Jump to content

8 Vs 8 Quickplay Queue Adjustment


223 replies to this topic

#221 Zerglinator

    Rookie

  • Big Brother
  • Big Brother
  • 2 posts

Posted Yesterday, 02:23 PM

YARRRRRRGGGGGGGG
Barnak
Hello everyone
Remember to shoot the legzzzzzzzzzzz
OVERRIDE ENGAGE TABARNAK

#222 EthanisAwsome

    Member

  • Pip
  • The God
  • The God
  • 16 posts

Posted Yesterday, 04:35 PM

Honestly not the biggest fan on the 8V8 the maps generally are to large and brawling is still not much of an option but that is due to the way the game has been metaed for high pin point damage. 8v8 is a neutral turn around for brawling while yes overall there are less mechs to shoot you there are also less enemy mechs blocking team mates trying to shoot you. I haven't seen any benifit to the 8V8 in respec to getting a game or load time the only thing I have noticed play time is shorter per match and balling up is the preferred tactic so match time from my experience is down.

I personaly will be waiting for this 8V8 experiment to be over before I play again, if you don't like something a company is doing 2 options either stop using it or stop paying for it and maybe the company will listen.

#223 CFC Conky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,002 posts
  • LocationThe PSR basement.

Posted Yesterday, 06:16 PM

In the time I've been playing MWO, there have been changes made that many players said would kill the game. When they de-synced the engines there was a hue and cry. When they nurfed the Clan SPL's, it was supposed to be the end of the game. When Clan double heat sinks were nerfed it was 'game over man, game over!'.

None of this happened. In time, some adjustments were made and everyone adapted. I haven't played 8v8 yet, and while I have no reason not to believe it sucks, I also don't think it will kill the game, PGI will adjust the game, the meta will shift (again), and in the end everyone will roll the changes.

The game might also just revert back to 12v12, which is fine too.

Good hunting,
CFC Conky

Edited by CFC Conky, Yesterday, 06:18 PM.


#224 Ballistic Panicmode

    Member

  • PipPipPip
  • The Scattershot
  • 60 posts
  • LocationMaryland, USA

Posted Today, 03:25 AM

View PostTiy0s, on 12 August 2025 - 08:49 AM, said:

I've been seeing a lot of feedback on 8v8 in both discord and the forums, I'm keeping track of it all.

During the course of this event, I've been making subtle changes to the matchmaker and keeping an eye on match speeds, search times, match quality, etc. When this 8v8 is over, I'll be making a more proper post with all of my findings, thoughts, and what I think the future steps will be. This is not just a test of search times, this is me testing every aspect of the matchmaker I can(I'm not an engineer, I can only change the dials that people before me have made) to see what the most optimal setup is during the parts of the year where we see lower player activity.

The only thing that's really set in stone to stay is group and solo queues staying merged in "soup" queue. However, even the size of groups can be changed if that's what is needed.

Keep the feedback coming, I'm reading it all. Perhaps this test is was a little longer than it should have been and future tests will be much shorter in time frame. But I'm trying to learn everything I can for future implementations of whatever I need to do to keep MWO running as well as it can.


I can't imagine it's easy to make those choices. It seems to me the best way forward is to drop the tier system, track players' average match score on a per-chassis basis and use that number to balance the teams. That's assuming 1) that it could be done within PGI's manpower budget and 2) that average match score is a good measure of player performance.

Be careful with making 8v8 permanent though. the sudden spike in players leaving over it may hasten the decline of population, compared to the slow trickle over Queue times.





5 user(s) are reading this topic

2 members, 3 guests, 0 anonymous users