SWTOR a new WoW?
#1
Posted 06 January 2012 - 11:47 PM
My girlfreind wants me to play it.. but I never liked wow. I did no tlike the basic game machanics.
So i looked up some game play footage of SWTOR and instead of feeling like it was more like KOTOR which i loved on xbox, i think 'OMG its wow again'. So really, is SWTOR just a new wow that wow players who are now fed up with azuroth can go play the same game but feel like its new?
DX< im so angry!
#2
Posted 07 January 2012 - 12:16 AM
You will run into WOW players all over and I bet we all played WOW at one time or another.
Edited by DEADTIME, 07 January 2012 - 12:17 AM.
#3
Posted 07 January 2012 - 12:20 AM
but still... Basic game play machanics? Is it really just like wow at its core 1s and 0s structure?
#4
Posted 07 January 2012 - 12:26 AM
#5
Posted 07 January 2012 - 01:04 AM
My 2 cents worth is SW TOR is better than Warcraft because of the story they have that goes along with your character.
You don't get that in Warcraft as ur just left to your own devices pretty much. Zero cut scenes (after intro).
Minimal explanation for new players.
TOR is cheaper month by month too I heard. From gameplay footage seems to have a more narrative story experience for the player. The window weapons choices are diverse too.
What's not to like, man??
#6
Posted 07 January 2012 - 01:13 AM
#7
Posted 07 January 2012 - 02:02 AM
Basically, SW:TOR is a very well done hotkey MMO. I can't bring myself to care about a hotkey MMO anymore, especially with things like GW2 on the horizon. Either way, after years of WoW and how much I couldn't stand how mindless the combat in the game was, I just can't get excited about SW:TOR.
That said, it is very stable, very well made, but seriously, it's just a sci-fi WoW with a significantly better storyline and better graphics/animations. That alone is a very good product, especially with a backing brand as strong as KOTOR or SW. Either way, all you have to do is look at it:
http://www.askajedi....22-50-16-98.jpg
Minimap's the same, hotkeys defaulting to 1234567890-= is the same, action bars are the same, party frames are the same, chat boxes are the same...
Hell, check this out:
http://static.swtor-..._pvp_stats1.jpg
or look at torhead (if you ever used wowhead). Items still follow the gray/white/green/blue/purple kind of architecture. Again, that doesn't make it bad at all, I'm just saying it's very much like an improved WoW, and if that's not what you want, well, then you don't want it.
I must say, just playing something like WoW in a different setting/environment with new/better people can be worth it, and I'm sure you'd enjoy it if you're playing with your girlfriend. It certainly ramps up the cool-factor, but if you get into the details, it is very similar to WoW, right down to the lack of PvP balance...
http://www.pcgamer.c...epublic-review/
Might wanna check this out, they liked it a lot, but they really need to stop lying (the game is not "revolutionary and new" it's a "fantastic implementation of a tried and true product")
#8
Posted 07 January 2012 - 02:04 AM
#9
Posted 07 January 2012 - 04:43 AM
Give it half a year or so, that way you can join when it's Free2play. Of course, that's if there's anything left of the sinking ship to play on. Warhammer Online had great initial sales too, but failed oh so very quickly.
Why Bioware? You could have made KOTOR 3, and we get this.
#10
Posted 07 January 2012 - 05:04 AM
lets ALSO hope that it doesn't breed it's own kind of dickery and griefers are delt with swiftly.
there is nothing worse than trying to play a game and some peoples only goal in life is to ruin your experiance or harrass newer players to the point where they rage quit and another valued subscriber is lost because the devs were too lazy to try and protect potential income.
I mean for crying in a bucket it's the unnoficial sport in EVE is to see who can get newbs rage quit the quickest.
thats just my opinion tho... been playing EVE now for 2 or 3 years.
#11
Posted 07 January 2012 - 05:43 AM
As for griefers, there's bound to be some also in MWO, it seems that griefing is part of competition nowadays (just check professional sports), I don't really know why it goes like that though.
Get strong in your heads,don't get too serious about yourself and then beat the crap out of the griefers while playing by the book.
Edited by Cryoban, 07 January 2012 - 05:43 AM.
#12
Posted 07 January 2012 - 08:45 AM
I'm not saying TOR is any better than WoW (or necessarily any worse), but the game has basically taken out 100% of what sandbox did exist in WoW, and stuck KOTOR in its place. In fact, many WoW veterans I've talked to dislike TOR, because they're sick of the "laborous" storyline getting in the way of grinding instances for gear. If, however, multiplayer KOTOR is what you're looking for, then you've pretty much selected the right MMO, for better or for worse.
Frankly, I'm far more excited for GW2, because TOR, while a nice pure themepark MMO, is only going to keep me occupied for a little while, probably only until MWO comes out, and maybe not even that long (at which point I'll just pick up more BF3).
Another thing TOR is not is EVE Online. They're, in fact, polar opposites. TOR is a 100% themepark MMO, while EVE is a 100% sandbox MMO (WoW is maybe a 60/40 split).
Edited by Catamount, 07 January 2012 - 08:47 AM.
#13
Posted 07 January 2012 - 11:47 AM
dr cyanide, on 07 January 2012 - 05:04 AM, said:
lets ALSO hope that it doesn't breed it's own kind of dickery and griefers are delt with swiftly.
there is nothing worse than trying to play a game and some peoples only goal in life is to ruin your experiance or harrass newer players to the point where they rage quit and another valued subscriber is lost because the devs were too lazy to try and protect potential income.
I mean for crying in a bucket it's the unnoficial sport in EVE is to see who can get newbs rage quit the quickest.
thats just my opinion tho... been playing EVE now for 2 or 3 years.
Let's hope when people talk about MW:O they don't put it in a category with ANY of these other games.
It should stand on it's own, and the only allusion people will make to other games will be that pieces of MW:O seem similar.
But overall it will be better.
Edited by Kaemon, 07 January 2012 - 11:51 AM.
#14
Posted 07 January 2012 - 12:08 PM
Xhaleon, on 07 January 2012 - 04:43 AM, said:
Give it half a year or so, that way you can join when it's Free2play. Of course, that's if there's anything left of the sinking ship to play on. Warhammer Online had great initial sales too, but failed oh so very quickly.
Why Bioware? You could have made KOTOR 3, and we get this.
seriosuly doubt EA or lucas will allow that game go into the F2P market
#15
Posted 07 January 2012 - 12:28 PM
Kodiak Jorgensson, on 07 January 2012 - 12:08 PM, said:
And do what, shove more money into it, down the drain?
Spending time in /v/'s Titanic threads will make you realize how bad they're doing. I believe there's a thread up right now with the player count for the weekend? They're doing worse than WAR did.
At this point I'm just feeling pity for them that they spent so many millions on a completely mishandled disaster. They could have done so much better, or they could have focused on making an exemplary singleplayer KOTOR 3 at a fraction of the current cost. If it doesn't die right now, it will when WoW veterans go back to WoW, and those who want something different go to Tera or GW2.
Piranha might be making a completely different kind of game, but they must take note nonetheless and avoid making the same mistakes, or else.
Catamount, on 07 January 2012 - 08:45 AM, said:
TOR has essentially the same game system concept as WoW, only without the years of polish and with puzzling bugs that should have never made it out of beta. And that's as far as gameplay goes, don't even start on the developer administration.
Edited by Xhaleon, 07 January 2012 - 12:33 PM.
#16
Posted 07 January 2012 - 12:29 PM
#18
Posted 07 January 2012 - 01:19 PM
Xhaleon, on 07 January 2012 - 12:28 PM, said:
That depends on what you mean by game system concept. The games share an interface to be sure, just like Battlefield 2142 shares an interface fairly closely with Borderlands, or CoD MW2, but I wouldn't call them the same game anymore than I'd call TOR WoW.
Once you get past that aspect of them, the similarities break down (kind of like the aforementioned shooters). TOR is a themepark MMO; the sole goal of the game is to run through a narrated story, like in KOTOR. WoW has some theme park elements at its core, but its far more a sandbox than TOR is (if far less than, say, EVE Online), and beyond that, it's mostly just a simple competitive gear-grind from beginning to end, so from the get-go, these games aren't even in the same genre of MMO.
Put another way, if TOR and WoW are the same game, on account of the overlap they do have, then by that logic, every MMO ever made is pretty much WoW, no matter how different they are, and if you're expecting GW2 to be so radically different, that it wouldn't be able to be grouped into this massive and broad WoW clone classification you've created, then I'm afraid you'll probably end up sorely disappointed, because while it'll probably be a great game, and have many unique elements, like TOR it will also borrow some elements.
Also, if you think TOR has had a "buggy" release, then I think it stands to reason that you haven't been part of many MMO releases, because TOR is one of the least buggy MMO launches I've ever seen. WoW was vastly less polished in release than TOR, AoC wasn't even a complete game, STO melted video cards (literally), Anarchy Online had so many problems at launch that Funcom was begging reviews not to review the game at launch, Final Fantasy XIV was so bad the game actually had to undergo a second launch... really, need I go on?
Better yet, let's try this another way: How many MMORPGs can you cite that have had smoother and more polished launches than TOR?
Also, while we're at it, I'm curious, just how long have you played TOR? It sounds to me like you're dismissing the game so out of hand, that I'd be curious to know how much you've actually played. What's the highest level of your highest character?
I'm not saying TOR is a great game (nor ground breaking, since it's just KOTOR with a few re-used MMO elements tossed on), but I find it hard to take these particular reasons as serious detractors since they're generalizations that I could apply to basically every MMO ever released ever, save maybe EVE Online and it has its own batch of problems (and I could absolutely call it buggy at launch, so some of these sweeping generalizations I could still apply to it).
Edited by Catamount, 07 January 2012 - 01:23 PM.
#19
Posted 07 January 2012 - 01:33 PM
I think the biggest failure of TOR is that it is a multiplayer game that is being forced to abide by singleplayer standards and norms. It just isn't going to work. One might listen to a quest giver telling you their sob story initially, but in time people simply won't care why you want 35 droids dead in this-or-that location, and skip right over it entirely. They -know- what the quest giver is at the fundamental level, and the way Bioware does it simply isn't going to make them "immersed". They spend so much time and money on something that is irrelevant in an MMO.
Just... I just wanted KOTOR 3, okay? And now it probably will never see the light of day, ever.
#20
Posted 07 January 2012 - 01:44 PM
It isn't a bad game but it offers the same experience you can get from any free to play mmo.
All in all SWG (pre-nge of course) had much better game play, character customization, crafting, space combat, motivation to interact with other players, etc...
Eve post NGE it is arguably better if you include jump to light speed.
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