Moadebe, on 22 August 2025 - 11:37 AM, said:
I wasnt arguing over pinpoint. My whole issue is splash. And I didnt forget about HAGS....Ive been bitching about splash with those since inception as well. Splash to me is a skill less damage type that can blow off a component that you dont hit directly. Yes I have issues with it in all forms....
So. To clarify.
You would be perfectly A-OK with the cERPPC doing 15 pinpoint all-at-once damage, the Snub-Nosed PPC
also doing 15 pinpoint all-at-once damage, the Light PPC and Plasma Cannon both dealing pinpoint all-at-once damage...and of course the Railgun dealing 64 pinpoint, all-at-once damage?
You...don't realize how ridiculous it sounds to claim that damage which does not hit the component you aimed at is "cheap, skill-less, unfair damage"?
Your case is "Someone has a cherry-red ST, shields with their arm, takes splash damage, loses the ST behind the arm even though they Played Correctly" Okay. Except they
didn't play correctly - they took a massive hit that left their shoulder wide open with a more-or-less intact arm hanging off of it. They can
try and cover that, but they shouldn't be guaranteed that misplay - and in this theoretical, all these instant pinpoint damage sources you want would've simply taken the shoulder clean off in the first hit instead, rather than leaving it hanging by a thread.
The entire argument is simply absurd. And no, chopping off all splash damage altogether and leaving all the weapons that currently rely on it weak, overly hot, and badly undertuned isn't an option either.