...
The Railgun does outclass a single HAG/40 - as it freaking should, since it costs
thirty fracking tons compared to the HAG/40's 16-ton cost.
If you actually use the valid comparison of
two HAG/40s - which exists, right now, for Cbills, with no heat scale penalties - the HAGs compare very favorably in all metrics, aside from direct punch damage, and damage per heat. The HAGs have a theoretical refire time of 7.77 seconds, compared to the Railgun's 8.0. MechDB doesn't count the charge-up in its calculations, but that maths out to 5.15DPS. Each. The Railgun's total dPS is a flat 8.0; impressive, but it's literally 77.7% of the HAG's combined dps output.
The Railgun does more up-front punch, it's true - it's a different weapon, by design. But if you compare the Railgun mathematically to its close substitutes, you find that the only real objection people have is their own perceived danger from that 40-point initial punch. But the punch isn't
that scary - the claim that it will "kill most Lights," or "open almost any Medium," is an outright lie, mathematically proven. Which is really the crux of the problem here: if the reasons given for an argument are demonstrably untrue, why is the argument being made?
Feels. That's all it is. People see the 40 points of pinpoint, and get sticker shock - then spend small amounts of their time rapping out nonsense claims to rationalize their feelings into "facts" they can use to demand the weapon be nerfed (and larger amounts of my time debunking their facts-agnostic nonsense.)
Don't be one of those people.
You can see the selective gameplay literacy of these arguments by how invariably selective they are. You can't - on any weapon - simply compare one gun to another, or even similar tonnages. That kind of comparison is instructive, but ultimately balance is about competing loadouts, not competing guns. And when you compare alternate loadouts, the Railgun is not the "clearly overpowered, pay to win" monstrosity that some would have you believe.
For example: the only support weapons available to the Railgun 'mechs are energy weapons; meaning either staggered pinpoint damage - or burn-time lasers. Which is why the reticle shake for the Railshark matters. The railgun by itself isn't that fearsome of a weapon. It's not
bad, but it's not an IWIN Button. The Railgun needs other weapons to do well, and reticle shake means that its supporting lasers have to finish their burn before the Railgun cuts loose. This makes a big difference in the Railshark pilot's ability to put all of his damage on the target component (trust me, I know.) That's not the case for Gauss- and HAG-Vomit. And this is just one consideration.
The Railgun might need a nerf, or it might not, but if the HAG/40 doesn't suffer much in a reasonable-tonnage comparison,
and meshes with supporting lasers better than the most-freaked-out-about weapon in the game today... that's probably why it got the nerf, right?
Edited by Void Angel, 28 September 2025 - 09:58 PM.