Honor Among Thieves (Signup)
#21
Posted 30 July 2012 - 11:44 AM
Dai10, the Helepolis is found here: http://www.sarna.net/wiki/Helepolis
It's a cool looking mech mounting the Sniper Artillery Piece, my one dropping some of the weapons load for more speed, as dictated above. Very dependent on secure resupply lines, as it only carries 20 rounds for the Sniper, and a 120 missiles for the LRM5. 2 medium lasers aren't much for backup!
If only the sniper took one less slot or I had access to light engines or clan spec XLs...
I must say I'm a bit worried about your char though. That background is very...well, you said it yourself, it's straight out over the top. I don't mean to cause any offence by commenting on this, just some friendly criticism from a fellow RPer. You're related to the Dragon and a previous Archon by blood, who was the uncle of the current Archon, and you're on speaking terms with current leading figures from the FedSuns...nevermind the elite background and the shenanigans of your escape. You're really going to have to go the extra mile with your RPing to not completely eclipse the rest of us, justify your elite background, and explain why you've left the Skye Rangers (A Lyran unit, so not sure how the Davies put you there?) to join a decidedly low tier selection of mercs and borderline pirates.
I look forward to it
#22
Posted 30 July 2012 - 12:04 PM
edit plus i would point out my character was never that great with fire-arms. or had training in a lot of random stuff such as demo, stealth (he is decent in this but his size makes it difficult for him to blend) he is a good hacker though. he can't do repairs well. so pretty much he has this going for him, hand to hand and melee weapon combat, mech combat, hacking and sheer strength. weakness, lack of firearm training, bad with shaped charges, can't lockpick, can't really sneak, gets significantly worse at anything requiring concentration in loud areas. that a bit better?
Edited by dal10, 30 July 2012 - 12:14 PM.
#23
Posted 30 July 2012 - 12:22 PM
As for the head injury...very hard to play that straight and true. I tried it once, but eventually gave up and swapped characters. The writing tends to end up going in fits and bursts of when the head injury is playing up and when it isn't. Especially with your high level martial background, because you'll want to be playing to that and the head injury, which are pretty much mutually exclusive goals.
The FedCom actually had a very hard time mixing their militaries, in part due to long standing grudges and the like from a history or war, and in part due to the sheer difference in combat styles. The LCAF and AFFS never integrated, choosing to remain as two seperate forces, in a similar way to the Army, Air Force and Navy in a conventional army. They work together to support each other, but they don't share the same personnel or equipment if you get me. You'd probably find it much easier to swap out the Skye Rangers for a Davion unit, unless there's some particular reason you want the Skye Rangers?
For blood ties to the Lyrans, would have been easy enough just to have family from there without the nobility tie?
Be advised, the Quartet will not respond kindly to any assassins trying to take them on for associating with you - Dirk would have no problems backing off and pointing them in your direction.
And he's the nice one of the unit
Some of the others might even be willing to help your assassins just for getting them involved.../plot hook.
#24
Posted 30 July 2012 - 12:47 PM
#25
Posted 30 July 2012 - 12:55 PM
It's always seemed somewhat risky
Also, the assassin's actions would depend on what the GM decides to throw at us. If one of us happens to be in a room and sees them going by...
Also, wouldn't a cloak make you easier to find? "Hey look, what's that freak doing with a cloak?" "Wait, isn't that our target?" "What? Oh, sh*t, yeah!"
#26
Posted 30 July 2012 - 01:03 PM
#27
Posted 30 July 2012 - 01:07 PM
As for the "I might kill you" thing, that is a tad risky for sure. Not my call though. I'll do my thing, yall do yours.
#28
Posted 30 July 2012 - 01:14 PM
Only Sparks Murphy to go.
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Also, please for the love of god, not another run of assassins.
Can we not start one RP without there being some completely insane **** going down right off the bat?
Realistically, there is no way in hell a small group of rag tag mercs has a chance against one of the Great Houses...
Edited by Vodkavaiator, 30 July 2012 - 01:15 PM.
#29
Posted 30 July 2012 - 01:16 PM
Dirk is a bumbling ***** - that's how I've set him up. So my IC options due to my OOC knowledge are reduced to 'never be alone with this guy'. Or my character will be dead before I godmode over your reactions.
Also, where are you getting the windy planet? Xin never mentioned where we were, just that it's a small periphery world.
This is degenerating into an argument, so I'm going to bail off the topic. Just try not to Mary Sue all over us
And you know, don't kill me...that would sort of suck. A lot.
EDIT: Vodka, the Quartet could take them. All of them. In one go. In a straight fight. Or so Dirk happilly hallucinates to himself as he sucks down moonshine in Messer's cockpit late at night, stroking the FCS for the sniper...
Edited by RogueSpear, 30 July 2012 - 01:21 PM.
#30
Posted 30 July 2012 - 01:17 PM
#31
Posted 30 July 2012 - 01:21 PM
RogueSpear, on 30 July 2012 - 01:16 PM, said:
Dirk is a bumbling ***** - that's how I've set him up. So my IC options due to my OOC knowledge are reduced to 'never be alone with this guy'. Or my character will be dead before I godmode over your reactions.
Also, where are you getting the windy planet? Xin never mentioned where we were, just that it's a small periphery world.
This is degenerating into an argument, so I'm going to bail off the topic. Just try not to Mary Sue all over us
And you know, don't kill me...that would sort of suck. A lot.
Iactually he did in the other thread. The "Honor among thieves" thread states where we are. This is just the signup thread.
#32
Posted 30 July 2012 - 01:22 PM
Spear: Abscond.
#33
Posted 30 July 2012 - 01:24 PM
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Quote
Special Note: Dal10 is proficient with most handheld weapons. He is also extremely proficient in the art of kendo. He is considered a master of fourteen types of Kung-fu, and is purportedly a master of the Drunken Fist, which has never been confirmed.
No offense but with things like these as part of a character's bio leaves me no room but to call him a completely OP character.
I get that you want to play a cool character but this is on a level of ******* godlike proportions. Which sort of defeats the whole point of any RP, at this point we could just send Dal10 to defeat whatever the group encounters.
Edited by Vodkavaiator, 30 July 2012 - 01:25 PM.
#34
Posted 30 July 2012 - 01:26 PM
says there it is a windy planet. i have generally european features with a bit of japanese particularly around the eyes (bio says european with a splash of japanese if you feel like being specific). plus the cloak also hides the Sun Zhang academy swords. sure the cloak says i may be hiding something but it does not tell you what i am hiding. i may just be a part of another gang that some other gang wants dead, i may have raped some ranchers daughter and am hiding my features, i may just have a thing for cloaks, who knows. but showing myself openly is a surefire way for the information to reach the wrong ears. this way people may comment on it but it is less likely that someone will take more than a casual interest, after all most people have some kind of secrets. and if only me and dirk were in a room it would probably be quiet enough that my paranoia would not come into play.
#35
Posted 30 July 2012 - 01:29 PM
But threaten her and she´ll respond with a 44.
#36
Posted 30 July 2012 - 01:32 PM
PvP is off the table, though. I don't have a lot of rules, but there'll be no PK on my watch.
#37
Posted 30 July 2012 - 01:33 PM
Vodkavaiator, on 30 July 2012 - 01:24 PM, said:
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No offense but with things like these as part of a character's bio leaves me no room but to call him a completely OP character.
I get that you want to play a cool character but this is on a level of ******* godlike proportions. Which sort of defeats the whole point of any RP, at this point we could just send Dal10 to defeat whatever the group encounters.
i can and will nerf my own character as needed. right now i got a few possibilities going. most likely i am going to go with a head injury to memory loss. it will leave me as proficient in basic fighting. however i can make my character slow due to his size if necessary. though i used them in previous points if my swords are a liability i will drop them completely from this story. on a backwater planet odds of finding a katana would be slim to none. so that takes kendo out of the equation. any other nerfs the gm feels are necessary will be implemented. easiest way to stop someone with training in martial arts though is to take away solid footing. if you strew debris around a fight zone it would severely hamper my ability to fight because i would trip.
#38
Posted 30 July 2012 - 01:36 PM
I know people who have spent 30 years studying just one and maybe at that point can they call themselves a master of said system.
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So your suggestion is that we have an amnesiac master martial artists whose only real weakness is that people might throw stuff in his way to stop him in a fight?
Edited by Vodkavaiator, 30 July 2012 - 01:39 PM.
#39
Posted 30 July 2012 - 01:38 PM
#40
Posted 30 July 2012 - 01:39 PM
Vodkavaiator, on 30 July 2012 - 01:36 PM, said:
I know people who have spent 30 years studying just one and maybe at that point can they call themselves a master of said system.
+1 . Ok, if drinking and eating is a fighting style, there may be masters in more than one xD
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