Ask The Devs 12!
#21
Posted 30 July 2012 - 01:30 PM
1. We know from Q&A's and Dev Blogs that LP will be required for higher level contracts. Regarding Merc Corps, in detail, how will the acceptance of Contracts work, and will there be a system in place to prevent anyone intentionally or unintentionally detracting from the Merc Corps acquired LP? For instance, a Merc of the Corp doing contracts on his/her own and gaining LP with an opposing faction?
2. There's been plenty of talk this past week regarding potential threats to MW:O's Meta Game. I'd reference THIS THREAD but obviously it's been deleted. Regardless of that, are there measures being used or designed to combat the potential threat of Contract Bid Locking? If so, how?
3. What happens if a Merc Corp fails to complete a contract? Does it eventually become available to other Merc Corps? Are there any drawbacks or penalties to failing to complete a contract?
4. If a Merc leaves a Corp, does the LP gained for the Corp by the Merc leave with them?
5. I heard a rumor that you will only be able to organize 1 lance in any company sized engagement. Is this true, or can you organize all 3 lances yourself? Can you please go into detail?
6. I'm not typically an RPer, but the more you look, the more you see 1 or more RP community/communities showing up and/or growing. In my past experience there can be some friction between RPer's and Non-RPer's and that's never good. Are there steps being taken to give RPer's an in-game outlet that is easily accessible but not overlapping normal/Non-RP communications, so as to help prevent Mr. Random Guy from picking a fight with Mr. RPer?
7. Will we be able to save Chassis Profiles so as to quickly and easily switch between builds? And can they be smart enough to say, retrieve the weapons/ammo we previously removed from the chassis and put on another mech if we don't have spares in inventory?
#22
Posted 30 July 2012 - 01:41 PM
Question for the devs:
Could you expand on what the metagame will be like for faction players with regards to:
-Unit roles/positions (player created units)
-Senior command positions (i.e, PDZ, March Commander, House Leader)
Will senior command positions exist, how will players be chosen to occupy these positions and what exactly will they be able to do to affect, develop and direct military and/or economic strategy? Will this be similar to the way it was done in GEnie's MPBT?
#23
Posted 30 July 2012 - 01:45 PM
BulletChief, on 30 July 2012 - 12:42 PM, said:
Jesus H Christ...
This is one serious facepalm...
There is already a friend system and grouping system in the game.....
#24
Posted 30 July 2012 - 02:00 PM
If
Target Locked=0
NARC Target=0
TAG Targeted=0
Then LRMs are fired in LOAL-S mode.
See below for all possible modes.
#26
Posted 30 July 2012 - 03:28 PM
Wolfclaw, on 30 July 2012 - 01:45 PM, said:
Jesus H Christ...
This is one serious facepalm...
There is already a friend system and grouping system in the game.....
And watch, that will be one of the few questions they actually answer.
I second Dark Jaguar's questions. These are important questions for the comming Electronics Warfare. I do hope Active Probe, ECM, and Tag make it into the game. "Well, because that's the whole idea." I dare you to humiliate me, and yourself, by knowing that reference.
Edited by Rhyshaelkan, 30 July 2012 - 03:32 PM.
#27
Posted 30 July 2012 - 03:52 PM
How about a full list of commands that are available from within the game and making sure they can be mapped to a joystick.
Making sure that all came controllers can work. Just because someone feels that a TrackIR or other reactive controller shouldn't be allowed, please remember in the spirit of the game, that neurohelmets were part of the the design of all mechs. Even in one of the books in the first part of the series had it where someone lost an arm (Justin Xiang) used the effect of a usb device to use his fire controls. Let one make do with what they are able to.
Would that mean that because someone cannot afford or doesn't have a need for them doesn't mean that they should be permitted. If you think it's unfair, go buy one for yourself.
I have a TrackIR in addition to rudders. I can tell you MWO doesn't see it, but the mouse emulation works just fine.
And lastly, The Mech Lab. How about showing the maximum armor that can be placed on a mech in points. I keep trying to add armor, but when stuck with 8 out of 48 for a rear torso without a reason is a bit confusing and frustrating.
Oh and forgot one last thing... The ability to change the color of th targeting retical. I can't see it when in the trees. I have an issue with red/green. It shouldn't be that difficult for the player to be able to change that color.
Edited by Serpentstar, 30 July 2012 - 04:24 PM.
#28
Posted 30 July 2012 - 03:58 PM
Edited by Jerot, 30 July 2012 - 05:11 PM.
#29
Posted 30 July 2012 - 04:30 PM
#30
Posted 30 July 2012 - 04:58 PM
Edited by Will9761, 30 July 2012 - 05:01 PM.
#31
Posted 30 July 2012 - 05:03 PM
2) Love the overhead map (Keystroke , but currently you can't map it to any button, and also the scoreboard (tab) - would love to see those mappable to a button/trigger. When might we expect an update to keymapping?
#32
Posted 30 July 2012 - 05:08 PM
#33
Posted 30 July 2012 - 05:30 PM
#35
Posted 30 July 2012 - 06:50 PM
The game loses immersion rapidly when you don't see realism on the battlefield. The development team should spend extra time and resources to add environmental destruction to the game. Such effects include: trees catching fire from energy weapon impacts, trees getting crushed when a mech walks over it, small craters formed from missiles impacting ground, cracks forming on the windshield when mech takes damage to the head, steam generated when a overheated mech walks in water, etc.
Edited by Maverick01, 30 July 2012 - 06:51 PM.
#36
Posted 30 July 2012 - 09:02 PM
Russ Bullock, on 30 July 2012 - 06:11 PM, said:
just for those who may have missed this. My question, and this, I feel is important, how will the swap from being a IS House Pilot for Steiner or Marik or Kurita or even being Lone Wolf or Merc Corp <insert name here> Be handled for those of us who wish to make this change. If you cannot be specific for NDA type reasons, is it possible to make this change at all?
#37
Posted 30 July 2012 - 09:30 PM
#38
Posted 30 July 2012 - 09:47 PM
Will our battle affect any of the cannon events (Say an in game event where the clans won on Tukayyid) due to how one day our time=one day story time.
Will we ever see events or game modes that have actual regimental/galaxy combat?
Edited by Onisprite, 30 July 2012 - 09:51 PM.
#39
Posted 30 July 2012 - 10:58 PM
#40
Posted 31 July 2012 - 12:32 AM
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