Jump to content

MWO Launch will be "Minimal Viable Product"


102 replies to this topic

#21 Naduk

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,575 posts
  • LocationAustralia

Posted 03 January 2012 - 08:27 PM

the best part about getting a good steak is knowing you can have full selection from the salad bar later and then after that the desert bar too

but the launch isnt the steak , its the entree its some garlic bread and chilly fries perhaps even some dim sims

#22 DrMicro

    Rookie

  • 1 posts
  • LocationMidwestern United States

Posted 03 January 2012 - 08:49 PM

I feel that the minimal design is the best way to launch to allow the developers to see what unforeseen glitches are involved to have such a complex system become an online game. If the program framework works well, it should be quite easy to introduce the advanced weaponry, melee, computer controlled infantry and artillery, etc. that we all want in the game.

#23 Dlardrageth

    Member

  • PipPipPipPipPipPipPipPip
  • 1,198 posts
  • LocationF.R.G.

Posted 03 January 2012 - 08:59 PM

Expecting MWO to last more than just a year or two on the market, I'm looking forward to a two-layer development of the game. Or a vertically and horizontally one if you want. Meaning for the one part in variety of detailing, more Mechs, tech, maps, etc. ; for the other part (hopefully with equal priority) in depth, more game modes, integrated background and evolving strategic-/meta-level.

Yes, just hoping for the latter to get a decent priority, but I've experienced with WoT how it devolved or even "degenerated" since the early days of closed beta there. Due to lack of any commitment from its parent company to develop in "depth" as well. So here's hoping for a dual-pronged approach in order to get the best synergistic effect possible for PGI. ^_^

#24 metro

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,491 posts
  • Facebook: Link
  • LocationSians Celestial City- http://capellanconfederation.com/

Posted 04 January 2012 - 01:49 AM

View PostRuss Bullock, on 03 January 2012 - 05:27 PM, said:

Yes it is Minimum Viable Product ^_^



Thanks Mr. Bullock. ;) Here is a question for you.

Will this Min-viable Product launch with a Solaris Arena intact?? Or will that be an add-on after the initial launch? B)

#25 John Clavell

    Member

  • PipPipPipPipPipPipPipPip
  • 1,609 posts

Posted 04 January 2012 - 02:02 AM

I'm personally really pleased with how PGI are approaching this. And to be honest I don't remember a game in my time, which has been a MVP, and moreover been something the developers came out and said to their community this is what we're putting out. My is MVP good? I feel it allows them to really focus on what matters, core gameplay. The fluff and shiny stuff can be added later, the bonus of F2P. But so many games these days out 'fluff and shiny' over good core gameplay, and well what do you know, once you break that game down, play it for a while, when the hype and glitz has faded, you realise you wasted $60 on a Sh*t game.

#26 Xamot

    Rookie

  • Survivor
  • 3 posts

Posted 04 January 2012 - 06:35 AM

I agree with Juxstapo, I would like to see tanks and infantry added at some point as well, but as playable options as opposed to strictly computer controlled.

As far as the pacing of the game goes, perhaps speed up the timeline after the Truce of Tukayyid (granted that's several years down the road). I would hate to miss out on some of the epic battles that occur during the Clan invasion. That being said, I would love me some I.S. Battle Armor!

#27 Leonardo Monteiro

    Member

  • PipPipPip
  • 78 posts
  • LocationGalatea, Island of Skye

Posted 04 January 2012 - 06:46 AM

View PostUncle Death, on 03 January 2012 - 06:33 PM, said:

I'm just plain ole excited to finally see this great Universe being brought new life!!


This - "Great Universe", i hope new content that is added later on enables us to get immersed deeper into the BT universe - ill be flamed for this, but some RP elements ingame? some other things to do besides blasting clanners and keeping Skye independent?

#28 Mchawkeye

    Member

  • PipPipPipPipPipPipPip
  • 883 posts

Posted 04 January 2012 - 06:48 AM

I prefer to think of it as MVP.

You know, like in all those sports people tell me so much about...

#29 Kaemon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,924 posts
  • LocationMN

Posted 04 January 2012 - 07:11 AM

'Minimal viable product'

Not exactly the marketing you want to see for a F2P online game, as it has negative connotations when taken out of context (or by people not familiar with the industry).

I agree this is a prudent way to approach publishing this game (although not the norm nowadays with all the large pub houses throwing money around like they're printing it in the backroom), the only reservation I have is it also means that future content is dictated by success of the game.

If the game ready at Go Live is highly polished (with the content they have available), well constructed and setup with options for future growth, then adding future content is merely following the timeline/strategic plan and hitting the marks as far as development.

Of course then you have devs that leave for other projects, economic environments, other game dev contracts coming in that take focus away from MW:O, TCO/ROI meetings with the investors, blah blah blah.

We can only wait to see how it shakes out.

#30 Unclecid

    Member

  • PipPipPipPipPip
  • 121 posts
  • LocationMama-san's Geisha House, Luthien

Posted 04 January 2012 - 07:59 AM

minimum viable product is one of the reasons i am sure they are choosing to do this F2P.

asking folks to pay 50+ usd and then 15/month on top of that for such a thing would kill the game.

this way they get the core running decent...release it...we all become 'gamma' testers going forward as they add content/features

going this route though they need to make sure the initial product is not a buggy piece of exploitable feldercarb and that the launch is as smooth as a ppc to the cockpit.

#31 SquareSphere

    Member

  • PipPipPipPipPipPipPipPip
  • 1,656 posts
  • LocationIn your clouds, stealing your thunder

Posted 04 January 2012 - 08:33 AM

View PostKaemon, on 04 January 2012 - 07:11 AM, said:

'Minimal viable product'

Not exactly the marketing you want to see for a F2P online game, as it has negative connotations when taken out of context (or by people not familiar with the industry).



I agree from a marketing stand point. They could have easily just have said they're going to release a "baseline foundation model" and estbalished that it's not going to have all the features in yet.

BUT

I'd still rather these guys be great devs than marketing gurus ^_^

#32 Orkdung

    Member

  • PipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 296 posts
  • LocationCCAF Sian

Posted 04 January 2012 - 08:33 AM

At launch, what has been said...

Quote

I think MWO will have 4 maps styles, probably about 16-20 innersphere mechs and only technology available for the year 3049. I think as the game progresses we will see the addition of the Clans, more maps, more mechs, more technology as it becomes available according to battletech canon.


But I actually HOPE to see the universe, eventually; I'd like to fight on different planets, different landscapes (urban, rural, mountainous, moonscape etc..).
I'd like to see movement of victories and losses on a strategic galactic map changing spheres of influence for Houses. I'd like Mercs to be able to be paid to hold planets for Houses. I'd love to see the Periphery states and Pirates able to take and hold planets and bring them into their sphere.

As a mech driver I'd love to see ribbons and medals achieved for battles fought - Go to a panel or a picture of your character which shows rank attained, uniform (it would be nice to see my character dressed in CCAF) and ribbons, and/or lists of NAMED battles that the player has fought in with outcomes (CCAF loss to Federated Commonwealth's First Davion Guards; 22 mechs lost, planet subjegated...)

Be great to build history around your character (thats what the Mechwarrior Universe is famous for!)
Example: Ted Shukinov, from Capellan Commonality, Capricorn III. Entered service at 18. stationed with Capellan Hussars etc..etc..

MechLab!


.

#33 metro

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,491 posts
  • Facebook: Link
  • LocationSians Celestial City- http://capellanconfederation.com/

Posted 04 January 2012 - 08:44 AM

Nice Wish list there Ork!

#34 Helmer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Stone Cold
  • 3,272 posts
  • LocationColumbus, Ga

Posted 04 January 2012 - 08:54 AM

I've been meaning to post this very same topic for the past week since the first time I listened to the 3MA podcast.


For those who haven't listened to it (What?!) go check it out. ( http://threemovesahe...of-battle-mechs ) There is mention at the end about MWO being a Minimum Viable product at launch.

Yes, to many this seems to have a negative connotation . However, remember they will still be releasing a QUALITY product, it just will not have all the bells and whistles they or the fans would like (QUANTITY). Where a full priced AAA title might ship for $60, and over the course of a year release DLC. The initial launch is 80% of the finished product at a year and the DLC is the 20%. Whereas it seems more like with this it will be the reverse, say 20% at launch and the other 80% comes from monthly updates.

I am fairly sure the faithful who are on the forums already will play no matter what. Many played MPBT on the GEnie network with EGA graphics on 14400 modems paying $3 an hour (While walking uphill,,and we liked it, we loved it). Those who played Solaris played with only a few models representing all the different mech types, and they still have fond memories of it.

So I am not worried about the faithful playing it and sticking with it while updates come out. (And HOPEFULLY, PLEASE supporting it financially)

My question was what do you or the developers think is the bare minimum to keep Joe Average interested over the course of a few weeks or months to really see the products greatness?


My personal take on it is very much along the lines of Mr Grimms. There are roughly 100 different mech types
(Not including variants) listed here http://mwomercs.com/...echs-available/ .
I'd imagine launch with the 4 major map types, perhaps 2 of each. And maybe4-5 different mechs per weight class.
To the initiate I think this could be enough to have fun for a few weeks and really enjoy it. Coupled with the metagame of capturing planets hopefully it will spark a love for all things Battletech. I ,personally, think the only people who will be missing the abundance of mechs that should be available are, again, the faithful on the boards already. And , i think, most of us are willing to wait.


Edit:
Just Read Kaemons post above. I guess he already addressed it. Well said sir.

Edited by Helmer, 04 January 2012 - 09:00 AM.


#35 Hitman xXx qp

    Member

  • PipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 48 posts
  • LocationEarth

Posted 04 January 2012 - 09:08 AM

I want to be one of those ppl 5 years from now that's telling the new person to the game what we all started out with and what so so item did back in the day.

#36 MitchellTyner

    Member

  • PipPipPip
  • 85 posts
  • LocationEast Coast USA

Posted 04 January 2012 - 09:14 AM

so when you say 4 maps ... you mean that it's going to be the same 4 maps over and over no matter where you fight? ... urg

I'm cool with 16 mechs... as long as one of the lights is a commando ^_^

I'm cool with a game that needs polishing to start, they want to see if they can invest more time and money in it or if the community is gonna let it flop. Basically I'm looking at spending around 15-20 bucks a month in it like a subscription to eve or something similar. That's all I'm gonna be able to put aside for it at that time. Though I want to see the game improve.

Don't know how I feel about speeding up the time line. Taking into account that they said that after the start of the timeline the game can't fully follow cannon, everyone seems to think that it's going to go strait by it even though the dev's have stated multiple times that it's not.... so I hope to see some of that advanced tech after a year or two. Like ER lasers, Ultra and LBX autocannons, Shreek Missiles etc.

Just my thoughts on it.

Fox

#37 Kaemon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,924 posts
  • LocationMN

Posted 04 January 2012 - 10:37 AM

View PostMitchellTyner, on 04 January 2012 - 09:14 AM, said:

so when you say 4 maps ... you mean that it's going to be the same 4 maps over and over no matter where you fight? ... urg

I'm cool with 16 mechs... as long as one of the lights is a commando ^_^

I'm cool with a game that needs polishing to start, they want to see if they can invest more time and money in it or if the community is gonna let it flop. Basically I'm looking at spending around 15-20 bucks a month in it like a subscription to eve or something similar. That's all I'm gonna be able to put aside for it at that time. Though I want to see the game improve.

Don't know how I feel about speeding up the time line. Taking into account that they said that after the start of the timeline the game can't fully follow cannon, everyone seems to think that it's going to go strait by it even though the dev's have stated multiple times that it's not.... so I hope to see some of that advanced tech after a year or two. Like ER lasers, Ultra and LBX autocannons, Shreek Missiles etc.

Just my thoughts on it.

Fox


Wasn't one of the 'wow' features of CryEngine 3 the ability to quickly dev up environments?

In fact out of the features listed here, we seem to not be using many of them -

http://crytek.com/cr...ngine3/overview

Edited by Kaemon, 04 January 2012 - 10:37 AM.


#38 Barantor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,592 posts
  • LocationLexington, KY USA

Posted 04 January 2012 - 10:47 AM

I believe league of legends started with only a handful of champions and world of tanks only had russian and german tanks at first and both have done well since then.

I would rather a game be bug free and balanced since it is a pvp game than have a ton of content come with a ton of bugs and unfinished product.

I had enough unfinished product with Vanguard, so a minimum content release is great when done right.

#39 Kaemon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,924 posts
  • LocationMN

Posted 04 January 2012 - 10:49 AM

View PostBarantor, on 04 January 2012 - 10:47 AM, said:

I believe league of legends started with only a handful of champions and world of tanks only had russian and german tanks at first and both have done well since then.

I would rather a game be bug free and balanced since it is a pvp game than have a ton of content come with a ton of bugs and unfinished product.

I had enough unfinished product with Vanguard, so a minimum content release is great when done right.


you know you just used bug free and WoT in the same sentence argument, right? ^_^

Edited by Kaemon, 04 January 2012 - 10:50 AM.


#40 MitchellTyner

    Member

  • PipPipPip
  • 85 posts
  • LocationEast Coast USA

Posted 04 January 2012 - 11:00 AM

View PostKaemon, on 04 January 2012 - 10:37 AM, said:


Wasn't one of the 'wow' features of CryEngine 3 the ability to quickly dev up environments?

In fact out of the features listed here, we seem to not be using many of them -

http://crytek.com/cr...ngine3/overview


I'll put it this way, I have no clue what Cryengine 3 does or anything. Only know that it is what Crysis2 was on. Really would like a randomization style on the maps where it moved things around and made them interesting... when your fighting on different worlds light years away from each other you don't want to see the same urban area here as there etc. Kind of like the old diablo where every area was different everytime you played through it.

KNow that is asking a lot but something random, I just would hate to see the same thing over and over





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users