Oh snap, I died only 5 minutes into the match, what to do, what to do?
- Get another (cold) beer from the fridge.
- Write down an actual note on a post-it and stick it to the screen's edge: "Leeroy Jenkins didn't get publicity for his awesome scouting skills..."
- Start to write an AAR for the unit... because whoever dies first gets that ****** job.
- Check the MWO forums for the newest troll outbreak.
- Go to my Mech hangar and fetch another ride to go into the next match.
- Make fun of the nOOb who died even before me because he thinks "tactics" is some sort of iPod applet.
And ultimately - make more fun of the nOOb who starts whining he died so fast and now has to totally waste 10 minutes of his real life doing something else.
Renegade Mitchell, on 10 January 2012 - 02:09 PM, said:
I am not a fan of respawn either. But what I am against is the 20 minute matches if the maps will be larger then say MW4. In that game, I was in a bunch of no respawn matches that lasted an hour or more. What happens when the limited 20 minutes are up on these large maps and neither team have found one another? It does happen.
Then both teams utterly failed at understanding game mechanics and scouting and deservedly lost 20 minutes for nothing. What do you expect? Some PGI representative dropping in and handing out cookies because both teams were so incompetent that they couldn't even get the enemy spotted during 20 minutes? This is one of the occasions where the "Learn2Play" meme hits the point spot on.
2 teams of 12 Mechs each and
noone managed to spot an enemy during 20 minutes? Sounds rather pathetic... and like completely the player's very own fault.
Edited by Dlardrageth, 10 January 2012 - 05:46 PM.