharks. I'm begging y'all. Try playing stuff that's actually capable of A.) moving, and B.) defending itself. You'll be amazed at the difference it makes.
This type of post is what i was hoping for: more civil and concrete about the problem within the game, thank you.
I agree, there is too much gun. For assaults i main a direwolf and a executioner. The direwolf is fun to make silly builds, but the mech i love to play is the executioner, it's less gun and more mobility while still tanky. I wish assaults played more like this, because when i tried the exe i fell in love.
I think 12v12 is the way to go, BUT i agree that damage bursts can force campy playstyles or make lights feel more risky that they should when in line of sight. So i think the proper solution would be to make assaults less of a weapons boat and more of a tank (not talking about buffing armor, but rather focusing on the fact that is has high armor for it's playstyle, making them more suited to act as what they should be: a spearhead who can endure punishment and allowing the rest of the team to advance through chokepoints or act as vanguard when flanking. Assaults who only use their tonnage to mass weapons and remaining untoached the entire map is a detriment to the team and the overall gameplay, thus more armor shouldn't instantly mean more gun.
In exchange maybe increase mobility? or maybe utility like the ecm atlas. in this regard i love the concept of masc on assaults since it makes a fat mechs be fast in situations when you need to be in the front, like a push, and not fall behind if your team decided to rush in without you.
If assaults act like a shield for their team, with enough weapons to not be ignored, but not so many that they can just delete anyone or ignore their role for the sake of boating, it would allow the rest of the team to shine. (not to mention that too much dps on an assault also means that assaults themselves become squishy and less usefull as tanks, since getting focused by 2 assaults with all their guns to bear will kill you quickly, maybe not as quick as a medium or light, but way too quick for you or your team to do anything about it.
The game doesnt need the modes changed, it needs a role and damage balance, and i personally find powercreeping a main source of this problem (but i may be mistaken here since it's mostly something i suspect, since i haven't taken the time to compare the numbers themselves, but rather what i have seen comparing looking at old mechs while browsing the store)
#112
Posted Yesterday, 08:46 PM
Void Angel, on 08 August 2025 - 08:13 PM, said:
Here, Take This.
This mode will disrupt people's normal tactics, including builds, and will advantage 'mechs that have durability quirks and use close-range weapons (which tend to be more heat-efficient, but with high dps.) Get down with that sickness, and I think you'll have more fun.

Fafnir is not my cup of tea. I have a Scorch but I find the MAD3R has been doing okay. I do NOT want to be slow right now. SHD2K is very touch and go, gets melted fast if I am not mega careful. TTKs feel lower. Everything in general feels pulled to extremes. PXH7S might do okay. Haven't tried in 8v8 yet. Hellslinger was not fun the first couple times.
(Early assault streak was from farming out battlepasses for goodies. Dreadnought is f***ing nuts. I semi-wish I hadn't gotten Moonwalker and Sovereign because they're not Unseens but they're also nuts.)
Yeah SHD2K is going to be one of my go-tos.


Match result notwithstanding. Worth dumping the GSP into.
Edited by a 5 year old with an Uzi, Yesterday, 09:22 PM.
#113
Posted Yesterday, 09:46 PM
#114
Posted Yesterday, 10:15 PM
and cut the event requirments in half. It's 2025 and you need to pay us for full time videogaming as thats what it now requires to complete this summer event.
Also, take the time to create an official questionaire regarding the future of MWO and what ALL of the players want. From what I can gather, 19 out of 20 players didn't know this were to happen.
Whats the point of keeping 98.4% of your playerbase actually in the dark before these kind of changes are made?
I won't be playing MWO until this 8v8 phase is finished.
Edited by Computr0n, Yesterday, 10:19 PM.
#115
Posted Today, 12:56 AM
#116
Posted Today, 02:20 AM
I'm not sure if reduced wait times are really worth the squeeze on this one. A few more matches and I think I'll sit the 10 days out thanks.
Did we open tier gates as well? Because there are some real special people in really "fun" and unique builds that I don't recognise awfully often. There's more people dying to overheating then enemy in some matches. Perhaps they thought it was "no heat EQ".
Edited by crazytimes, Today, 02:26 AM.
#117
Posted Today, 02:26 AM
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