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Ask The Devs 12!
#61
Posted 01 August 2012 - 01:23 AM
#62
Posted 01 August 2012 - 07:53 AM
1) What had you guys settle on the free to play format of the game, The only reason I ask as that a long time player of not just table top battle tech and every Mech War game that has ever come out as well as the spin offs like Mech Commander, The model seems to be a far cry from the days of going out in to the field making your kills with the best placed shots to salvage the best Equipment you can from your fallen foes as well as building credits to buy that what you can not find. The biggest fear that I have is that like so many other free to play models it seems very easy for someone to just buy all the good stuff right out of the gate never work for any of it and put players that are either unable/unwilling to fork over more and more cash in order to have good equipment and skills ? Whats been done to make this different from other free to play models so that you don't end up out matched every time you enter a game because you were unwilling to pay $150 to get 4 mechs or extra cash or what not. I use the new Tribes or World Of Tanks as good examples because the games are just out right unbalanced and were so right from the start because of the gear someone could just buy with real money. It almost feels like its just made available to just pay extra money so that you can hack your account. Less skill is needed replaced with a fat wallet, vs a even playing field where team work and pilot skill rule the battlefield
2) Are any plans in the works to include any of the many tanks, hover craft and other smaller units that are a part of the battle field in Battle Tech. Its kinda of what made the Mech so key is that they are the knights of the battle field but all the other units have their place, from Infantry, Powered Infantry, Helos, Aero Fighters, are their any plans to have any of the Melee weapons that mechs would carry ? It just seems like for a game being released in 2012 so much has been left out in a universe that is so rich in what can be added was a part of older versions of the game
#63
Posted 01 August 2012 - 07:54 AM
Will it be possible to paint the mechs in a camo or custom paint job and add merc unit insignia's?
Will there be Double heat sinks ?
Will there be LAMS in the pipline?
Will it be possible to eject out of and or detonate your fusion reactor for AoE damage ?
I think that's all for now
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Many Thanks
Onii
![:blink:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#64
Posted 01 August 2012 - 08:11 AM
Salvag3, on 01 August 2012 - 07:53 AM, said:
Hi salvag3,
Good questions, I just have to add my 2 pence on one thing. If the maps are not very large I really hope we DON'T get aircraft, there is nothing worse than a tiny map with jets eww!
![:blink:](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
So bring on the big maps
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
Edited by JG52Krupi, 01 August 2012 - 08:11 AM.
#65
Posted 01 August 2012 - 08:54 AM
Would it be possible to customise forum Allegiance Icon? Perhaps not with random picture for each player, but with Merc Corp/House Unit symbol for all members of the said unit? And, are custom Mech decals still out of question for some indistinct copyright reason?
How soon would different painting schemes be implemented, or are they already in, but not shown? I'm tired of yellow Catapults and red Atlases even though I'm still pending and only see them in media.
#66
Posted 01 August 2012 - 11:05 AM
#67
Posted 01 August 2012 - 12:52 PM
#68
Posted 01 August 2012 - 02:03 PM
[color="#0066cc"]http://www.saitek.com/uk/prod/fip.html[/color]
[color="#0066cc"]http://www.youtube.c...d&v=2M8v4Q6bDRw[/color]
#69
Posted 01 August 2012 - 02:29 PM
Will we be able to customize the mechs with the colors of your chosen faction?
Will the Atlas be able to punt the Urbanmech? If so, how far will it fly?
Edited by iron610, 01 August 2012 - 02:30 PM.
#70
Posted 01 August 2012 - 04:38 PM
Will you make different kinds of tutorials? Many of us here haven't played mechwarrior for a while, and some of us need to review our positions. Assault, long range, close range, and such. So, will you have different kinds of tutorials for different roles?
#71
Posted 01 August 2012 - 05:09 PM
#72
Posted 01 August 2012 - 08:07 PM
#73
Posted 01 August 2012 - 08:55 PM
I was wondering why no one was doing a VR unit when we actually have the tech to make it work right.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
#74
Posted 01 August 2012 - 09:29 PM
#75
Posted 02 August 2012 - 01:02 AM
#76
Posted 02 August 2012 - 05:18 AM
#77
Posted 02 August 2012 - 07:40 AM
#78
Posted 02 August 2012 - 08:02 AM
#79
Posted 02 August 2012 - 09:37 AM
It would be nice if you provided each month as a code for free premium time that we could use at any time. The veteran would recieve one code they could use anytime they had a lot of free time, the elite two, and the legendary would get three such codes.
Edited by Tsar Bomba, 02 August 2012 - 12:50 PM.
#80
Posted 02 August 2012 - 10:21 AM
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