Edited by ARMHOLD MUSCLEHOGGER, 02 September 2025 - 02:49 PM.


Mad 6Sp Junk Avoid
#1
Posted 21 August 2025 - 05:12 PM
#3
Posted 22 August 2025 - 06:27 AM
I got my two Ace of Spades with this mech. Twice. So please avoid this mech.
https://mwomercs.com...ds/page__st__40
Once, I've JJ vertically to shoot over a ridge on Tourmaline Desert to kill a weakened foe. Just before two other players could close in to kill the foe. From the MCII-B mech's gawking at me, he probably felt that I did a kill steal.
(I don't kill steal).
So please avoid this mech.
My MAD-6S(P) is hurty and fun with AC20 + 2xSNPPC for speed.
My MAD-6S(P) is downright mean with AC20 + 2xSNPPC + LightPPC for power. (+HSL PPC family)
Sometimes with JJ, sometimes with 2xAMS as needed. Yes, that's two AMS

So please avoid this mech.
Need I say more?

Edited by w0qj, 22 August 2025 - 06:30 AM.
#4
Posted 22 August 2025 - 07:44 AM
w0qj, on 22 August 2025 - 06:27 AM, said:

Respectfully, you should have said less

The 2 builds you propose are just bad, only 2 snubs makes it a 75 tons Marauder on a 100 tons one, when you have the quirks to mount 3, and I won't talk about the light PPC thing because it hurt my brain just thinking about it.
#5
Posted 02 September 2025 - 02:54 PM
epikt, on 21 August 2025 - 05:47 PM, said:
I built it about every imaginable way before I gave up on it. Built it slow and fast, sniper and brawler and attempted high dps and many other trys. Its big problem is its simply outclassed by way to many mechs of similar weight. The only safe play is hide and poke and run and poke and let your team suffer while you look for targets they have set up for kills. This just isnt my playstyle at all. It just isnt good at anything.
#6
Posted 02 September 2025 - 02:58 PM
#7
Posted 02 September 2025 - 03:07 PM
Always look close before buying a Mech. Stuff that seems good at a glance can end up pretty bad in practice, whether it's due to geometry, weapon locations/allotment, lack of armor and so on.
#8
Posted 02 September 2025 - 03:07 PM
Edited by Lollerisms, 02 September 2025 - 03:07 PM.
#9
Posted 02 September 2025 - 05:26 PM
#10
Posted 03 September 2025 - 12:59 PM
Edit: eh, nm. I guess with the perks and what not, the IS + perk bonus and the armor + perk bonus (assuming you have them) do well enough, adding like 10-15 to the back or so would absorb another shot or two but not much else. Most of the time you would want the extra 10-15ish in the front, so yeah, I guess that makes sense.
Edited by Shibas, 03 September 2025 - 01:17 PM.
#11
Posted 03 September 2025 - 01:31 PM
#12
Posted 03 September 2025 - 03:43 PM
Shibas, on 03 September 2025 - 12:59 PM, said:
Edit: eh, nm. I guess with the perks and what not, the IS + perk bonus and the armor + perk bonus (assuming you have them) do well enough, adding like 10-15 to the back or so would absorb another shot or two but not much else. Most of the time you would want the extra 10-15ish in the front, so yeah, I guess that makes sense.
Almost no quirks add rear torso armor (only the rare "full body" quirks for structure or armor do that.) Rather, this is an expression of economics - specifically opportunity costs. Opportunity cost (because not everyone reading this will know) is the value of the next best thing you could have done with a resource, like armor points. And since you have to face people to shoot at them, but can use positioning and situational awareness to shield your rear arcs, the opportunity cost of putting more than token armor on your rear torsos is greater than the cost of shifting that armor to the front. Thus, people will put from 1 to a maximum of 5 armor points on their rear torsos, depending on weight class. The only purpose of rear armor is to prevent structure damage due to grazing fire, particularly from lasers, MGs, and small-caliber autocannons.
This has actually always been the practice of the top-performing players - the meta is just finally trickling down to the rest of us.
Edited by Void Angel, 03 September 2025 - 03:46 PM.
#13
Posted 03 September 2025 - 04:33 PM
I guess the vernacular I used was poor, I was trying to refer to the skills you can get with using the mech that increase armor/IS. But sure, apparently why it's a bit easier to core people through the back now then last remembered. In the case of shifting/twisting it would just turn to use the back to absorb the same damage anyway.
Void Angel, on 03 September 2025 - 03:43 PM, said:
and no, it wasn't always like that. It did however, gradually become that.
Edited by Shibas, 03 September 2025 - 04:33 PM.
#14
Posted 03 September 2025 - 04:35 PM
#15
Posted 03 September 2025 - 07:44 PM
Shibas, on 03 September 2025 - 04:33 PM, said:
Running minimal back armour has always been the practice of higher skilled players. Good positioning, reactive movement, and situational awareness will greatly reduce the risk of back shots and thus reducing front armour just means you will die faster.
#16
Posted 03 September 2025 - 07:51 PM
ARMHOLD MUSCLEHOGGER, on 02 September 2025 - 02:58 PM, said:
All the mechs in the TSP are quite solid and frequently do well in higher tier QP & FW matches when used correctly. There is a large difference between a mech being a bad and a mech being built/used badly. Too often people fail to realise when the later situation occurs.
#18
Posted 03 September 2025 - 11:00 PM
Void Angel, on 02 September 2025 - 05:26 PM, said:
Bah, I clicked on someone's 75-ton Marauder link and got confused here. But still - the MAD-6S can Do That Build, Too. The problem here isn't the 'mech.
#19
Posted 04 September 2025 - 01:14 AM
w0qj, on 22 August 2025 - 06:27 AM, said:
I got my two Ace of Spades with this mech. Twice. So please avoid this mech.
https://mwomercs.com...ds/page__st__40
Once, I've JJ vertically to shoot over a ridge on Tourmaline Desert to kill a weakened foe. Just before two other players could close in to kill the foe. From the MCII-B mech's gawking at me, he probably felt that I did a kill steal.
(I don't kill steal).
So please avoid this mech.
My MAD-6S(P) is hurty and fun with AC20 + 2xSNPPC for speed.
My MAD-6S(P) is downright mean with AC20 + 2xSNPPC + LightPPC for power. (+HSL PPC family)
Sometimes with JJ, sometimes with 2xAMS as needed. Yes, that's two AMS

So please avoid this mech.
Need I say more?

Shibas, on 03 September 2025 - 04:33 PM, said:
I guess the vernacular I used was poor, I was trying to refer to the skills you can get with using the mech that increase armor/IS. But sure, apparently why it's a bit easier to core people through the back now then last remembered. In the case of shifting/twisting it would just turn to use the back to absorb the same damage anyway.
and no, it wasn't always like that. It did however, gradually become that.
#20
Posted 04 September 2025 - 02:28 PM
Void Angel, on 03 September 2025 - 04:35 PM, said:
Dogmeat1, on 03 September 2025 - 07:44 PM, said:
Running minimal back armour has always been the practice of higher skilled players. Good positioning, reactive movement, and situational awareness will greatly reduce the risk of back shots and thus reducing front armour just means you will die faster.
Sure, low back armor has always been a staple of the game. You keep saying it's only a "skilled player" like that means something. Everyone did it regardless of skill. You can even take a look at old mechlab setups (if they even still exist) people never put just 1 armor in the back. We had debates of that on the forums about how dumb it was dumping 'high' (like over 16ish) armor in the back. But, I think you are confusing low armor with 1 armor. Typically people put like 8-18 (I'm just guessing a range, low but more than the 1-5 you stated), depending on size and what not. nothing much but just enough to take a shot or two before armor was gone. I'm referring specifically evolving into it being set to 1 and that being the staple. It's just funny to see how some of these meta designs have evolved.
Dogmeat1, on 03 September 2025 - 07:44 PM, said:
Running minimal back armour has always been the practice of higher skilled players. Good positioning, reactive movement, and situational awareness will greatly reduce the risk of back shots and thus reducing front armour just means you will die faster.
I mean, that's kinda why I made that comment, that if you are able to move/react and reduce damage to the shot of the back, you can move/react and take damage in the back to reduce front damage. Ultimately it's a matter of can you use what armor you have effectively to minimize the damage done to you.
Edit: To be clear, I'm not saying it's dumb, bad, or terrible, I'm just trying to get insight on how and possibly why some aspects of the game have evolved since I played and curious as to why the evolution took place. Many things are similar, others have changed. Though, that so far, seems to be the 1 thing that sticks out the most for mech design change. So much so that even some of the hero mechs come with only 5ish back armor.
Edited by Shibas, 04 September 2025 - 02:48 PM.
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