Teckly, on 22 August 2025 - 12:08 PM, said:
they both deal 10 not 15 so right of the bat you're wrong.
Presuming you mean the Snub and ERPPC, no they don't. The Clan ER PPC deals 10 pinpoint damage, and then 2.5 in splash to either adjacent component. It was the first weapon with splash, because the tabletop canon cERPPC at 15 damage was too broken to be allowed to continue to exist. This was PGI's solution to allowing it to be a "15 damage" weapon, back when they had engineering capacity.
The Snub-Nose PPC has the same damage profile. The plasma cannon also splashes; I believe it's 5.5+1+1, but I could be wrong. I will admit to forgetting if the LPPC splashes or if it gets concentrated damage, and I don't know if I ever knew that HAGs splashed.
Nevertheless. All of these weapons (save the LPPC, maybe) splash, and most of them have done so since their introduction.
Teckly, on 22 August 2025 - 12:08 PM, said:
They do. A borderline unusable amount of heat. 13.5 heat per blast. If paired, which the weapon usually is, that's 27 heat when most 'Mechs average 60 or so heat capacity. Nearly half of your total heat cap in a single shot, if admittedly before quirks. cERPPC 'Mechs are extremely specialized snipers that are effectively completely helpless in a brawl because their damage-to-heat ratios are so horrible they may as well not bother in any sort of even vaguely even fight.
Teckly, on 22 August 2025 - 12:08 PM, said:
Not as short as all that. You can get semi-decent pokes with it out to 'bout 400 or so. But it is indeed a brawling weapon.
Teckly, on 22 August 2025 - 12:08 PM, said:
"Slightly?" A 7.5s reload time is soul-crushing in a close-range fight. Miss a shot one single time and you more-or-less lose, because such an enormous chunk of your damage is now denied to you. This is not a "minor" weakness. To say nothing of the weapon weighing thirty tons and occupying twelve critical slots.
Teckly, on 22 August 2025 - 12:08 PM, said:
I get that you're salty and pissed off. But 20 base heat is NOT "barely any heat". That's a third of the 'Mech's heat capacity in a single shot. Actively fibbing doesn't help things.
Teckly, on 22 August 2025 - 12:08 PM, said:
War Ghoul with two Heavy PPCs hits for 70 pinpoint damage and 12 splash to CT and arm. It's slow, XL-checkable, pretty severely undercooled, and 100% helpless in most close-range battles. That 70 pinpoint is quite scary indeed...as it should be, considering it requires fifty tons to carry onto the battlefield, before ammo. War Ghoul w/2xHPPC alongside the railcannon is bringing more weapons and ammunition to the battlefield than a Dire Wolf. It had better be sphincter-puckering to take a shot from over fifty tons of weapons and ammo all at once, or the game has gone wacky.
Even still. A Battlemaster with default MechDB armor allocation has 115 points of ST durability, prior to skills.
Nah. War Ghoul is not taking off a Battlemaster shoulder in "one hit". it might finish a Battlemaster shoulder that has taken damage, but an undamaged Battlemaster is keeping its shoulder even in the face of over fifty tons of weapons and ammunition.
Try again.