Jaroth Winson, on 18 February 2012 - 03:39 PM, said:
While I can respect & appreciate what you say, this is not the TT. There are LOT more things we can do because we are not limited by a physical board with miniatures & have to rely on our imaginations to determine that a laser or a missile was fired & how it looked like, or how much our mech rocked when it got hit, or did that last shot by the enemy set off secondary explosions.
I never referenced the TT in my post, so I'm going to assume this isn't directed at me possibly, or you quite misunderstood my intentions. Regardless, I agree that we should not be limited by the TT, it can be a really strong reference, but much like the older games or any sourcebook, they don't have to be followed by the letter.
Jaroth Winson, on 18 February 2012 - 03:39 PM, said:
It is a video game where a lot more stuff will be implemented & I for one would rather have voiced my desires for the game early on & have the CHANCE that a dev see eveything, some of the things or even ONE of the things I want & implement it, than get the game & WONDER that had I said something, it would have been included, because I was worried what other people would think & if it unbalances the game. That is not my concern.
And that wasn't the point of my post either, to deter anyone from posting what they would like or ideas of how to implement them into MW:O. Take your other thread for example, while I may not agree with every specific, it's a great post. It lays out what you want, how you'd envision it (with the preface that you said you'd take suggestions, which is equally great!) with leeway to have a good discussion. It helps you, the rest of us, and the developers with MW:O. Please don't think anything I post is meant to deter you from brainstorming and voicing opinion, because that is direly important.
I think you may have gotten the wrong impressions, or jumped the gun possibly, but it's of no consequence.
I have no desire to deter people from voicing their opinions or wishes for MW:O, that's the lifeblood of these forums and it's incredibly important at this stage. It will continue to be important for the entire span of MW:O's life. My specific point was to make sure people considered things outside of what they may normally, because while Clan rules are quite fun and add a lot of flavor/character to the Clans, there's a LOT to consider when trying to make it work feasibly in a video game that won't...not unbalance but possibly be unfair or easily skewed. My goal is to keep the discussion going so that we can avoid these issues, and generate a lot of ideas about how we'd like to see X facet included based off what we know currently.
I see Trials as being tricky due to how they might be included, simply for two reasons off the top of my head. One being that they'd probably be player versus player directly, and you'd have to have something designed so the person in the trial doesn't get snowballed out due to politics or getting the raw draw of basically being a green player versus a bunch of Natasha Kerenskys. Secondly, considering ToE, Clans should be open to anyone regardless, and if it's going to be in maybe keep ToE for the most prestigious or more famous canon units/etc, with maybe more then one way to go about it. As for a Trial of Position, I don't like the idea of blocking someone from advancing in a game meant to be enjoyed by everyone, just because they can't do well during their ToP. I see two kinds of ToP happening, one game sanctioned that has specific rewards, and the other most likely being player handled (like ToE.)
Bloodname trials should be in, it's a big part of being a Clanner. Limiting the number to how the actual lore does it may not be the best idea due to the possible size of MW:O, but nor should it be unlimited in a way. It should feel like you've accomplished something, but being locked out because you're either a more casual player (not in skill, but time and RL,) or not specifically the best ever (while against clan lore, obviously.)
Like my last post, these are pretty basic ideas I just tossed out as examples.
Basically, some things need to bend from how they work in lore, just as you can't draw a 100% link from TT, sourcebook, or whatever else and expect it to always translate 100% into game. Just something to keep in mind, because MW:O should last a good while...but some extremes need to be avoided. Being a Clanner should mean something, just like being an IS pilot should feel like it means something, we just have to be careful in our considerations. I've seen a lot of good suggestions, I'm just trying to play a little devil's advocate to keep people thinking about their ideas and the impact it has on everyone.
Trial of Entry is the only trial I have an issue with being included. The others are fine but probably need to be tweaked from how they work directly in lore for quality of life reasons, but are important aspects of being a Clan warrior. I plan on addressing these in Jaroth's thread, so I'll end up replying there in length about how I feel each should work, or add to his overall idea.
Edited by Jack Gallows, 18 February 2012 - 11:39 PM.