#421
Posted 16 January 2012 - 12:09 PM
#422
Posted 16 January 2012 - 12:15 PM
#423
Posted 16 January 2012 - 12:26 PM
#424
Posted 16 January 2012 - 12:41 PM
#425
Posted 16 January 2012 - 03:38 PM
Just hope that new ones bring more diversity into WoT
COD has nice gamemode called headquarters, its like king of the hill, only u never know, where the objective spawn
+ it will change spot after a while
This mode will require respawns tough
#426
Posted 16 January 2012 - 03:59 PM
If you are playing with a group of buddies or something, then you'll just have to suck it up and wait for the match to end if you want to play with them again.
Edited by Metal Fish, 16 January 2012 - 04:06 PM.
#427
Posted 16 January 2012 - 04:20 PM
#428
Posted 16 January 2012 - 04:20 PM
Metal Fish, on 16 January 2012 - 03:59 PM, said:
I am Aleksandr Kerensky, and I am here to ask you a question. Is an ejected pilot not entitled to his revenge?
'No,' says the man in tehCasualz, 'it belongs to all dead pilots.'
'No,' says the man in tehHardcorez, 'it belongs to His Teammates.'
'No,' says the man in Marketing, 'it belongs to the Dev Team.'
I rejected those answers. Instead, I chose something different. I chose the impossible. I chose...
A Hybrid Spawn System.
Seriously though its the most natural thing, It balances aggression gained by knowing you can respawn, with caution imbued by the fact you need to eject to respawn. Add on top of that limited respawns for a team to represent limited resources and it could work quite well.
Edited by Zakski, 16 January 2012 - 04:20 PM.
#429
Posted 16 January 2012 - 04:23 PM
#430
Posted 16 January 2012 - 04:28 PM
Metal Fish, on 16 January 2012 - 04:23 PM, said:
well now thats a bit unrealistic. On top of that leaving your friends ( and make no mistake this game is gunna be primarily team-based/focus on planetary stuff) isn't an option.
#431
Posted 16 January 2012 - 04:51 PM
Zakski, on 16 January 2012 - 04:20 PM, said:
I am Aleksandr Kerensky, and I am here to ask you a question. Is an ejected pilot not entitled to his revenge?
'No,' says the man in tehCasualz, 'it belongs to all dead pilots.'
'No,' says the man in tehHardcorez, 'it belongs to His Teammates.'
'No,' says the man in Marketing, 'it belongs to the Dev Team.'
I rejected those answers. Instead, I chose something different. I chose the impossible. I chose...
A Hybrid Spawn System.
Seriously though its the most natural thing, It balances aggression gained by knowing you can respawn, with caution imbued by the fact you need to eject to respawn. Add on top of that limited respawns for a team to represent limited resources and it could work quite well.
Has a point.
#432
Posted 16 January 2012 - 05:07 PM
Now as long as I don't have to play it that way and the "real" matches are not respawn till the time is up you can have your cake. One point that I still want to raise is that when you have any kind of respawn the amunition limitation becomes affected or with constant respawn completely worthless. People are going to put as many big guns on their mechs as possible and go in guns blazing. And if you don't give them back their amunition at the respawn they will complain about not being able to play as they want. Basically, as long as respawning allows for any kind of abuse people will be doing just that. Especially if they can argue "It's a free game anyway".
Also there has the point being raised that the game needs to carter to COD style gamers because that's the way to make money. I just want to point out that for F2P games the people that really spent money on it lies in the 0.5% to 6% (numbers are from wikipedia) range of the total player base. Even if the number is 10% it's still going to be the Battletech fans that make up quite a large part of that. But as many have pointed out you still should have something that helps new players into the game.
#433
Posted 16 January 2012 - 05:16 PM
Refizul, on 16 January 2012 - 05:07 PM, said:
Now as long as I don't have to play it that way and the "real" matches are not respawn till the time is up you can have your cake. One point that I still want to raise is that when you have any kind of respawn the amunition limitation becomes affected or with constant respawn completely worthless. People are going to put as many big guns on their mechs as possible and go in guns blazing. And if you don't give them back their amunition at the respawn they will complain about not being able to play as they want. Basically, as long as respawning allows for any kind of abuse people will be doing just that. Especially if they can argue "It's a free game anyway".
Also there has the point being raised that the game needs to carter to COD style gamers because that's the way to make money. I just want to point out that for F2P games the people that really spent money on it lies in the 0.5% to 6% (numbers are from wikipedia) range of the total player base. Even if the number is 10% it's still going to be the Battletech fans that make up quite a large part of that. But as many have pointed out you still should have something that helps new players into the game.
Also Good points.
Also, training mode. problem solved n__n
#434
Posted 16 January 2012 - 07:04 PM
Reflect on what you need to do the next match to avoid a repeat performance. Like maybe not be the scout.
#435
Posted 16 January 2012 - 09:19 PM
Zakski, on 16 January 2012 - 04:20 PM, said:
I am Aleksandr Kerensky, and I am here to ask you a question. Is an ejected pilot not entitled to his revenge?
'No,' says the man in tehCasualz, 'it belongs to all dead pilots.'
'No,' says the man in tehHardcorez, 'it belongs to His Teammates.'
'No,' says the man in Marketing, 'it belongs to the Dev Team.' [...]
Three words: "Terrible marketing team".
Revenge doesn't grant you income, thus is no economical factor, thus nothing marketing should focus upon.
#436
Posted 16 January 2012 - 10:06 PM
Red Beard, on 12 January 2012 - 09:45 AM, said:
Oh yeah, an ingame repair bay and the like would be interesting. You would hve to withdraw from the fight, return to base and repair, come back and hope your front line isnt gone when you return. That would be good.
#437
Posted 17 January 2012 - 04:22 AM
Legitimately
Omigir, on 14 January 2012 - 08:49 AM, said:
As a side bar note, THE GAME SHOULD NEVER EVER EVER SACRIFICE ITS GAME PLAY TO MAKE ITSELF 'MORE PLAYABLE'
<Microsoft did this and that is how we got Mechassault. >
People that suggest a 'respawn' because they think people wont come play should probably just leave... really. If this were at all true, no one would play WoT or EVE or any other simulator game. And all of these games are thriving and are actually expanding.
So take a step back, take a look at what 'Mechwarrior: Online' is. Take note, it is not CoD, Battlefeild, Socom or any other FPS. It is a mech piloting simulator game.
It is not going to be a game, from the get go, that all people can just jump into be automatically good and have everything. There will be a learning curve. That does not mean a new player is going to die the first time, and they will quit.
If that were the case, the first lost match because they sucked and rushed over and over in a respawn game, they would still quit. After a score of like 2 and 30 they definitely would have as much chance of sticking around if they had 0/1. Particularly when they get out of that 2/30 game and had to pay to have their mech repaired 30 times.
And lastly, 'new players' will have a disadvantage compared to vets no mater what the game style, vets will always know what is going on before a new player. They will also have XP vetted mechs and pilots. So are you going to ask that they take away XP from Mechs and Pilots too so New players wont quit?
Edited by Omigir, 17 January 2012 - 04:24 AM.
#438
Posted 17 January 2012 - 05:44 AM
#439
Posted 17 January 2012 - 05:54 AM
steel talon, on 17 January 2012 - 05:44 AM, said:
Ok, its a start. But that does not explain how that works for c-bill costs. Rapairs are not free and cost rescourses. and if you talking like the guys mech gets destroyed, he will have to pay for a replacment. you get a mech destroyed more then 3 or 4 times in a match, not only he he making no money for that match, he is spending all his savings.
unless you are sugesting a MW4 style game where there are no C-bills and everything is free and available from start?
#440
Posted 17 January 2012 - 06:57 AM
I think the idea of a training match kinda mapmode which has no influence on anything else in the game would be the simplest solution to the whole problem. Maybe the devs can come up with something better once the game has been around for a while.
As a side note:
I would love to drive around in a salvage vehicle after I'm shot out of my mech to earn some money/reduce the repair costs.
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