

Starting mech for House Steiner
#121
Posted 23 April 2012 - 10:11 AM
#122
Posted 24 April 2012 - 12:16 AM
But there isn't - you can upgrade a mech with better technology but thats it. You may say a Commando is worser than a HermesII - both move up to 100kph - but hermes have more weapons and better armor. But I expect the Commando to have a smaller shilouette and be more mobile together with a different armament you have a mech that would perform in a total different way to the HermesII
The mech you choose should only be influenced by your style and your tactics. And Lyran mech units have in the majority heavy mechs - but that doesn't mean that they are better - a mobile task force of Jenner or Spiders with optimal teamwork and tactics could beat a less mobile group with bad tactics and teamwork
Edited by Karl Streiger, 24 April 2012 - 12:18 AM.
#124
Posted 24 April 2012 - 10:47 AM
But lately been leaning towards the 65 ton Tenchi
and or the 50 ton helspawn ( think that's spelt rt) but
Have them jump capable for me (run jump an punch) lol
#125
Posted 24 April 2012 - 11:56 AM
#126
Posted 24 April 2012 - 12:36 PM
I think this system is logical considering some of the game modes such as Dropship that require you to use three mechs from your garage starting from day one.
I think real money will be used to buy garage space, certain unachievable technological upgrades, unique mech mods, character mods, and skins. But I think everyone will have the ability to select three mechs to start out with and outfit with whatever remaining points they have left.
#127
Posted 24 April 2012 - 12:50 PM
I expect real money to maybe get you different variants or different chassis, other customization options like paint, skins, and the like.
#128
Posted 08 May 2012 - 03:19 PM
#129
Posted 09 May 2012 - 04:29 AM
revanus, on 10 January 2012 - 11:48 PM, said:
Medium Progression: Hatchetman (if possible); Griffon (variants cover a wide range of distances); Wolverine; Lynx
Heavy: Crossbow(fire support); Marauder(long)/Rifleman(short); Crusader(short)/Warhammer(long); Axeman(short)/Flashman(long);
Assault: Banshee, Battlemaster, Zeus, Atlas
the battlemaster is a 85 ton mech which puts it in the heavy class. (my mech of choice)
#130
Posted 09 May 2012 - 06:32 AM
#131
Posted 09 May 2012 - 06:35 AM

#132
Posted 09 May 2012 - 08:21 AM
Besides, any proper Steiner knows that anything under 95 tons is battle armor.
#133
Posted 09 May 2012 - 08:31 AM
#134
Posted 11 May 2012 - 02:11 PM
#135
Posted 12 May 2012 - 07:48 AM

#136
Posted 12 May 2012 - 08:09 AM
(note this is sarcasm)
#137
Posted 12 May 2012 - 09:24 AM
I'll be your Steiner scout!

#138
Posted 12 May 2012 - 09:38 AM
#139
Posted 12 May 2012 - 11:55 AM
#140
Posted 12 May 2012 - 12:35 PM
Advanced mechs like The Raven and Hollander would be sweet too.
After that, it should be a matter of grinding out the cash to buy into your next mech. Be it another light but a more advanced model, or another class of mech altogether. I would dispise this game is i had to grind all the way up to assaults. Some recruits go from pilot school to assault mechs in the stories, and that is how it should be. Also some of the best pilots in the IS are light mech pilots, who spent there careers in them.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users