Warhammer Rebuild
#21
Posted 01 August 2012 - 09:56 PM
#22
Posted 01 August 2012 - 10:18 PM
#23
Posted 01 August 2012 - 11:07 PM
#24
Posted 02 August 2012 - 06:51 AM
Adridos, on 01 August 2012 - 09:56 PM, said:
That's the plan, yeah. Though I have some ideas in mind considering some fluff text I've read about the Warhammer's barrels.
Veliq, on 01 August 2012 - 10:18 PM, said:
Stormwolf, on 01 August 2012 - 11:07 PM, said:
Thanks to the both of you! Sometimes I feel I put in a bit too much when my PC starts to complain due to increasing processor load.
Right then, small update. Cheated a bit and took the MGs off of one of my tank models, and re-purposed the lasers from my Goliath. I also found pics of someone's well done Phoenix Warhammer model and will be using design ideas from that. The weapon placement is mostly based on the Reseen version.
#25
Posted 02 August 2012 - 07:21 AM
#27
Posted 02 August 2012 - 09:55 AM
Adridos, on 02 August 2012 - 07:36 AM, said:
Actually I started with tS v2.5 in 1998. The oldest of those models that I showed in the start of the thread were done about 10 years ago. I had an IBM Aptiva 133mhz PC with a ATI 3D Rage graphics card at the time, with 32mb RAM! It came with MechWarrior 2 3D RAGE edition (that can't be played on any other system to my later chagrin).
The Reseen Whammy was done as soon as the TRO art was uploaded to classicbattletech.com when they first previewed TRO Project Phoenix. Everyone seemed so excited. "Yay! We get the classic 'mechs back!" Then they saw the artwork. The hate hasn't ended since.
OK, lets get to the big gun.
As I was building the partical cannon, I remembered that there was a bit of fluff text that told how the gun was reinforced for physical combat. Also looking at the detail at the end of the barrel, I was trying to figure out just what in the world the two fins were for! Combining the idea of a reinforced gun arm with finding a use for a pair of strange fins, I turned them into mounts for a pair hydraulic pistons. The bars work both to support the rammer as well as to absorb enough compression to keep from damaging the gun itself.
#28
Posted 02 August 2012 - 11:37 AM
#29
Posted 02 August 2012 - 12:47 PM
Great work so far, looking forward to seeing more of your Whammy!
#30
Posted 02 August 2012 - 01:01 PM
Mounted the arms, but I can already tell I need to make some more adjustments. But right now it looks like we're at the half-way point.
I also rearranged the laser pairs. Moved the small lasers to the shoulder section, and relocated the mediums to the RT/LT. Also added a lens to the ML after a friend asked why a laser would need a grooved barrel.
#31
Posted 02 August 2012 - 03:07 PM
#32
Posted 02 August 2012 - 09:37 PM
#33
Posted 03 August 2012 - 12:11 AM
MikeMurdock, on 02 August 2012 - 09:37 PM, said:
Some of Hana's models actually ended up in the now defunct Battletech Simulator.
#34
Posted 03 August 2012 - 01:12 AM
#35
Posted 03 August 2012 - 01:22 AM
#37
Posted 03 August 2012 - 06:23 AM
#38
Posted 03 August 2012 - 06:35 AM
TaylorMadeGamer, on 02 August 2012 - 03:07 PM, said:
Truespace 6.6.
Said that on the previous page.
Also, HanaYuriko, could I ask you abut the polygoncount the Warhammer has right now? Bro is curious.
Edited by Adridos, 03 August 2012 - 06:41 AM.
#39
Posted 03 August 2012 - 06:43 AM
#40
Posted 03 August 2012 - 08:55 AM
MikeMurdock, on 02 August 2012 - 09:37 PM, said:
I don't have the rig for animation, nor the patience to do it on my current setup. I mostly like to build models and show them off. Maybe do some stills. That's pretty much it.
Stormwolf, on 03 August 2012 - 12:11 AM, said:
Some of Hana's models actually ended up in the now defunct Battletech Simulator.
Quite true! It was nice to see the lowpoly versions being used.
You guys can play with them in Adam's BattleTech Simulator Demo 14 has the 'mechs. I also did the horridly simplistic infantry model in demo 15 and some of the vehicles. 700 polys is not enough for a FPS look.
tadejv, on 03 August 2012 - 01:12 AM, said:
Thanks!
PlagueChampion, on 03 August 2012 - 01:22 AM, said:
I like your enthusiasm.
Dymitry, on 03 August 2012 - 06:23 AM, said:
In due time.
Adridos, on 03 August 2012 - 06:35 AM, said:
Said that on the previous page.
Also, HanaYuriko, could I ask you abut the polygoncount the Warhammer has right now? Bro is curious.
Before triangulation, I'm up to 320,602 polygons. The cockpit interior is 99,787. When I have some time I'll show you guys why this is.
William Chase Davion, on 03 August 2012 - 06:43 AM, said:
Thank you.
I've hit a bit of an artistic block at the moment on how to do the lower half. The two designs I've been using differ wildly in the legs and blending them as I have so far seems to be a bit of a puzzle. Right now I'l looking at the details and thinking of how to "Fix" the designs and incorporate those ideas into my build. Especially since I don't want to match too closely to either the Destroid or the Battlemech.
One thing I can see right off is the spectacular amount of flat facing surfaces on the Phoenix design. This aspect is not very good at deflection and the general angle of attack has a greater chance of armor penetration. Something that doesn't seem to be an issue on the original chassis. So that at least is a good design direction to figure out.
Edited by HanaYuriko, 03 August 2012 - 08:56 AM.
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