11 replies to this topic
#1
Posted 22 November 2025 - 02:53 AM
Can Assault look down again?
How is the community now?
How is the community now?
#3
Posted 22 November 2025 - 11:33 AM
Depends on when you quit. To simplify as much as possible: they added some new Mechs, weapons and maps, gave old Mechs better quirks to keep some of them relevant, gave buffs to a few underperforming weapons and have been more generous with event rewards and free Mech handouts. You can find a game in less than four minutes most of the time. That said, the fundamental handling of Mech mobility and torso twisting hasn't changed all that much, so if you struggled there before you'll still need to practice and get the hang of it. If you want to play, you should play. If not, that's fine.
#4
Posted 22 November 2025 - 11:33 AM
Assaults most strong. Just need to shoot proper targets, not lights.
#5
Posted 22 November 2025 - 01:46 PM
Saved By The Bell, on 22 November 2025 - 11:33 AM, said:
Assaults most strong. Just need to shoot proper targets, not lights.
problem is if team doesnt deal with lights, you have to, or say bye to 80-100 tons. people shoot the biggest threats, to assaults that's other assaults and squirrels. there is more money in hitting the assaults though. but you cannot hit assaults if you are dead.
#8
Posted 22 November 2025 - 09:21 PM
MWO has never been more generous. Free Hero mechs! Free Legend==>Hero mechs (no min-Battlepass though)!
Generous amounts of MC & CBills handed out!
New mech chassis & new variants constantly coming out!
New weapons! (The Arrow IV weapon is coming via the upcoming Naga I/II mech!)
New maps!
New Skill Tree! ==>You can directly spend 5 Skill Points to get +20% Torso Pitch to shoot at Lights at your feet!
(Just +8% Torso Pitch is enough IMHO)
For details, you can also refer to:
https://mwo.nav-alpha.com/mechs
https://mwo.nav-alph...uipment/weapons
https://mwo.nav-alph...uipment/modules
https://mwo.nav-alph...pment/ghostheat
https://mwomercs.com...auldron-changes
https://mwomercs.com...-hsl-quirk-list
Generous amounts of MC & CBills handed out!
New mech chassis & new variants constantly coming out!
New weapons! (The Arrow IV weapon is coming via the upcoming Naga I/II mech!)
New maps!
New Skill Tree! ==>You can directly spend 5 Skill Points to get +20% Torso Pitch to shoot at Lights at your feet!
(Just +8% Torso Pitch is enough IMHO)
For details, you can also refer to:
https://mwo.nav-alpha.com/mechs
https://mwo.nav-alph...uipment/weapons
https://mwo.nav-alph...uipment/modules
https://mwo.nav-alph...pment/ghostheat
https://mwomercs.com...auldron-changes
https://mwomercs.com...-hsl-quirk-list
Edited by w0qj, 22 November 2025 - 09:25 PM.
#9
Posted Yesterday, 07:32 PM
pbiggz, on 22 November 2025 - 03:05 PM, said:
hey ol' feller!
Will9761, on 22 November 2025 - 03:24 PM, said:
Good to see you! it's been a while.
I hope you have been doing good.
Hey guys! It’s been a while!
As for my skill level there was no problem there. The issue was Chris made changes to assaults where you couldn’t look down far enough to actually shoot a light mech. Or spin fast enough to defend yourself if you couldn’t pick them off beforehand. These 2 huge changes ended up being the final reason I walked away from MWO.
I understand it’s a team game, but completely removing the ability to defend yourself was absolutely a terrible idea. I’m not expecting to spin at light speed. I accepted the speed before. It was the change after that wasn’t acceptable.
Edited by Imperius, Yesterday, 07:33 PM.
#10
Posted Yesterday, 09:30 PM
Well, we saw a mobility overhaul after the cauldron took to balancing.Why don't you take a shot and see if you like it?
#11
Posted Yesterday, 11:18 PM
Imperius, on 23 November 2025 - 07:32 PM, said:
The issue was Chris made changes to assaults where you couldn’t look down far enough to actually shoot a light mech. Or spin fast enough to defend yourself if you couldn’t pick them off beforehand. These 2 huge changes ended up being the final reason I walked away from MWO.
Turn/twist speed will be mech dependent, but if you find a mech lacking you can now boost it. Skill tree will let you boost pitch by up to 20%, torso speed by 30%, and turn speed by 30% if you're willing to sacrifice the points in other areas. You'll still have some mechs that struggle, but it can make mechs feel a lot snappier and help with spreading damage.
Only you can test it out to see if it fast enough for the mechs you want to play. I would say it's worth at least trying it out again.
As for the broader game, population is down so the matchmaker struggles more. Doesn't feel like a ton of community activities going on, but there is still a small active comp scene and maybe some groups that play FP. I would say time to kill is down due to the inevitable hardpoint creep and new weapons leading to bigger alphas and heavier hitting loadouts. Light engines (for IS) made it viable for a lot of mechs to carry more/heavier guns.
#12
Posted Today, 12:19 AM
Without knowing when you quit before, it's hard to give a more accurate answer.
All I can really say is Chris stopped doing balance patches in March 2021 and the cauldron took over in April 2021. The skill tree was revamped to something much better which lets you access pitch nodes much more easily (on top of mechs being more agile) since that seems to be an issue you had.
All I can really say is Chris stopped doing balance patches in March 2021 and the cauldron took over in April 2021. The skill tree was revamped to something much better which lets you access pitch nodes much more easily (on top of mechs being more agile) since that seems to be an issue you had.

























