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WE NEED TO EXPAND


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#21 SoulReaver DA

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Posted 06 January 2012 - 12:13 AM

I'm not implying that we shouldn't spread the word, it was just my opinion that very soon things are going to boom!
When there are new video clips and a release date to show ppl, it will become alot easier to gather thier interest as well.
Kinda hard to show ppl this webstite who've never played Mechwarrior and make em want to play. But that is only my personal opinion.
I as well am trying to get the word out to my friends from other gaming platforms but am meeting resistance because of the inability to do more than tell them about the previous games and not showoff the new one.

#22 Gattling Fenn

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Posted 06 January 2012 - 12:14 AM

Wullf you're not very "in touch" with the realities of making a game on a limited budget for a small fan base are you? Also, God I hope English isn't your first language, otherwise this is embarrassing for both of us.

#23 Mason Grimm

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Posted 06 January 2012 - 12:35 AM

View PostGattling Fenn, on 06 January 2012 - 12:14 AM, said:

Wullf you're not very "in touch" with the realities of making a game on a limited budget for a small fan base are you? Also, God I hope English isn't your first language, otherwise this is embarrassing for both of us.


Remember what mom always said? If you don't have anything nice to say................

#24 Wullf

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Posted 06 January 2012 - 12:47 AM

View PostGattling Fenn, on 06 January 2012 - 12:14 AM, said:

Wullf you're not very "in touch" with the realities of making a game on a limited budget for a small fan base are you? Also, God I hope English isn't your first language, otherwise this is embarrassing for both of us.


nope english is my 4th. language so im still not very used to write or speak it

#25 John Clavell

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Posted 06 January 2012 - 12:48 AM

For the most part it's an organic process. Battletech and MechWarrior have extremely loyal and large fan base. But ultimately it's up to PGI to build a good game. If they do their part right then it will attract people. A lot of people. Look at World of Tanks. Something like 18 million registered accounts (with credit cards?). And that's without a big named franchise and a loyal fan base out of the box to bolster it from the start. A persistent tactical combat game with a deep meta-game attracts loyalty (if the game is good). Like other MMOs say such as EVE Online which have a very loyal core membership. But they also hold a lot of appeal to anything but the most casual of gamer content with playing Zumba on their Wii. Again I put it to you the case for MW4 played alongside one of the Planetary Leagues such as NBT which gave a pretty rubbish single player MechWarrior game the recipe for 100's of people to loyally and dedicatedly play for 5+ years solid.

MechWarrior is about the long haul. It's not a $60 for 60 hours of gaming affair. So ultimately it's competition is not games like Mass Effect. It's other F2P games and in some cases MMO's. But that's not really what this thread is about. Once the game gets going, and player stories about the battles and everything going on in the game which is driven by the player gets out there in the media. It will attract people. And we, the players here now, who for the most part are the loyal fan base who have been punching F5 for so many years now, waiting for a new MechWarrior game. Some of the success of this game does lie with us. We must push PGI to give us the best gaming experience for this franchise and game type that they can. Help them refine it into a game people will want to come and play. A game is only as good as its maker, but the games legacy is only as good as its community!

Edited by John Clavell, 06 January 2012 - 01:36 AM.


#26 Wullf

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Posted 06 January 2012 - 12:54 AM

View PostGattling Fenn, on 06 January 2012 - 12:14 AM, said:

Wullf you're not very "in touch" with the realities of making a game on a limited budget for a small fan base are you? Also, God I hope English isn't your first language, otherwise this is embarrassing for both of us.


i dont know u but i can assume thet when u start understanding or speaking more the 3 diferent languages u can start critisizing others about how well or bad they speak english ;)

oh and u can always dream :P
cuz it hasnt to be perfect at start but playable and as the time passes u can always patch it up

Edited by Wullf, 06 January 2012 - 01:00 AM.


#27 Blackfire1

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Posted 06 January 2012 - 01:19 AM

View PostGattling Fenn, on 06 January 2012 - 12:14 AM, said:

Wullf you're not very "in touch" with the realities of making a game on a limited budget for a small fan base are you? Also, God I hope English isn't your first language, otherwise this is embarrassing for both of us.


Wow... You know I was going to comment of the social economic principles applied to F2P games and how "Super Casual" is anything but LoL. That the wide range of spectators and gamers: hardcore, professionals, extremists, and casuals alike, are what make a game succeed. That the reason battle-tech still exists is that the close mended sensibilities that make up most of the xbox FPS genre are nowhere to be seen in the core player base of battletech.

But really, you just made me ashamed of joining this topic. I hope you find your answer to whatever it is you seek here. I want nothing of it. Good day sir.

Edited by Blackfire1, 06 January 2012 - 01:40 AM.


#28 Pave Low

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Posted 06 January 2012 - 01:50 AM

"And we, the players here now, who for the most part are the loyal fan base who have been punching F5 for so many years now, waiting for a new MechWarrior game"

Have to agree with John Clavell. It's already got a huge fan base.
I'm sure the games sites & magazines will run with it big-time later this year. So everyone will know then.

My opinion is the games in good hands "Gattling".

#29 Rathverge

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Posted 06 January 2012 - 03:48 AM

These games dont compete with each other as much as some are lead to believe. Since these games do not require large commitments and volumes of time they share a very large player base. I personally am playing 6 F2P games right now. Most of the people I play with also run multiple F2P games ontop of whatever MMO(s) they are playing. The ability to pay cash for our time means we dont have to dedicate ourselves to one or two games.

The main issue is just attracting the player base. Yes a few diehard mechwarrior and battletech fans know about this game well as with some other games from sources like IGN, and gaming websites, magazines and such. Unfortunately these sources only cater to those specifically looking for things like this. You have to basically just spread the word of this game as much as humanly possible.

If you play EVE drop cans with the game name or MWO websites, you play WoT? spam their forum with "MWO exists" threads, (wargaming has received a retarded amount of requests to add a "Giant walking robot" F2P game for their cloud) tell your friends, post links in your clan/guild/corp websites, post it in your IRC.... all that needs to be done is word of mouth. "Its free" usually convinces most people to ATLEAST try it. From there its all up to PGI.

#30 Mchawkeye

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Posted 06 January 2012 - 04:22 AM

whilst I agree with the sentiment that we need to get word of mouth out there, and the sooner the better, I think comparisons to games like Eve and warhammer are a tad unfair.
I mean, you are talking about a game that has had nearly nine years of constant growth and another universe, warhammer, that is the single biggest wargame in the history of wargames, complete with teenagers whose parents don't have enough sense to tell them that 30 bucks for five miniatures is way to much.
Whilst BT is and was popular, it never reached the heights of warhammer or 40k.
And it is still early yet; once demos and screen shots are released, I'm certain we'll see another bump. and then again when the reviews are released. and then again when the game is released. Assuming the game is any good. which I think it will be.

Yet, as I said, word of mouth is vitally important.

#31 Thorn Hallis

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Posted 06 January 2012 - 05:04 AM

If the community needs young/fresh blood, then force your younger siblings to play. And if they resist just say "Or else...". :P

#32 Gattling Fenn

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Posted 06 January 2012 - 05:48 AM

View PostThorn Hallis, on 06 January 2012 - 05:04 AM, said:

If the community needs young/fresh blood, then force your younger siblings to play. And if they resist just say "Or else...". :P


I have three younger sisters and a younger brother, two are already better MW4 pilots than I am. XD

#33 Mchawkeye

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Posted 06 January 2012 - 06:06 AM

View PostGattling Fenn, on 06 January 2012 - 05:48 AM, said:


I have three younger sisters and a younger brother, two are already better MW4 pilots than I am. XD


I am the youngest, with four older sisters, so no dice here. They didn't listen to me when we were younger.

They listen less now.

#34 Amarus Cameron

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Posted 06 January 2012 - 06:14 AM

@OP

Just so you know sir, I have successfully converted twelve people into regularly playing BT nerds in my lifetime, not to mention the casuals that like to tool around every once and a while. I call myself, and my friends agree that I am, the "Battletech Missionary" spreading the words of Kerensky, far and wide. My years of service to the cause have been from 2008 through present, my conversion was in 1996 and my birth was in 1989, I have spent my entire life preparing for this righteous work. Just remember, No Guts, No Galaxy!

#35 Gattling Fenn

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Posted 06 January 2012 - 06:27 AM

View PostAegis Kleais™, on 06 January 2012 - 06:11 AM, said:

My integrity won't allow me to like about a game just because I like the series. But if the game comes out and I genuinely like it, one of the core things that will help keep the game alive, prosper and expand, means you'll need to spend some money.

I understand the game will be designed so that you're never required to pay any money, but remember that the developers can't live off good intentions, so if you can afford to do so, utilize the market they put in place.

Suffice it to say, MechWarrior is the kind of game I would GLADLY pay lots of money for (content-wise) if it's done well, and so far, the vast majority of information that PGI has come out with this game sounds fantastic. Easily the most anticipated game I've ever known. EASILY.


A legitimate point, and I too will gladly pay for content if it is worth the money. Though I would say, simply from how the mechs appeared to handle in the trailer, and the apparent dedication and community interaction displayed by the fellows at Piranha Studios we seem to have very little cause for concern. Just like I trust Valve will make Half Life 3 jaw dropping, I'm sure this latest installment will be a boon rather than a bane to the franchise, and as such, I think a little preemptive "shouting from the rooftops" is justified.

Edited by Gattling Fenn, 06 January 2012 - 06:28 AM.


#36 Zyllos

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Posted 06 January 2012 - 06:55 AM

Remember, there are individuals who do not want to get involved with a community. They just want to play games.

Once there is concrete information on the why and how this game plays, you will see a large influx of individuals who want to know more.

Just give it time, we will grow.

#37 Redburn

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Posted 06 January 2012 - 07:33 AM

One of things I do is keep a draft email that contains the 5 House books (in PDF) along with links to the lead Battletech/Mechwarrior sites. Whenever I hear the 20-30 something's discussing their various games, I ask if they've heard of the series. In most cases, they haven't (See, they were raised on FPS console stuff). I tell them about the series, point them to this website, then get their email addresses and send them my draft. if nothing else, it puts the materiel "in their sights" so to speak. It may not be perfect, but it's a step in the right direction.

A lot of folks are hearing about the game, they come here, read the forums, and get a "vague" idea about what's going on, but really don't know. There really needs to be a pinned post in the "General Discussions Section" called "Battletech/Mechwarrior Resources" that can point these potential new community members in the right direction.

There's still time for them to get up to speed before release.....

#38 SquareSphere

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Posted 06 January 2012 - 08:18 AM

.. I'll say it's going to be hard since we don't have much information on how "Story Telling" will play out in MWO. yes having deep mechanics in meta game is essential, but what's the DRAW for those new folks?

Yeah I hear it's "The Giant Robots". but you have to think about mecha fans that might be intrested from that stand point. There's not many to begin with. The ones that are newer are the ones that come from anime based mecha, where they're more armored ninja's than walking tanks.

#39 Gattling Fenn

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Posted 06 January 2012 - 02:27 PM

Bump.

#40 Caballo

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Posted 06 January 2012 - 02:43 PM

Wanna be useful? start reading http://mwomercs.com/...f-the-year-ign/ and then VOTE. The rest is just cheap talking to me.





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