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Warhammer Rebuild


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#41 Zso Sahal

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Posted 03 August 2012 - 09:08 AM

Why is there not more?!?! I scrolled to the bottom and am now sad.

Seriously tho, this is amazing work. Watch out Alex ;-)

#42 Bishop Steiner

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Posted 03 August 2012 - 09:20 AM

View PostHanaYuriko, on 03 August 2012 - 08:55 AM, said:

I don't have the rig for animation, nor the patience to do it on my current setup. I mostly like to build models and show them off. Maybe do some stills. That's pretty much it.

Quite true! It was nice to see the lowpoly versions being used.

You guys can play with them in Adam's BattleTech Simulator Demo 14 has the 'mechs. I also did the horridly simplistic infantry model in demo 15 and some of the vehicles. 700 polys is not enough for a FPS look.

Thanks!


I like your enthusiasm.


In due time.


Before triangulation, I'm up to 320,602 polygons. The cockpit interior is 99,787. When I have some time I'll show you guys why this is.


Thank you.

I've hit a bit of an artistic block at the moment on how to do the lower half. The two designs I've been using differ wildly in the legs and blending them as I have so far seems to be a bit of a puzzle. Right now I'l looking at the details and thinking of how to "Fix" the designs and incorporate those ideas into my build. Especially since I don't want to match too closely to either the Destroid or the Battlemech.

One thing I can see right off is the spectacular amount of flat facing surfaces on the Phoenix design. This aspect is not very good at deflection and the general angle of attack has a greater chance of armor penetration. Something that doesn't seem to be an issue on the original chassis. So that at least is a good design direction to figure out.

It looks spectacular, and I definitely bow to the superior artist. Also totally agree with the leg issue. My only worry is that it may look a little too much like the original still (A greatly improved original, but at first glance it jumps up and says "Tomahawk.... oh wait...." lol.

But I am no lawyer, so I could be dead wrong too. And "usable" or not, HG approved or not, it looks amazing.

#43 Lyon

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Posted 03 August 2012 - 09:31 AM

At 320K polys, your machine isn't bogging down when you reorient the model? Specs!! How much RAM in the beast?

#44 Sean Lang

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Posted 03 August 2012 - 09:35 AM

320k is nothing today. Especially considering this is a high poly mesh, you can go into the millions.

#45 Bishop Steiner

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Posted 03 August 2012 - 09:51 AM

geez I really got to learn to speak "programmer". What happened to the good old days when gamers used dice and paper (yup, I am feeling old), lol. Now it seems everyone is into programming but me, the dinosaur!

#46 HanaYuriko

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Posted 03 August 2012 - 09:52 AM

View PostBishop Steiner, on 03 August 2012 - 09:20 AM, said:

It looks spectacular, and I definitely bow to the superior artist. Also totally agree with the leg issue. My only worry is that it may look a little too much like the original still (A greatly improved original, but at first glance it jumps up and says "Tomahawk.... oh wait...." lol.

But I am no lawyer, so I could be dead wrong too. And "usable" or not, HG approved or not, it looks amazing.

We have talents in different areas. I envy your drawing skills since I can't draw worth beans.

View PostLyon, on 03 August 2012 - 09:31 AM, said:

At 320K polys, your machine isn't bogging down when you reorient the model? Specs!! How much RAM in the beast?


My computer isn't all that spectacular.
Windows 7 64 bit
AMD Athlon 64 X2 Dual Core 5200+ 2.7ghz
4 GB DDRAM2
GeForce 8100 mainboard GPU
GeForce 9400GT graphics card (the two cards are linked via SLI)

I can move around about 2-3 million polygons on screen before I have to result to bilboards (2d and simple objects like cubes as on-screen replacements). The real processig hurdle isn't the objects, but the textures and lighting

View PostSean Lang, on 03 August 2012 - 09:35 AM, said:

320k is nothing today. Especially considering this is a high poly mesh, you can go into the millions.


Quite right, but I try to keep below 500,000 polygons. Every time I upgrade my machine, my models become more detailed and complex.

Speaking of high polygon counts, here's nearly 100,000 polygons I mentioned in a previous post.

1440x900 rez render: https://sites.google...777/cockpit.jpg

Posted Image

#47 Hartsblade

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Posted 03 August 2012 - 10:04 AM

Great work Hana, been a fan since the IS3028 days (was Darkhorse back then)

#48 Owl Vaughan

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Posted 03 August 2012 - 03:48 PM

Very nice, I like your eye for detail. I look forward to posting a few of my mech drawings...once I figure out how...

#49 HanaYuriko

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Posted 05 August 2012 - 04:50 PM

View PostHartsblade, on 03 August 2012 - 10:04 AM, said:

Great work Hana, been a fan since the IS3028 days (was Darkhorse back then)

Awesome! It's nice to know people enjoy my talents.

View PostOwl Vaughan, on 03 August 2012 - 03:48 PM, said:

Very nice, I like your eye for detail. I look forward to posting a few of my mech drawings...once I figure out how...

Scan them in, save them as jpg, then upload them to imgur.com. It's what I've been doing for this thread. Then use this code to post an image to the forum:

[img]image.url.com/filename.jpg[/img]



I'd have posted this update Saturday but I was swamped. And then I couldn't connect to the forums this morning. So here's the latest set. Working on the waist and hips section. Still needs more detailing, and I still haven't quite figured out how to design the legs just yet.


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#50 Bishop Steiner

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Posted 05 August 2012 - 04:58 PM

Heh... sorry, but before you connected the lower torso to the upper, in the first pick I thought it might be a high tech fusion powered toilet!

Looks much cooler once you attach it!

#51 HanaYuriko

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Posted 05 August 2012 - 05:00 PM

View PostBishop Steiner, on 05 August 2012 - 04:58 PM, said:

Heh... sorry, but before you connected the lower torso to the upper, in the first pick I thought it might be a high tech fusion powered toilet!

Looks much cooler once you attach it!


If it were a fusion powered toilet, I'd have stuck it in the cockpit!

And now that I see it, I can't un-see it.

#52 Theodor Kling

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Posted 11 August 2012 - 01:58 AM

View PostHanaYuriko, on 05 August 2012 - 05:00 PM, said:

And now that I see it, I can't un-see it.

I hope you ae not stoping this project because you can´t un-see that toilet :P

#53 Archerko

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Posted 11 August 2012 - 05:32 AM

View PostBishop Steiner, on 05 August 2012 - 04:58 PM, said:

Heh... sorry, but before you connected the lower torso to the upper, in the first pick I thought it might be a high tech fusion powered toilet!

With pop-out speakers underneath the seat...

Seriously, HanaYuriko, it's gorgeous and I love the blend of the unseen and reseen. The way the arms come out and down into the guns is very strongly the reseen design, as well as the shoulders blending into the torso, yet the central torso is very much from the original - and you made it work so well. I can't wait to see what you do for the legs...have you seen the WHM-11CT?

#54 HanaYuriko

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Posted 11 August 2012 - 06:42 PM

View PostTheodor Kling, on 11 August 2012 - 01:58 AM, said:

I hope you ae not stoping this project because you can´t un-see that toilet :)

View PostCatgirl, on 11 August 2012 - 05:32 AM, said:

With pop-out speakers underneath the seat...

Seriously, HanaYuriko, it's gorgeous and I love the blend of the unseen and reseen. The way the arms come out and down into the guns is very strongly the reseen design, as well as the shoulders blending into the torso, yet the central torso is very much from the original - and you made it work so well. I can't wait to see what you do for the legs...have you seen the WHM-11CT?



I'm not stopping the build. In fact I've added a few more details to the more recent section. It's just that in the past week a lot has come up in my personal life that's taken a lot of time away from my list of projects. Plus I got hit by a bit of artist block and am stuck on the design of the upper leg. I have some ideas but few are working out from a mechanical and aesthetic point of view. I'll post again with images when I have an update to show off.

Sorry for the wait folks!

The WHM-11CT... Is that the one with the really strange dog legs and ugly design build?

#55 Dezoat

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Posted 12 August 2012 - 03:27 AM

I just want to say. Great job on the Warhammer.I have been a Hammer driver since 1985. I like alot of the commonsense look to the Hammer. I ' ll be watching to the end when you are done. Thank Hana

#56 Archerko

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Posted 12 August 2012 - 03:37 AM

Yep, that's the one.
Posted Image
I admit the satyr legs are kinda cool, though I really don't like the height of the torso...anyway, I just wanted to say - it could be worse, you could be trying to model these!

#57 HanaYuriko

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Posted 14 August 2012 - 04:25 AM

View PostCatgirl, on 12 August 2012 - 03:37 AM, said:

I admit the satyr legs are kinda cool, though I really don't like the height of the torso...anyway, I just wanted to say - it could be worse, you could be trying to model these!


Building something from a reference is easy. Innovating on an existing design is challenging.

Good news everyone! I've taken my artist block and shaped it into something viable. I was looking at some of my other designs and models for ideas, and I remembered my Seraph Invictus. Then I realized how I could blend both designs together for my own model. Layered armor design! Of course it took staying up all night to get a bit of sleep deprivation and that rummy feeling (without the rum) while listening to Green Day.


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#58 Archerko

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Posted 14 August 2012 - 05:41 AM

Only suggestion I'd make is to take the outermost plane of the thigh/hip armor and extend it up to cover the joint while leaving the front lower for movement. Give it a look a little like the outer hip-plate of the MWO Centurion, maybe.

#59 RoyalPurple

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Posted 14 August 2012 - 08:21 PM

those are awesome can not wait to see it finished

#60 Alaric Wolf Kerensky

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Posted 14 August 2012 - 08:49 PM

Amazing work. Keep it up, although in my opinion you should remove the light entirely. Puts some distance from the Tomahawk.





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