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#1 Mkv122

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Posted Yesterday, 10:34 AM

I’ve always found the rating system after its rework very strange — it’s much harder to gain points than to lose them for reasons beyond your control.

But now something absolutely ridiculous has happened. And it turns out this is actually how the system works.
I was playing in an SDR-5V, which is specifically designed for base capture, and I was capturing the Base — got it up to about 80–85% before I was destroyed (and 1 kmdd). In the end, we won precisely by capturing the base.
And they DECREASE my rating. Are you guys out of your minds? I drew two enemies’ attention and secured the win (the score was 11–10).

It’s just unfair, and I’m really disappointed. You have two game modes where the objective is to capture points. You even have quirks that boost point capture.

Posted Image

Edited by Mkv122, Yesterday, 01:28 PM.


#2 pbiggz

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Posted Yesterday, 10:40 AM

i will say this again

your PSR rating, is NOT a reward. It is simply a matchmaking metric. It exists solely to make your matches better quality for you. It takes a number of heuristics and compares you to everyone else in the match, then it ranks everyone relative to one another. If you're in the top 50% you rank up. If you're in the bottom 50% you rank down. If you are in the middle you stay the same. Thats all it does.

You did 136 damage. You got ok kill assists and a KMDD, but zero killing blows. Also base capping is not worth that much for your PSR, so it thinks other people in the match did better than you. Without seeing the rest of the match results we couldnt say for sure.

You are not being punished when it goes down. Whether it goes up or down is actually good for you, it means its trying to make sure your next match is the best quality the matchmaker can provide. Realistically, it shouldnt even show you your PSR change at all, because showing it causes exactly this kind of confusion. You havent actually done anything wrong. You just think you have because your PSR went down.

Edited by pbiggz, Yesterday, 10:40 AM.


#3 Moadebe

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Posted Yesterday, 10:55 AM

View PostMkv122, on 03 November 2025 - 10:34 AM, said:

I’ve always found the rating system after its rework very strange — it’s much harder to gain points than to lose them for reasons beyond your control.

But now something absolutely ridiculous has happened. And it turns out this is actually how the system works.
I was playing in an SDR-5V, which is specifically designed for base capture, and I was capturing the Base — got it up to about 80–85% before I was destroyed (and 1 kmdd). In the end, we won precisely by capturing the base.
And they DECREASE my rating. Are you guys out of your minds? I drew two enemies’ attention and secured the win (the score was 11–10).

It’s just unfair, and I’m really disappointed. You have two game modes where the objective is to capture points. You even have quirks that boost point capture.

Posted Image


I think what you are wanting is acknowledgement for your efforts. Which sadly this game only rewards damage properly. Which is why you see everyone pissing and moaning about objective play if someone attempts it. Its why people are passive and only want to farm damage.

Objectives would need an overhaul in how they operate to give effective feedback and pressure to the overall match. They only really start being an impact when the timers get lower and then the sense of urgency starts kicking in.

While you did a great job in what you did and got the win. In the current scheme of things and how its weighted you didnt do much other than clench the win via objective.

Damage has the most weight in match score which match score will determine if you go up or not. You can have alot of assists, spotting , capures, and because of your efforts you clench the win, but if you didnt do much damage the game will say your skill wasnt there. So you went down in skill rating (pilot tier)....which really is nothing honestly.

PSR at this point in time is only there to keep low T5 from High T1 players. Then again right now it can happen rarely depending on population at a given time. (Late night Sunday night comes to mind).

Dont look at that arrow as a reward or a punishment. Look at the amount of Cbills as reward and the experience you get on your mech. The arrow isnt a great indicator of skill either. It can just mean you farmed alot that match. Which anyone can do in a match. Either they were left alone most of the match, the sacrificed their own team to do it, or they just have a highly optimized mech that can dish out alot of damage in a short time.

#4 martian

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Posted Yesterday, 10:56 AM

View PostMkv122, on 03 November 2025 - 10:34 AM, said:

I’ve always found the rating system after its rework very strange — it’s much harder to gain points than to lose them for reasons beyond your control.
No, you are wrong.

You can do many things in the game that would help you to gain points: Killing enemy 'Mechs, dishing out damage, helping friendly 'Mechs, flanking, disabling enemy ECM, etc.

View PostMkv122, on 03 November 2025 - 10:34 AM, said:

Posted Image
Your own screenshot shows that you decided not to do such MS/PSR boosting actions, even though such actions were not beyond your control. That was your own choice.

You scratched four enemy 'Mechs and then stood in empty blinking square. Then you were destroyed.

Therefore, you ended the game with the low MS and negative PSR movement.

View PostMkv122, on 03 November 2025 - 10:34 AM, said:

But now something absolutely ridiculous has happened. And it turns out this is actually how the system works.
I was playing in an SDR-5V, which is specifically designed for base capture, and I was capturing the Base — got it up to about 80–85% before I was destroyed (and 1 kmdd). In the end, we won precisely by capturing the base.
And they DECREASE my rating. Are you guys out of your minds? I drew two enemies’ attention and secured the win (the score was 11–10).

It’s just unfair, and I’m really disappointed. You have two game modes where the objective is to capture points. You even have quirks that boost point capture.
I am going to tell you the big secret: Those objectives are just auxiliary devices that are in the game just to break stalemates, end the game quickly in case of some problem or just to force both teams to fight.

I guess that the majority of the MWO players is here to shoot other 'Mechs, not to stand in some blinking square.

But everything is not lost: Play the game as you like it and let the PSR do its job. Eventually, you will end up in the Tier that is the most appropriate for you, i.e. in the Tier filled with the players who think that standing still in some empty remote corner of the map is what MechWarrior game should be about.


Important note:

Could you post both the Mission Summary Team Stats Table and the Mission Summary Player Stats Table, please?

Without seeing both of those tables, it is impossible to judge your performance relative to the other players. Any serious discussion about your performance in that game is not possible without those tables.

Thank you.

#5 a 5 year old with an Uzi

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Posted Yesterday, 11:20 AM

Possibly helpful reframe:

75 percent of your focus should be keeping Red from completing their objective. The best way to do this is to shoot them.

#6 Mkv122

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Posted Yesterday, 11:31 AM

View Postmartian, on 03 November 2025 - 10:56 AM, said:

I guess that the majority of the MWO players is here to shoot other 'Mechs, not to stand in some blinking square.



Lol, and so what? Why should I care? The modes have objectives — and I’m completing them. Simple.
I won that match — yet the game tells me I played poorly. It’s absurd, and I don’t know a single other game that does this. So why do I sometimes see three people capturing the base if the game punishes you for winning in any way other than turning every mode into a skirmish?

No, I didn't have screen.

View PostMoadebe, on 03 November 2025 - 10:55 AM, said:

Damage has the most weight in match score which match score will determine if you go up or not.

I know, that’s clearly wrong in Conquest and Assault modes.
Especially the damage part — and as far as I understand, there’s not even a connection to the mech type (which is also ridiculous). You need around 400–450 damage in a loss and at least 300 in a win just to avoid losing or to gain rating.


The game basically tells you to spread out your damage and not complete the mission objectives smartly.
Absolutely absurd nonsense!

Edited by Mkv122, Yesterday, 11:36 AM.


#7 pbiggz

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Posted Yesterday, 11:33 AM

View PostMkv122, on 03 November 2025 - 11:31 AM, said:



Lol, and so what? Why should I care? The modes have objectives — and I’m completing them.
I won that match — yet the game tells me I played poorly. It’s absurd, and I don’t know a single other game that does this. So why do I sometimes see three people capturing the base if the game punishes you for winning in any way other than turning every mode into a skirmish?

No, I didn't screen.



I know, that’s clearly wrong in Conquest and Assault modes.
Especially the damage part — and as far as I understand, there’s not even a connection to the mech type (which is also ridiculous). You need around 400–450 damage in a loss and at least 300 in a win just to avoid losing or to gain rating.


The game basically tells you to spread out your damage and not complete the mission objectives smartly.


Absolutely absurd nonsense!




.



its not a value judgement man, we're just telling you how it is. this game cares about you shooting more than it cares about you base capping. If you can do both, thats all the better, but rushing an objective and ignoring the fight wont get you much rating.

#8 Mkv122

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Posted Yesterday, 11:37 AM

View Postpbiggz, on 03 November 2025 - 11:33 AM, said:



its not a value judgement man, we're just telling you how it is. this game cares about you shooting more than it cares about you base capping. If you can do both, thats all the better, but rushing an objective and ignoring the fight wont get you much rating.

Ok, but I tell about system that need changed.








In Conquest, you can lose even if you destroy all the enemies. And on some maps, the points are at the edges, so winning depends more on capturing them with fast mechs than on those fighting in the middle.

Edited by Mkv122, Yesterday, 12:01 PM.


#9 pbiggz

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Posted Yesterday, 12:02 PM

View PostMkv122, on 03 November 2025 - 11:37 AM, said:

Ok, but I tell about system that need changed.


Now that is a value judgement, and i can tell you what I think, which is that the game modes suck and have sucked since this game was brand new. Some are barely changed from closed beta, and all of them boil down to different flavours of skirmish. They do an absolute disservice to what is otherwise a pretty bangin' game, and it would take alot more than just tweaking PSR to favour base caps to fix those problems.

#10 Moadebe

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Posted Yesterday, 12:12 PM

View Postmartian, on 03 November 2025 - 10:56 AM, said:


I guess that the majority of the MWO players is here to shoot other 'Mechs, not to stand in some blinking square.



Always hated this take. Purely because not even the majority. More 50/50 really.

We are here to play a MechWarrior game in a quasi simulated lance and battle that should have objectives to the mission parameters. Shooting is a means to an end. Sitting around just farming damage and just going to the strong grid is not necessarily an idea of fun either.

Play the objective. Put pressure on the enemy team. Force them outta position by giving urgency. Change up the pace of the match. Yeah sure dealing damage and killing the enemy is one of the biggest draws, but there are other things too that are simply overlooked for the sake of "deal damage only."

#11 martian

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Posted Yesterday, 12:23 PM

View PostMkv122, on 03 November 2025 - 11:31 AM, said:

Lol, and so what? Why should I care?
As I said above - do not care. Play the game as you like and let the PSR do its job.

Eventually, you will end up in the Tier that is the most appropriate for you, i.e. in the Tier filled with the players who think that standing still in some empty remote corner of the map is what MechWarrior game should be about.

You are going to end up on the Tier filled with people playing the same way as you do. Is not it great? Hopefully, you should get fun games.

View PostMkv122, on 03 November 2025 - 11:31 AM, said:

The modes have objectives — and I’m completing them. Simple.
Check the screenshot:
Posted Image

As you can see, the "Assault" game mode has three equally valid victory conditions.

You chose the safest, easiest and also the least rewarding one. It was our own choice to pursue it. Simple.

View PostMkv122, on 03 November 2025 - 11:31 AM, said:

I won that match — yet the game tells me I played poorly.
No, you did not win the match.

As you said, you died before the end of the match. Somebody else had to kill enemy 'Mechs and somebody else had to complete the cap.

View PostMkv122, on 03 November 2025 - 11:31 AM, said:

It’s absurd, and I don’t know a single other game that does this. So why do I sometimes see three people capturing the base if the game punishes you for winning in any way other than turning every mode into a skirmish?
Am I supposed to know? Ask them when you see them.

View PostMkv122, on 03 November 2025 - 11:31 AM, said:

No, I didn't have screen.
I am afraid that without those tables we can not say how you really fared in comparison with other (both friendly and enemy) players.

#12 Xypherious

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Posted Yesterday, 12:44 PM

View Postpbiggz, on 03 November 2025 - 10:40 AM, said:

i will say this again

your PSR rating, is NOT a reward. It is simply a matchmaking metric. It exists solely to make your matches better quality for you. It takes a number of heuristics and compares you to everyone else in the match, then it ranks everyone relative to one another. If you're in the top 50% you rank up. If you're in the bottom 50% you rank down. If you are in the middle you stay the same. Thats all it does.

You did 136 damage. You got ok kill assists and a KMDD, but zero killing blows. Also base capping is not worth that much for your PSR, so it thinks other people in the match did better than you. Without seeing the rest of the match results we couldnt say for sure.

You are not being punished when it goes down. Whether it goes up or down is actually good for you, it means its trying to make sure your next match is the best quality the matchmaker can provide. Realistically, it shouldnt even show you your PSR change at all, because showing it causes exactly this kind of confusion. You havent actually done anything wrong. You just think you have because your PSR went down.


You're correct, PSR is not a reward, it's a punishment for being matched with morons that are afraid of getting their pixels scratched. I just started playing after a break, and I've been reminded very quickly why I stopped playing to begin with.

#13 pbiggz

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Posted Yesterday, 12:48 PM

View PostXypherious, on 03 November 2025 - 12:44 PM, said:

You're correct, PSR is not a reward, it's a punishment for being matched with morons that are afraid of getting their pixels scratched. I just started playing after a break, and I've been reminded very quickly why I stopped playing to begin with.


There's a lot of reasons why people play timid in this game, chief among them that the game punishes death steeply, not just for you but for your team. Every death means the opposite team gains an advantage, and its really easy for that to snowball. Things like respawns would resolve that, but its a more complicated discussion than can be had here, and one that causes a lot of anger and confusion because people in this community hate change.

PSR isnt a punishment though. If you're swimming in the low tiers, and you think you belong higher, you can get yourself there by performing better. If you arent getting there, that's entirely a you problem. Even if your team sucks, your performance is your own responsibility.

Edited by pbiggz, Yesterday, 12:49 PM.


#14 Mkv122

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Posted Yesterday, 12:48 PM

View PostMoadebe, on 03 November 2025 - 12:12 PM, said:

Always hated this take. Purely because not even the majority. More 50/50 really.
We are here to play a MechWarrior game in a quasi simulated lance and battle that should have objectives to the mission parameters.

Yeah.
Different modes are meant for variety.
As for damage, this crappy system fails there too.
On Light second place by score, third place by damage in team, 628 damage on Light we lose and only =
screen https://imgur.com/a/IDFGGVg






View Postmartian, on 03 November 2025 - 12:23 PM, said:

You chose the safest, easiest and also the least rewarding one. It was our own choice to pursue it. Simple.
No, you did not win the match.
As you said, you died before the end of the match. Somebody else had to kill enemy 'Mechs and somebody else had to complete the cap.

I don’t care about your opinion, lmao.

#15 pbiggz

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Posted Yesterday, 12:51 PM

View PostMkv122, on 03 November 2025 - 12:48 PM, said:


I don’t care about your opinion, lmao.


i mean you may not like it but he's not wrong

#16 Mkv122

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Posted Yesterday, 12:52 PM

View Postpbiggz, on 03 November 2025 - 12:48 PM, said:

PSR isnt a punishment though. If you're swimming in the low tiers, and you think you belong higher, you can get yourself there by performing better. If you arent getting there, that's entirely a you problem. Even if your team sucks, your performance is your own responsibility.

Ahahah +15 mc Posted Image Posted Image Posted Image

This is an absolutely broken, skewed system. Am I understanding correctly that the “better” way to play is not to complete the objectives?

Edited by Mkv122, Yesterday, 12:52 PM.


#17 Moadebe

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Posted Yesterday, 12:54 PM

Ive often wondered how bad "good" players would be if we had randomly generated maps and fog of war on the map/minimap, and had to rely on people actually scouting out the enemy, terrain, and objectives.

#18 Xypherious

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Posted Yesterday, 01:00 PM

View Postpbiggz, on 03 November 2025 - 12:48 PM, said:


There's a lot of reasons why people play timid in this game, chief among them that the game punishes death steeply, not just for you but for your team. Every death means the opposite team gains an advantage, and its really easy for that to snowball. Things like respawns would resolve that, but its a more complicated discussion than can be had here, and one that causes a lot of anger and confusion because people in this community hate change.

PSR isnt a punishment though. If you're swimming in the low tiers, and you think you belong higher, you can get yourself there by performing better. If you arent getting there, that's entirely a you problem. Even if your team sucks, your performance is your own responsibility.


That isn't really true. I prefer fast light 'mechs, which I've nearly abandoned because my teammates, more often than not, refuse to do their jobs and hold the enemy's attention so I can get in there in my locust, flea, or whatever and shoot something.

#19 Mkv122

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Posted Yesterday, 01:05 PM

View Postpbiggz, on 03 November 2025 - 12:51 PM, said:


i mean you may not like it but he's not wrong

No, that’s not right. The rating system in MWO is really bad — extremely skewed and unfair. It rewards mindless damage farming without considering the objective, and it doesn’t reward completing objectives at all.
I’m not interested in the game’s “protection” from its own “players” who have never seen games with proper, thoughtful, and fair systems.
I just wanted to draw attention. Although it’s clear the game is on the brink of death, and no one cared before.
Pointless arguments with the “game dads” don’t interest me.

Edited by Mkv122, Yesterday, 01:09 PM.


#20 pbiggz

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Posted Yesterday, 01:09 PM

stamping your feet wont make a difference





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