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Which doesn't make sense because that's not what targeting computers are for on the last part...
Weapon stabilizer is what do the job for the last part... not the targeting computer, and is generally separate from the computer.
Weapon stabilizer (and i use this term liberally because what constitutes as one is widely varying depending on the weapon) is part of the weapon module itself normally, and even for battletech it wouldn't make sense with various weapon as the targeting computer weight would therefore change all the time for the same targeting computer as the weapon loadout is changed should the stabilizer be considered as part of the targeting computer. (hence why battletech targeting computer makes little sense)
In a logical weapon design, the stabilizer is already part of the weapon module itself since whenever a weapon is used on the field it has a parameter it tries to follow... that includes among others:
A. range
B. recoil force if any
C. dispersion angle
And the weapon module is meant to achieve these parameters IN THEIR DESIGN from the start, which the computer then uses as a baseline to make firing solution.
Logically the targeting computer job is not to make the weapon itself MORE accurate, it's job is to make sure that the weapon fires in the OPTIMAL vector utilizing the inherent accuracy and parameter built on the weapon design to achieve the purpose of the user ie: a long winded way of saying, computing firing solution... which is what targeting computer of the real world have always been doing.
KalebFenoir, on 26 September 2012 - 07:44 AM, said:
Well I know they experimented with Chest-mounted cockpits; The Cyclops had one, and a few other mechs...and if you look at some designs, you can probably argue that they too have chest-pits but people were too lazy to just attribute it to that. LoL I agree 360-in-120 is nonsensical. You wouldn't be able to do the Hunchie's urban combat very well if you were smacking buildings left and right.
No idea why they still make 'heads'.... maybe it's just a hold-over. Easier to slap an effectively premade cockpit ontop of a mech's body and tie it into the systems than to engineer an engine in such a way as to make room for a pilot seat nearby it. Additional engineering or something. Too costly.
Meh. Hardly matters. Means you don't have to grind through a torso to get to the pilot. Works for me. XD I can totally see an Atlas pulling a Shining Finger on some other mech's head, right now though. Makes me smile.
Oh they are fun alright for gameplay, no one questions that and we know of course that's probably the main reason why the head is still there,
however logically from a common sense design stand point of view there's virtually no way to justify it that makes sense...
for example we can't say "Easier to slap an effectively premade cockpit ontop of a mech's body and tie it into the systems than to engineer an engine in such a way as to make room for a pilot seat nearby it" when said pilot's safety is one of the only thing that keeps the mech useful as a combat asset on the field.
If they can't fit the engine with the cockpit in the torso design then the natural course of action is not to bolt the cockpit on top of the torso, the natural course of action is to DESIGN the torso to accommodate both from the start and ensure there's as much mass between the pilot's cockpit location inside the torso and the most probable direction of hostile weapon.
The only problem with that?
The design would start to resemble an actual TANK with legs... and following the same line of sensibility... we'll end up with an actual tank if we continue onwards and we'd invalidate the whole design of battlemech.
Edited by Melcyna, 26 September 2012 - 07:30 PM.