Your favorite light mech?
#81
Posted 15 March 2012 - 07:53 AM
#82
Posted 15 March 2012 - 08:04 AM
Edited by Vertous, 15 March 2012 - 08:05 AM.
#83
Posted 15 March 2012 - 08:09 AM
Lovegeometry, on 06 January 2012 - 05:21 PM, said:
I agree with you about the Jenner variant my friends loved it for sneaking round back and blowwing my back panels away...So I hate it!! no arms and looks like a wrung out turkey no self respecting mech pilot would be proud to pilotone and the shame of being killed by one......shudder doesn't bear thinking about! I like the wolfhound or panther....real mechs!
#84
Posted 15 March 2012 - 08:16 AM
Whytehaart, on 15 March 2012 - 08:09 AM, said:
I agree with you about the Jenner variant my friends loved it for sneaking round back and blowwing my back panels away...So I hate it!! no arms and looks like a wrung out turkey no self respecting mech pilot would be proud to pilotone and the shame of being killed by one......shudder doesn't bear thinking about! I like the wolfhound or panther....real mechs!
noob, a lance of 4 jenners is cheaper then a single wolfhound or 2 panthers! and in 4 on 1, the jenners will win with minimal casualties every time, its a war of attrition and cheap disposable IS units will rock your uber expensive clan junk every time.
the clans use ultra razor bleeding edge mechs that cost more money then a planet makes in a year.
our inner sphere battle units are cheap and mass produced, we are the hammer.
ever see what happens when a hammer hits a razors edge? the hammer wins every time.
#85
Posted 15 March 2012 - 08:23 AM
The Vulcan in Battletech it was apparently hard to hit because of it's thin shape...
The locust also I called it the road runner used it to torment my opponents by running circle round them,
and of course the stinger as a LAM wouldn't they be a good headache for the opposition.
Never seen LAM's in any of the games and probably rightly so as they were very powerful mech which I'm
amazed the clans never used since the modular tech would have made it easier.
I just like to tinker with my mechs and seeing how things worked.
#86
Posted 15 March 2012 - 08:27 AM
LordDeathStrike, on 15 March 2012 - 08:16 AM, said:
noob, a lance of 4 jenners is cheaper then a single wolfhound or 2 panthers! and in 4 on 1, the jenners will win with minimal casualties every time, its a war of attrition and cheap disposable IS units will rock your uber expensive clan junk every time.
the clans use ultra razor bleeding edge mechs that cost more money then a planet makes in a year.
our inner sphere battle units are cheap and mass produced, we are the hammer.
ever see what happens when a hammer hits a razors edge? the hammer wins every time.
unless you miss the razor and get a bloody hand.....
#87
Posted 15 March 2012 - 08:27 AM
#88
Posted 15 March 2012 - 08:41 AM
#89
Posted 15 March 2012 - 08:48 AM
#90
Posted 15 March 2012 - 08:50 AM
#91
Posted 15 March 2012 - 08:56 AM
#92
Posted 15 March 2012 - 10:08 AM
Edited by Battlesworn, 15 March 2012 - 10:09 AM.
#93
Posted 15 March 2012 - 10:17 AM
#94
Posted 15 March 2012 - 10:29 AM
#95
Posted 17 March 2012 - 08:53 AM
#96
Posted 28 March 2012 - 10:45 AM
Description
The Ostscout was designed a pure recon 'Mech. To that end, it was built with a maximum speed of 129.6 kph. The design also utilizes eight jump jets, giving it a jumping capacity of 240 meters and allowing it to outmaneuver almost any BattleMech in existence. The Ostscout also relies on an advanced sensor suite to gather information about the surrounding terrain and the disposition of enemy forces. Most Ostscout pilots will not even attempt to engage enemy 'Mechs, as the advanced sensor system is extremely rare and nearly impossible to replace. Its valuable nature made it a prime target during the Succession Wars, and relatively few survived by the Clan Invasion. Soon thereafter, however, several factions began producing the Ostscout once again.
Stories are told of Ostscouts pilots being on hostile worlds for months, being hunted, yet escaping to be evactuated later.http://www.sarna.net/wiki/Ostscout
Edited by plodder, 28 March 2012 - 10:45 AM.
#97
Posted 28 March 2012 - 10:58 AM
First, the Jenner. It can run 110 KPH making it difficult to hit, while at the same time, it has a decent pair of SRM launchers to fire in case it gets interrupted. Additionally, it has jump jets to pop over terrain obstacles that can tie down pursuing, larger mechs. Good all around mech for scouting and anti scout or pursuit duties.
Second, for pure speed, the Spider and Venom are wicked good mechs. Not much firepower, but really, they should not be mixing it up. Their job is to get in, spot and get out in one piece. In this same category is the Ostscout which is probably a better mech, but I never owned the model so never placed one on the board and so, cannot evaluate it completely.
Lastly, for support, definitely the Panther. Though it is slow for the weight class, it does pack one heck of a punch having a PPC onboard. Against another light mech, that PPC makes all the difference in the world.
Anyway, to pick just one, the Jenner all the way.
My two cents.
Girochen
#98
Posted 28 March 2012 - 10:59 AM
Spector, Wolfhound and Night Hawk(long time till this will show though).
#100
Posted 29 March 2012 - 03:26 AM
Playing Marik we get the Owens (built under license from the Dracs) and that omni is all the fast Light 'mech you will ever need. But really everything that can be done with a Light can be achieved with a 40ton Cicada-3M or 55ton Wraith TR1 or TR2, the Wraith is particularly nasty and often almost impossible to hit (while it's pulse lasers means it'll be hitting frequently). Both have the same speed as fast lights, more armour and more firepower...the Cicada doesn't cost a planet, but the Wraith is very expensive.
For MW games, speed doesn't protect you as much as give you options, so I'd wait to see how things work out in the gameplay before I'd pick a favourite (something like the Panther could own an Owens/Cicada or Wraith easily in a MW game of speed does not equal Life).
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