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8 Vs 8 Quickplay Queue Adjustment


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#201 SirSpoony

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Posted 12 August 2025 - 08:16 PM

Worst idea to date... You have an EVENT to earn match score, and then make 8v8 a thing, reducing the ability to earn match score. ...I mean uh, duh?

Special note: I am also holding off on buying the Shadow Hawk IIC bundle for me and my household, due to not being sure if we will have a future in this game anymore. Neither of your ultimatums of change needs to happen. Just leave things the way they are! It's like you guys are "TRYING TO KILL YOUR GAME" in hopes more people will play your other games, but no one wants to play them, or they would be already! Why not instead expand MWO even further... You are attempting to destroy MWO's future!


PROS about 8v8

1. NONE


CONS about 8v8

1. LESS REWARDS earned per match! Lower experience, C bills, and match score!

2. FORCES players to be more in the center of attention and more competitive due to fewer players on the field. Placing increased pressure on new players. Could you make it more unwelcoming?

3. KILLS greater social interaction among players, forcing a more anti-social environment.

4. LOWER CHANCE of microphones per battle...Ruining matches that could've been great with team communication on over VOIP!

5. ALL MATCHES are 8 to 0 or 0 to 8 or something similar. So rare to have a great battle now! Almost all battles are one-sided now!

6. ENJOYMENT of playing the game has turned into a frustrating mess.

7. ALPHASTRIKE BUILDS are at an all-time high, because players want that 8/8 kills...Which only certain mechs can achieve.

8. Some mechs are obsolete now.....reducing replay value greatly for everyone! This will eventually affect your sales because certain mechs will now be considered useless to the majority who know better. Side note: You will be able to trick new players that do not know any better, but once they find out and learn better...well, there you go! Plus, now you have new players who regret their purchases!

9. GAME CRASHES more than ever once 8v8 was launched.

10. Overall, slower Mech leveling, slower event advancement, and grinding for C-Bills and Caches are possible for all players.

The thing I regret the most is that I should've waited before claiming any loot crates from the event because I am going to stop playing until 12v12 returns. After the 30k match points, my household and I will be BOYCOTTING the game until then. So we will all miss out on quite a few days of awarded Premium time. I don't like any of your other current games, so I will be forced to play War Robots, Mechabreak, The First Descendant, or something like Space Engineers for my sci-fi and robot games.

#1 complaint I hear in all matches is: Why change a thing? It was fine the way it was.

#1 idea I hear is 16v16 or 20v20...players want more and not less! This is a damn war game! Hell, some dream of an open world MWO someday!

I have been playing for many years and maybe one time or two times I had a crash that might have been from me having too many things active on my PC on a past PC setup, but since 8v8 kicked in, I have crashed at least 5 times and another time that required launcher repair tool within the first 2 days; which I never had to do before. So I have officially crashed more during the 8v8 event than all my years playing by a frustrating total. I am sure this 8v8 will crash a few more times if I decide to keep playing, so this is why I am forced into skipping the event until "NORMAL" 12v12 has returned, just like quite a few other clans I know (about 300 weekly players that won't be playing either). Also, I have never had queues longer than about 5 minutes my whole MWO career to date (not including faction wars or custom party runs, obviously). Most queues in 8v8 were at first quick on the first day of its launch, but now it's total crap, and I find myself waiting even longer than I ever did for 12v12! I never minded waiting a few minutes to find a match, it gives you time to get a drink, a snack, or maybe for some a smoke.

Return 12v12 and me + friends + some clans will return to play, but until then, thanks for ruining the event with this BS! You can return 12v12 right now with an emergency quick update and just revert it to the way it was.

LET'S HAVE FUN ONCE AGAIN WITH 12v12! ...Makes people think you don't have our best interests in mind as a consideration at all and are trying to kill this game to promote the other games that no one wants to play!

Edited by SirSpoony, 12 August 2025 - 08:28 PM.


#202 Tivian

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Posted 12 August 2025 - 08:51 PM

Not a fan at all. This is a lame event. Please stop. If you want to kill your game just unplug it. You guys keep going backwards....NOT FORWARDS!!!

#203 Strelok7

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Posted 12 August 2025 - 09:21 PM

View PostLollerisms, on 12 August 2025 - 02:38 PM, said:


This is going to result in hilariously imbalanced games where T1s get 12 mechs worth of target practice. *Intentionally* recreating the worst parts of Event Queue is a really, really bad idea.


View PostBlueDevilspawn, on 12 August 2025 - 02:48 PM, said:

Ngl... I've seen 4 Div A compies wipe a 12 man of probable T5s on the other side of a lobby. 10 vs 12 is not even close to balance, it would be a wipe. The skill gap is immense.


Needs testing. Prob a better test than 8 vs 8.

#204 Lord Sludge 712

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Posted Yesterday, 12:47 AM

This is some of the dumbest crap I've seen. 8v8 with like 3 or 4 assaults per side. There should be long queue times if you only want to run in assaults. In an 8v8 match there shouldn't be more than 2 assault mechs per side.

Edited by Lord Sludge 712, Yesterday, 12:48 AM.


#205 Void Angel

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Posted Yesterday, 01:03 AM

... how does 8v8 "kill social interaction?" Someone's just making up reasons to justify his feelings today.

#206 Void Angel

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Posted Yesterday, 01:07 AM

View PostLord Sludge 712, on 13 August 2025 - 12:47 AM, said:

This is some of the dumbest crap I've seen. 8v8 with like 3 or 4 assaults per side. There should be long queue times if you only want to run in assaults. In an 8v8 match there shouldn't be more than 2 assault mechs per side.


The prevalence of Assault chassis is a drawback right now - but it remains to be seen whether that continues. I've been seeing fewer Assaults, anecdotally, in my matches, but we'd need the full match demographics to know whether that's a real trend, and whether the problem affects all Tiers equally.

#207 BlueDevilspawn

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Posted Yesterday, 07:30 AM

There was some person going around game chat at the beginning of the test telling people to play assaults only because playing anything lighter was "throwing", which is COMPLETELY INCORRECT advice.

I've played 87 drops across both of my accounts (no smurfing, been full T1 for years), 83 of those solo (other 4 in a 2 man) and the vast majority of my drops were in lights and mediums. Something like 70 drops worth in lights and mediums. I noticed near instantaneous drops regardless of time of day and I have a vastly positive WLR and KDR. I think people running assaults were scared of the meta shift but what I've been seeing the last couple of days is the percentage normalizing as people are figuring out how to play and how to use the new freedom of space/movement in 8v8. Saw assaults in the mid-20s percentiles last night NA.

View PostStrelok7, on 12 August 2025 - 09:21 PM, said:




Needs testing. Prob a better test than 8 vs 8.


Nope, don't need to test T1 vs T5 to know it sucks. Plus we already see it in EQ which has no matchmaker. Plus there is no way to do asymmetrical lobbies in QP without coding so that's not going to happen.

#208 FlamingBeard

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Posted Yesterday, 07:56 AM

I suggest 8v8 is moved to the event queue in the future, did suggest the same the last time this happened in QP. I will just skip QP for now and wait 12v12 to come back.

#209 Strelok7

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Posted Yesterday, 09:55 AM

View PostBlueDevilspawn, on 13 August 2025 - 07:30 AM, said:

Nope, don't need to test T1 vs T5 to know it sucks.


Weather is sucks, is not what would be tested.

View PostBlueDevilspawn, on 13 August 2025 - 07:30 AM, said:

no way to do asymmetrical lobbies in QP


You know that how?

-

I've personally seen lobbies glitch and and be asymmetrical in the past, so it is absolutely possible.
Regardless, placeholders could solve that issue no problem.

-

Anyway. Devs, look into this idea.


.

Edited by Strelok7, Yesterday, 09:59 AM.


#210 CwStrife

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Posted Yesterday, 09:58 AM

View PostFlamingBeard, on 13 August 2025 - 07:56 AM, said:

I suggest 8v8 is moved to the event queue in the future, did suggest the same the last time this happened in QP. I will just skip QP for now and wait 12v12 to come back.


This wasn't done as such. It was done because of the dwindling player base and to see how it would work. Nothing wrong with the idea, but there are alot of other things that could be done to breathe life into the game and bring players back. Unfortunately it's only Tiyos and he's only capable of so much. Everyone appreciates his work, but it sucks the community cannot in anyway help to make this game more viable.

This game is unique and has survived 12 years already, not many can say that. It's numbers are low, but there are ways to revive it... Instead of switching to 8v8 thats the conversation that really should be had. A good example is why can't faction play just be switched to quick play maps with a 4 mech drop deck? Then allow units to take a planet and gain MC or whatever rewards the way we once were able to. That alone might help bring the game back up quite a bit, because FP in it's current hardcore mode is rarely ever ever played, so it's just dead weight when it could help provide life to the game. Groups would then go to faction play, more people would join units, people might potentially learn to work together a bit better, something really that's been lost and a huge complaint here from players, and it changes up the entire dynamic of the game, especially events where it's a totally regular game but have a drop deck. It's awesome to respawn and go at it again! Who doesn't like that?!

The MWO store doesn't follow any real pricing scheme that makes sense. Over times things lose value like a used car, but the mech packs don't reflect that and it's why old stuff doesn't sell/can't sell. You cannot just pick a hero from the website store to purchase for a few bucks. All heros should be available for $3-4-5 dollars and people will buy this. I can't tell you how many people I play with (all I do is play in groups with whoever wants to group i'll take anyone) and when i'm running a Tempest or a Bandit or some goofy hero mech half the people say "can I buy that right now somehwere" and it's always no sorry you can't. This isn't a 1 or 2 time thing this is dozens of people. It's all lost profit there and then they say this game/pay model doesn't work. If they ever decided to make an MWO2 which hopefully they would follow the MWO model but seems like they won't, this would be a good stop gap to keep MWO alive and the playerbase together so that when a new game follows over you have instant transfer of the playerbase.

Who knows what we will get long term, i'm just hoping the game continues to live because there is nothing quite like it, and PGI can't even see what they have infront of them because of all the past mistakes they have made which didn't help this games player base at all.... it's not kicking PGI in the balls, it's just the truth. They need to learn from those mistakes and they just haven't seemed to.

I remember on a stream I think it was Russ or NGNG who relayed that the pay model for MWO doesn't work and DLC content like on MW5 is the future. Well, each mech pack we buy is essentially a DLC for MWO. And it's a big reason why the game still lives, we keep getting endless DLC. Just some food for thought... :-)

Edited by CwStrife, Yesterday, 10:53 AM.


#211 R3pl1c4nt

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Posted Yesterday, 10:08 AM

Who has ideas like this... 8v8 with a matchmaking system where players who are currently Tier 4 or 5 have to compete against skilled Tier 3-1 pilots. Not only do you do significantly less damage as an inferior Tier pilot to higher Tier pilots, but you also lack experience and map knowledge... That's no fun and only drives players away... It took me a long time to reach Tier 3, and this crappy mode manages to get me back to Tier 5 in less than two weeks. THANKS!

#212 lllaxmatist

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Posted Yesterday, 10:12 AM

I will wait until 8v8 ends to resume playing. Game is less fun right now. Maybe someone likes it, but it is not my cup of tea, so i will stop playing.

#213 Jim Kodiak

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Posted Yesterday, 11:00 AM

I'm about as low skilled as you can be and still be a tier one player.

The 8v8 is super painful if you don't take a mech you are skilled at playing.

That being said I agree with what has been said by proponents of the 8v8 game mode.

This game is not balanced for it.

Nobody's mechs are optimized for it.

I do like how brawling is more prevalent now in 8v8 but that really showcases the difference in skill level for tier one players.

If pgi wants it to stay this way then they will just have to let it be known and be honest with the reasons why. Then a bunch of work on their side to rebalance everything while everyone figures out how build mechs for this mode.

You do have a lot more agency in 8v8 so that's kind of cool. That knife cuts both ways though, if you have 2 people that are terribad on your team and the other team doesn't you are getting stomped. Speaking of, the stomps are pretty pervasive right now but that would probably change as we adapt.

This game has a ton of issues but honestly most of those issues involve the component that sits behind the keyboard. That being said pgi, mechs bend their knees and shouldn't be getting hung up on everything taller than their ankle.

I'm going to keep playing even if I don't super love 8v8.

#214 CwStrife

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Posted Yesterday, 11:08 AM

View PostJim Kodiak, on 13 August 2025 - 11:00 AM, said:

I'm about as low skilled as you can be and still be a tier one player.

The 8v8 is super painful if you don't take a mech you are skilled at playing.

That being said I agree with what has been said by proponents of the 8v8 game mode.

This game is not balanced for it.

Nobody's mechs are optimized for it.

I do like how brawling is more prevalent now in 8v8 but that really showcases the difference in skill level for tier one players.

If pgi wants it to stay this way then they will just have to let it be known and be honest with the reasons why. Then a bunch of work on their side to rebalance everything while everyone figures out how build mechs for this mode.

You do have a lot more agency in 8v8 so that's kind of cool. That knife cuts both ways though, if you have 2 people that are terribad on your team and the other team doesn't you are getting stomped. Speaking of, the stomps are pretty pervasive right now but that would probably change as we adapt.

This game has a ton of issues but honestly most of those issues involve the component that sits behind the keyboard. That being said pgi, mechs bend their knees and shouldn't be getting hung up on everything taller than their ankle.

I'm going to keep playing even if I don't super love 8v8.


Would you think that if faction were changed to quick play and units/groups began to rebuild a bit that you would be wanting to join one and learn how to get better? <--- we can all get better just sayin' FYI i've played with/against you I think you're pretty good so give yourself credit... The post I made above I believe could introduce some good changes if PGI would be willing to do it. We have an imbalance as you say, but Faction play in it's current state is totally dead. The game just doesn't emphasize teamwork like it used to. Back in the day faction was just insane, but it never materialized to what it should have been so why not at least make it into something viable now, just my opinion that it may help alot of players out over time and bring players back into the game also.

Edited by CwStrife, Yesterday, 11:09 AM.


#215 Jim Kodiak

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Posted Yesterday, 11:20 AM

View PostCwStrife, on 13 August 2025 - 11:08 AM, said:


Would you think that if faction were changed to quick play and units/groups began to rebuild a bit that you would be wanting to join one and learn how to get better? <--- we can all get better just sayin' FYI i've played with/against you I think you're pretty good so give yourself credit... The post I made above I believe could introduce some good changes if PGI would be willing to do it. We have an imbalance as you say, but Faction play in it's current state is totally dead. The game just doesn't emphasize teamwork like it used to. Back in the day faction was just insane, but it never materialized to what it should have been so why not at least make it into something viable now, just my opinion that it may help alot of players out over time and bring players back into the game also.



I wanted to like faction play so bad when it was introduced. Life got in the way and I wasn't able to play it for a year or so and by the time I got into it, I absolutely hated it. Everyone started in their ERLL pixel hunters and by the time the match started to get fun mechanically it was already decided. I do wish they could rework the idea because I love it in concept.

#216 Griffith Rex

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Posted Yesterday, 11:40 AM

View PostCwStrife, on 13 August 2025 - 09:58 AM, said:



This game is unique and has survived 12 years already, not many can say that. It's numbers are low, but there are ways to revive it... Instead of switching to 8v8 thats the conversation that really should be had. A good example is why can't faction play just be switched to quick play maps with a 4 mech drop deck?
The MWO store doesn't follow any real pricing scheme that makes sense. Over times things lose value like a used car, but the mech packs don't reflect that and it's why old stuff doesn't sell/can't sell. You cannot just pick a hero from the website store to purchase for a few bucks. All heros should be available for $3-4-5 dollars and people will buy this. It's all lost profit there and then they say this game/pay model doesn't work. If they ever decided to make an MWO2 which hopefully they would follow the MWO model but seems like they won't, this would be a good stop gap to keep MWO alive and the playerbase together so that when a new game follows over you have instant transfer of the playerbase.

They need to learn from those mistakes and they just haven't seemed to.




I don't really have much to add just because it's mostly all been said here. 8V8 really hurts right now and there's so many other ways to breathe new life into this game, and it wouldn't be hard at all to do. People want to play MWO, and they want to spend money on new mechs, play new modes, and have some fun in a brawl. I want the game to live, not just survive, and I know it can. It really just needs a big push.

Edited by Griffith Rex, Yesterday, 11:41 AM.


#217 CwStrife

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Posted Yesterday, 12:15 PM

View PostJim Kodiak, on 13 August 2025 - 11:20 AM, said:



I wanted to like faction play so bad when it was introduced. Life got in the way and I wasn't able to play it for a year or so and by the time I got into it, I absolutely hated it. Everyone started in their ERLL pixel hunters and by the time the match started to get fun mechanically it was already decided. I do wish they could rework the idea because I love it in concept.


Hence why I suggested using what already exists. We know the reward system with faction exists but was removed, the coding is more than likely still all there. Changing from those HORRIBLE faction maps to quick play maps with drops all of a sudden negates all that made it complete crap. It also introduces a great dynamic where u get to shoot, die, respawn, rinse and repeat like in alot of other games which adds to the "fun". And if you want to not play 4 mechs well just go back to regular quick play. But I do believe faction play simplified where you can have multiple drops on QP would be the ideal setting for groups and units to make a solid comeback and have some fun.

Edited by CwStrife, Yesterday, 12:25 PM.


#218 WIC - Want Ice Cream

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Posted Yesterday, 12:41 PM

After eleven years with this game, this is my first post, There is one thing I want to add to this unsatisfactory situation.

Damn, I really miss Charlie Lance!

Since the last failed 8-on-8 experiment (why don't you use that data?), I forgot how much more fun the game is when those guys are around.
I still play it because of my seven-year-old hardware, where Battlefield 6 won't even start. But right now, it's about as much fun as a holiday with my mother-in-law. To be precise on this comparison: she has been dead for six years already.

She's starting to smell slowly.

Edited by WIC - Want Ice Cream, Yesterday, 12:55 PM.


#219 GargoyleVine

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Posted Yesterday, 01:01 PM

View PostTivian, on 12 August 2025 - 08:51 PM, said:

Not a fan at all. This is a lame event. Please stop. If you want to kill your game just unplug it. You guys keep going backwards....NOT FORWARDS!!!


DUDE, this is how MWO was back in beta, I pissed and moaned a little when it went 12v12 but I got over it, adapt or die Mechwarrior

#220 GargoyleVine

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Posted Yesterday, 01:06 PM

View PostWIC - Want Ice Cream, on 13 August 2025 - 12:41 PM, said:

After eleven years with this game, this is my first post, There is one thing I want to add to this unsatisfactory situation.

Damn, I really miss Charlie Lance!

Since the last failed 8-on-8 experiment (why don't you use that data?), I forgot how much more fun the game is when those guys are around.
I still play it because of my seven-year-old hardware, where Battlefield 6 won't even start. But right now, it's about as much fun as a holiday with my mother-in-law. To be precise on this comparison: she has been dead for six years already.

She's starting to smell slowly.


it will be ok brother, just consider it a beta test, I think it is a refreshing change and a lot of fun, most matches have been with pilots I have played with for years and ain't nobody bitchen we just killing Mechs win or lose





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