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Thoughts On Legend Bull Shark


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#61 LordNothing

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Posted 22 August 2025 - 06:44 AM

View PostMoadebe, on 22 August 2025 - 06:08 AM, said:

No. I'm not quoting sun tsu. Just stating things as seen and truth.


not you specifically but i keep seeing it in threads. truth is without players you dont have a game. you will find more people who just want to turn their brain off and nascar around guns blazing, than you will people reading military doctrine between comp drops.

Edited by LordNothing, 22 August 2025 - 06:58 AM.


#62 Moadebe

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Posted 22 August 2025 - 07:26 AM

View PostLordNothing, on 22 August 2025 - 06:44 AM, said:


not you specifically but i keep seeing it in threads. truth is without players you dont have a game. you will find more people who just want to turn their brain off and nascar around guns blazing, than you will people reading military doctrine between comp drops.


Fair. I think there is a major disconnect between those two groups too. One side feels the other side is stomping all over their game cause the other side isnt playing how one side wants.

A comp minded individual who feels the need to nuance everything down to the minutiae to eek out every inch of worth from a build, and then a person who just wants to play a game of shooty mechs and enjoy some mech action.

The former feels that the casual is ruining their experience by bringing in mechs unoptimized or playing wrong to their liking. Which the casual gets frustrated at just wanting to play a game and relax, but cant cause the comp minded individual gets upset and makes it known.

Two sides. Each ARE right. Both ways of playing are having fun to that persons standards. One side takes things too seriously, the other doesnt take it seriously at all. (this is the very root and heart of the problem with todays gaming overall...its not an issue unique to MWO.

#63 epikt

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Posted 22 August 2025 - 07:33 AM

View PostLordNothing, on 22 August 2025 - 06:44 AM, said:

you will find more people who just want to turn their brain off and nascar around guns blazing, than you will people reading military doctrine between comp drops.

They are actually the same kind of pepegas.
This game is full of veterans apparently versed in military tactics, but it does not translate in MWO, and they usually stagnate in tier 4 because they're too stubborn to learn how to play the game.

#64 Teckly

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Posted 22 August 2025 - 08:16 AM

The railguns are just pure ******** and p2w. It's absolutely clear where they went with that.
Especially since it's exclusive. By all means the marauder 2 should be the one to get it.

Anyway, I'm just doing the events and leave now cause the more they introduce the less fun it is.

#65 Moadebe

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Posted 22 August 2025 - 08:42 AM

View PostTeckly, on 22 August 2025 - 08:16 AM, said:

The railguns are just pure ******** and p2w. It's absolutely clear where they went with that.
Especially since it's exclusive. By all means the marauder 2 should be the one to get it.

Anyway, I'm just doing the events and leave now cause the more they introduce the less fun it is.


Might I ask what exactly is driving you away? Is it just the feeling that a weapon such as this is behind a paywall? Is it the sheer power of it? Is it a combination of things? Just genuinely curious cause there are people who NEED to hear it...especially the loud ones in the back....

#66 LordNothing

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Posted 22 August 2025 - 08:55 AM

its like quake 3 all over again.

ive actually gotten hit by very few railguns, its kind of obvious when you do. but ive also gotten multiple instagib shots off in the thing to the point where i feel like the game is suddenly on easy mode. that 2 was a 3 (about 2/3 full) and i only played a few hours after i got the pack.

Edited by LordNothing, 22 August 2025 - 09:01 AM.


#67 w0qj

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Posted 22 August 2025 - 09:03 AM

Is the DWF-UV behind a paywall? Most folks would say "no" nowadays.
Some (like me) buy multiple DWF-UV for its unique ballistic arms, for gaming QoL.

Over time, everyone would have access to MC priced Hero version of War Ghoul and Void Killer.

May I ask, so why do folks sound upset?

#68 Quicksilver Aberration

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Posted 22 August 2025 - 09:56 AM

View PostLollerisms, on 21 August 2025 - 10:47 PM, said:

On War is better as a theoretical work because On War is a theoretical work while Art of War is much more of a "hey random courtier, here's how you pilot the army you've been assigned to without starving the troops, yourself, or the countryside you're moving through." Very different books targeting very different audiences.

The way it was described to me seems apt here then. Art of War is like a recipe to winning a war, On War is more about teaching you how to cook which is likely why Art of War is more approachable. Again though, I haven't sat down to read either (one day I'd like to at least read On War for s&g) so I could just be getting bad info.

Edited by Quicksilver Aberration, 22 August 2025 - 09:59 AM.


#69 KursedVixen

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Posted 22 August 2025 - 09:59 AM

View PostMoadebe, on 20 August 2025 - 09:53 AM, said:

I did read it....and AGAIN....where are you getting the 30+7+7....cause gauss does not splash....Since we had to come in with the "well if you would read..." You read. Thats all Im asking is where is that 30+7+7 statement coming from? Cause again...(since we are not reading apparently) I see no splash in gauss and ermeds...
Guass doesn't splash??? what about hyper gauss?

#70 Void Angel

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Posted 22 August 2025 - 10:34 AM

View PostQuicksilver Aberration, on 21 August 2025 - 09:30 PM, said:

Maybe, I do think there are better works though to be fair I haven't read any of them just going off second hand opinions from a variety of folks. From what I've heard On War is better but much harder to digest read.


On War is one of the classics - in that it's a book everyone talks about and no one reads. However, its principles form the groundwork for a lot of modern war doctrine, which kind of lets you be familiar with it without reading it, since the Cliff Notes are embedded in modern tactics and strategy.

#71 Void Angel

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Posted 22 August 2025 - 10:40 AM

View PostKursedVixen, on 22 August 2025 - 09:59 AM, said:

Guass doesn't splash??? what about hyper gauss?


People forget about that (I did, actually,) because the HAGs also spread their damage around via burst-fire. Laser and Moadebe were arguing over pinpoint damage, and so were only talking about standard Gauss Rifles.

Edited by Void Angel, 22 August 2025 - 11:28 AM.


#72 LordNothing

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Posted 22 August 2025 - 11:35 AM

definitely in danger of reaching t1.

#73 Moadebe

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Posted 22 August 2025 - 11:37 AM

View PostVoid Angel, on 22 August 2025 - 10:40 AM, said:


People forget about that (I did, actually,) because the HAGs also spread their damage around via burst-fire. Laser and Moadebe were arguing over pinpoint damage, and so were only talking about standard Gauss Rifles.


I wasnt arguing over pinpoint. My whole issue is splash. And I didnt forget about HAGS....Ive been bitching about splash with those since inception as well. Splash to me is a skill less damage type that can blow off a component that you dont hit directly. Yes I have issues with it in all forms....

#74 Diesel Duck

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Posted 22 August 2025 - 11:45 AM

View PostVoid Angel, on 21 August 2025 - 09:08 AM, said:


So now we get to the empirically incorrect parts of your post. The railgun doesn't do anywhere near what you claim it does. It will not kill "anything under 30t," it will not "3-shot an Atlas' side torso" - in fact it's not going to do anything of the sort. An Atlas is going to have somewhere in the neighborhood of 186 armor in its side torsos. Not total durability. Armor. That will take the Railgun, with perfect accuracy, almost forty seconds to chew through (37.5 to be precise.) And that's just to start touching the 56 structure. Overall time to a side torso kill (still assuming supernatural accuracy,) is 52.5 seconds - but with my Railgun builds' AtO of 3.2 and 2.3, you're going to melt down long before you get even halfway to armor strikethrough.

Where are you buying your Atlases from? An Atlas with max armour skills and its frontal armour maxed out (ie ZERO rear torso armor) only has 134 units of armour on each side torso. More realistically you will take around 110 so you actually have some protection against lights coming behind you.

#75 1453 R

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Posted 22 August 2025 - 11:54 AM

View PostMoadebe, on 22 August 2025 - 11:37 AM, said:

I wasnt arguing over pinpoint. My whole issue is splash. And I didnt forget about HAGS....Ive been bitching about splash with those since inception as well. Splash to me is a skill less damage type that can blow off a component that you dont hit directly. Yes I have issues with it in all forms....


So. To clarify.

You would be perfectly A-OK with the cERPPC doing 15 pinpoint all-at-once damage, the Snub-Nosed PPC also doing 15 pinpoint all-at-once damage, the Light PPC and Plasma Cannon both dealing pinpoint all-at-once damage...and of course the Railgun dealing 64 pinpoint, all-at-once damage?

You...don't realize how ridiculous it sounds to claim that damage which does not hit the component you aimed at is "cheap, skill-less, unfair damage"?

Your case is "Someone has a cherry-red ST, shields with their arm, takes splash damage, loses the ST behind the arm even though they Played Correctly" Okay. Except they didn't play correctly - they took a massive hit that left their shoulder wide open with a more-or-less intact arm hanging off of it. They can try and cover that, but they shouldn't be guaranteed that misplay - and in this theoretical, all these instant pinpoint damage sources you want would've simply taken the shoulder clean off in the first hit instead, rather than leaving it hanging by a thread.

The entire argument is simply absurd. And no, chopping off all splash damage altogether and leaving all the weapons that currently rely on it weak, overly hot, and badly undertuned isn't an option either.

#76 Teckly

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Posted 22 August 2025 - 12:01 PM

View PostMoadebe, on 22 August 2025 - 08:42 AM, said:

Might I ask what exactly is driving you away? Is it just the feeling that a weapon such as this is behind a paywall? Is it the sheer power of it? Is it a combination of things? Just genuinely curious cause there are people who NEED to hear it...especially the loud ones in the back....


lack of maps (and 3 are uselessly huge and one being extra bad). 80% of mechs being useless, the ******** ghost heat that doesn't make any sense and limiting builds. They make is so to not have overpowered builds but get a unique weapon for two mechs that deals a shitload of pin point damage and splash (with barely any heat)? If anything the marauder 2 should have access to it. Not like the mech has a giant canon on the head right? It's clealy just to sell it.

View Postw0qj, on 22 August 2025 - 09:03 AM, said:

Is the DWF-UV behind a paywall? Most folks would say "no" nowadays.
Some (like me) buy multiple DWF-UV for its unique ballistic arms, for gaming QoL.

Over time, everyone would have access to MC priced Hero version of War Ghoul and Void Killer.

May I ask, so why do folks sound upset?


"get this mech for the brand new overpowered weapon or **** off"
if you're uncapable of seeing the difference between this and omnimech parts I won't waste my time with you.

Edited by Teckly, 22 August 2025 - 12:19 PM.


#77 a 5 year old with an Uzi

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Posted 22 August 2025 - 12:05 PM

View Postw0qj, on 22 August 2025 - 09:03 AM, said:

Is the DWF-UV behind a paywall? Most folks would say "no" nowadays.
Some (like me) buy multiple DWF-UV for its unique ballistic arms, for gaming QoL.

Over time, everyone would have access to MC priced Hero version of War Ghoul and Void Killer.

May I ask, so why do folks sound upset?


It will remain cash only for a while but the weapon system itself is a sore spot.

Much ado is made of the weapon system's limitations and this glosses over the point of "nobody piloting lower weight classes wants to be the unlucky mook this guy sees first because it will hurt real bad and if it doesn't send you back to Mechlab right away it might force you to be extremely shy due to a weakened XL ST, a stripped important component etc". It will be released for MC EVENTUALLY. This CAN be dealt with but it's introducing yet more hassle and it's pretty potent in even remotely competent hands.

#78 Teckly

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Posted 22 August 2025 - 12:08 PM

View Post1453 R, on 22 August 2025 - 11:54 AM, said:

So. To clarify.

You would be perfectly A-OK with the cERPPC doing 15 pinpoint all-at-once damage, the Snub-Nosed PPC also doing 15 pinpoint all-at-once damage, the Light PPC and Plasma Cannon both dealing pinpoint all-at-once damage...and of course the Railgun dealing 64 pinpoint, all-at-once damage?

You...don't realize how ridiculous it sounds to claim that damage which does not hit the component you aimed at is "cheap, skill-less, unfair damage"?

Your case is "Someone has a cherry-red ST, shields with their arm, takes splash damage, loses the ST behind the arm even though they Played Correctly" Okay. Except they didn't play correctly - they took a massive hit that left their shoulder wide open with a more-or-less intact arm hanging off of it. They can try and cover that, but they shouldn't be guaranteed that misplay - and in this theoretical, all these instant pinpoint damage sources you want would've simply taken the shoulder clean off in the first hit instead, rather than leaving it hanging by a thread.

The entire argument is simply absurd. And no, chopping off all splash damage altogether and leaving all the weapons that currently rely on it weak, overly hot, and badly undertuned isn't an option either.


they both deal 10 not 15 so right of the bat you're wrong.
erpcc generate a lot of heat and subnose has a very short range.
There's no weakness with the railgun except a slightly longer reload time.
Enormous pin point damages, big splash damages, extra long range, barely any heat.
I've seen a guy running this with two heavy ppc. he just blew off a battle master st in one hit.

#79 a 5 year old with an Uzi

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Posted 22 August 2025 - 12:37 PM

View Post1453 R, on 22 August 2025 - 11:54 AM, said:


So. To clarify.

You would be perfectly A-OK with the cERPPC doing 15 pinpoint all-at-once damage, the Snub-Nosed PPC also doing 15 pinpoint all-at-once damage, the Light PPC and Plasma Cannon both dealing pinpoint all-at-once damage...and of course the Railgun dealing 64 pinpoint, all-at-once damage?

You...don't realize how ridiculous it sounds to claim that damage which does not hit the component you aimed at is "cheap, skill-less, unfair damage"?

Your case is "Someone has a cherry-red ST, shields with their arm, takes splash damage, loses the ST behind the arm even though they Played Correctly" Okay. Except they didn't play correctly - they took a massive hit that left their shoulder wide open with a more-or-less intact arm hanging off of it. They can try and cover that, but they shouldn't be guaranteed that misplay - and in this theoretical, all these instant pinpoint damage sources you want would've simply taken the shoulder clean off in the first hit instead, rather than leaving it hanging by a thread.

The entire argument is simply absurd. And no, chopping off all splash damage altogether and leaving all the weapons that currently rely on it weak, overly hot, and badly undertuned isn't an option either.


The Light PPC does all-at-once pinpoint damage, as does the Plasma Cannon...



#80 Quicksilver Aberration

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Posted 22 August 2025 - 12:42 PM

View PostMoadebe, on 22 August 2025 - 11:37 AM, said:

Splash to me is a skill less damage type that can blow off a component that you dont hit directly.

I mean, is it less skill than having actual spread? Cuz that's what we had before and that was less skill involved. With splash you still have to hit an adjacent component to do that splash damage (and from the correct angle since for torsos splash respect rear shots). The true unfortunate part is that TT included numbers in the weapon names rather something more generic which is why the only ballistic weapons that deviate from the number = damage per salvo is RACs and that's a pretty obvious reason why.

I don't like splash necessarily (at least how it's implemented, as isn't splash damage in how most games implement it) but it is a way to keep damage output high without making a weapon full pinpoint and still a far superior option to spread which artificially reduces a weapon's effective range in a way worse than velocity.

Edited by Quicksilver Aberration, 22 August 2025 - 12:43 PM.






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