

AC/2s: how do they make you feel?
#41
Posted 30 July 2012 - 05:54 PM
#42
Posted 30 July 2012 - 06:12 PM
#43
Posted 30 July 2012 - 06:13 PM
#44
Posted 30 July 2012 - 06:22 PM
Really, for the weight of an AC/2 you could equip 2-3 medium lasers and upgrade your engine to get enough speed to get to close range where you will have a better chance of hitting anyways.
#45
Posted 30 July 2012 - 06:35 PM
There will be no other use in this game for an AC2. Just. To. Harass. Attalongdistance!
#46
Posted 30 July 2012 - 06:43 PM
Maverick Ivers, on 30 July 2012 - 06:35 PM, said:
There will be no other use in this game for an AC2. Just. To. Harass. Attalongdistance!
This is true. And since they are limited to such a role as-is, they should at least reduce the friggin' weight on those things. I mean what is it an LRM or something?
#47
Posted 30 July 2012 - 07:33 PM
My latest was a an AC2 hit on the pristine CT armor of a Firebee. Scored two engine hits on the poor thing! The pilot trying to compensate for the heat, ran into water& flooded the compartment and shut himself down!
Yeah I love AC2s!
#48
Posted 30 July 2012 - 07:42 PM
#49
Posted 30 July 2012 - 07:47 PM
edit: Speaking of course about Mechwarrior 4.
Edited by Agincourt, 30 July 2012 - 10:04 PM.
#50
Posted 30 July 2012 - 07:54 PM
Against aircraft or vehicles I think you could get lucky crits maybe..but again you needed extremely long cooridors of LOS.
In a video game? If they had extremly high rate of fire..an large open maps...maybe Id use one?
#52
Posted 30 July 2012 - 08:14 PM
#53
Posted 30 July 2012 - 08:36 PM
#54
Posted 30 July 2012 - 09:04 PM
#55
Posted 30 July 2012 - 09:12 PM
#56
Posted 30 July 2012 - 09:26 PM
That's all for tabletop anyway, for a game like this...jury's out until I can actually play with one. If each shell causes the enemy to rock, I will load up two with some accompanying large lasers and disrupt enemy brawlers so they're missing more at my big buddies.
#57
Posted 30 July 2012 - 09:38 PM
#58
Posted 30 July 2012 - 10:40 PM
#59
Posted 30 July 2012 - 11:17 PM
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