Stormwolf, on 15 January 2012 - 06:29 AM, said:
I think that it will be divided by faction. The LC won't be fielding any Dragons or Hatamoto-Chi's any time soon.
Dev's confirmed that every faction has equal access to everything, including 'mechs. So, you can have any 'mech you want regardless of who you're fighting for.
As for Trials... (and I preface, that I'm discussing for the good of Clan players new, old, and those in the future, to be constructive.)
No Trial of Entry. This is nonsense, and people should have equal opportunity to play any faction they want, without someone telling them they can or cannot join the Clans should they want to be a Clan pilot. Limiting access is a good way to turn people away from MW:O, and you don't want that. A big question, for this kind of trial and for any kind of trial, is how they'd be handled.
We have no information that there's going to be anything but player versus player interaction, so no NPC 'mech involvement. They'd have to make a system for the Trial, and players would have to fight the person intending to join the Clans...what is the criteria of who fights the new warrior? While you guys may love your Clan lore, some of it has to be left behind for the sake of the game, and this Trial is a perfect example.
Trial of Position runs into a similar problem if you want it to dictate rank (which I'm most definitely not sure it should in MW:O,) based on...who are they going to fight? Why should you be able to skip ranks when the IS players cannot? I know it's Clan lore...but there is balancing issues to be considered. Some ideas here have some interesting ideas, and it's good it's being discussed, but I see a lot of issues with having a system in place for you to jump rank without loyalty points like an Inner Sphere Mechwarrior. Clan Mechwarrior should gain loyalty points to their Clan like an IS warrior does to their faction, with certain ranks unlocking based on how much loyalty you have. Trials of Positions should unlock at a specific rank, and basically add an XP bonus based on performance, assuming they can work out how to do this fairly. You may not gain ranks, but you'd get a nice little boost to the next rank depending on how good you are. Or they could be used to see if you're allowed to join X unit in a Clan Touman.
Bloodname trials would be interesting, if they can figure out how to implement any kind of trial, but without the numerical limitaiton of only having X amount of said bloodname. Sorry Kerensky wannbes (because that right now is what EVERYONE is,) no hogging the 13ish Kerensky Bloodnames and locking the rest of the thousands of other players out.
Concerning ranks, it's probably best if they lock out Khan and SaKhan (and Ilkhan, obviously,) and for bidding, well, that all depends if we've got blind drops or not.
There's a lot of speculation here because we simply don't know enough about the game, but some things can be easily shot down as being unfair overall, and while I'd like an awesomely detailed experience for Clan warriors, some things are going to have to scale back for the sake of the game overall. A LOT of this hinges on how they handle NPCs and how they'd approach keeping fights from being so lopsided that an individual has no chance...we aren't genetically bred warriors, we're people with RL obligations or don't have the time to invest in developing to be the best of the best...or just don't play on the same level...and locking people out because of that is a good way to let elitism in and destroy what could be a healthy game.
Edited by Jack Gallows, 16 February 2012 - 04:57 PM.