#1161
Posted 24 February 2012 - 05:26 PM
#1163
Posted 24 February 2012 - 08:00 PM
Note the handy laser light to help lead clients to their seats in the Theater. If you let your mobile ring during the feature presentation though, you get SRM's! For convenience, Atlas spectators are seated in the back row... Okay enough dumb jokes. Just felt like it. Sorry...
EDIT: Adding more gold. Here's the scout for Paw and Maw from the 1st Royal Guard RCT, the pride of Donegal. Note the subtle reflection of the left arm on the gold finish of the leg side protection pad. Come to think of it, this family will only needs an atlas to complete a Lance...
EDIT: Getting awfully late so here's a no fluff one for 15th Arcturan Guards.
Edited by Ironhawk, 24 February 2012 - 11:40 PM.
#1164
Posted 24 February 2012 - 08:17 PM
#1165
Posted 24 February 2012 - 08:20 PM
Celestial, on 24 February 2012 - 08:17 PM, said:
Thanks. Aiming to please. More gold coming this week-end. This is costing me a fortune though!
P.S.: Thought I'd spend on gold paint after winning my negotiation with Garth. He said I will be able to play for free if I did an UrbanMech for him. Wait a minute...
Edited by Ironhawk, 24 February 2012 - 08:31 PM.
#1166
Posted 24 February 2012 - 09:59 PM
Cassius Brown, on 24 February 2012 - 01:06 PM, said:
I'm in my Commando, and I need to get into a building, grab someone/something that wouldn't react well to getting shot, and carry the cargo away without it getting damaged. I can punch through the wall with my right arm, and have a 50/50 chance of hitting with the fist instead of the SRM launcher, or I can punch with my medium laser, optics first.
I need to pick up a crate that doesn't have handles. I get my right hand fingers under it with some work, and I slam my medium laser into the ground, optics first.
And so on and so forth. It's just not a good placement. Otherwise, I really like this redesign. Shorten the laser to behind the hand, or shift the whole array back so the extra sticks out past the elbow and I'm golden.
The laser does *appear* to have the possibility of retracting. I agree with you that the srm launcher on the right arm would make an impact when punching, but a missile launcher could be reinforced to handle that.
#1167
Posted 24 February 2012 - 10:13 PM
#1168
Posted 25 February 2012 - 05:36 AM
Ironhawk, on 24 February 2012 - 08:00 PM, said:
This is one fantastic looking paint scheme,really well done Ironhawk.
I'm assuming in reality this would a be a parade paint job & if the unit was going to war they would paint a more muted camo scheme on their mechs? I know i would.
It's at this point i'd like to put in a request.We've already have a couple of mechs painted in Multicam {Hunchback & a Jenner } any chance of someone doing the rest of the released mechs? I really like the real world camo schemes on the mechs as well.
#1169
Posted 25 February 2012 - 06:42 AM
rolling thunder, on 25 February 2012 - 05:36 AM, said:
This is one fantastic looking paint scheme,really well done Ironhawk.
I'm assuming in reality this would a be a parade paint job & if the unit was going to war they would paint a more muted camo scheme on their mechs? I know i would.
It's at this point i'd like to put in a request.We've already have a couple of mechs painted in Multicam {Hunchback & a Jenner } any chance of someone doing the rest of the released mechs? I really like the real world camo schemes on the mechs as well.
Don't forget the tiger stripe Centurion
Edited by Hartsblade, 25 February 2012 - 06:43 AM.
#1170
Posted 25 February 2012 - 07:52 AM
#1171
Posted 25 February 2012 - 08:31 AM
#1172
Posted 25 February 2012 - 10:51 AM
rolling thunder, on 25 February 2012 - 07:52 AM, said:
Shameless, self promotion:
Tiger Stripe Centutrion
Edited by Hartsblade, 25 February 2012 - 10:51 AM.
#1173
Posted 26 February 2012 - 06:58 PM
First off, here’s a re-take of the 15th Arcturan. Last one was done in a hurry and felt substandard so a veteran pic within the same Company is added (with more fluff and good stuff).
Second, the Nueva Castile feels ill-represented, so here’s a re-take of Fanjoy’s miniature art from 2004, with a few elements added. The division insignia is conjectural.
The Lexington Combat Group has deployed its 32nd Recon unit (unit insignia is conjectural, based on camospecs description.)
Last but not least, as a response to a special request by friend Thunderbird, just out of the MechLab, here’s the Harasser, in Atlas Hunters’ urban camouflage scheme (first urban cam attempt - I hope you like it).
Edited by Ironhawk, 26 February 2012 - 07:08 PM.
#1174
Posted 26 February 2012 - 07:41 PM
#1176
Posted 27 February 2012 - 07:21 AM
The chosen paint schemes look great on Commando, the added details like blinds (I'm not sure if it is the right word, but it is the only one in the dictionary) on the cockpit make every of those special and worth a compliment.
Great work Ironhawk, but what else do you do, after all?
#1177
Posted 27 February 2012 - 07:29 AM
#1178
Posted 27 February 2012 - 07:31 AM
#1179
Posted 27 February 2012 - 07:32 AM
Black and yellow
Black and yellow
Black and yellow
#1180
Posted 27 February 2012 - 08:04 AM
It’s the big boy
You know what I pay for it
and I got the pedal to the metal
Got you worried checking game I’m balling out on every level
Hear them haters talk but there’s nothing you can tell 'em
Just made a million, got another million on my schedule
No love for 'em boy I'm breaking hearts
No keys, push to start
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