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Repainted Concept Art

Art

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#5541 Koniving

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Posted 22 May 2014 - 05:22 PM

View PostSparks Murphey, on 22 May 2014 - 04:13 PM, said:

If you're using 3DS Max, you should be able to use the .dds files that are bundled in there, though you'll have to create a new material to put them into. If they don't work for you as is, you can get a .dds plugin for Photoshop here, or for Gimp here.


It is a global material (as in one material fits everything) or is a number of skins? I know Unreal Engine models used to have 3 to 5 'skins' or separate materials from Skin0 through Skin 4 or more, each with a different texture that made up a whole. I found several separate DDS files for each mech so I didn't know. B) If it's one skin it's easy. If it's several skins then I'd have to make materials that precisely match.

#5542 Ironhawk

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Posted 22 May 2014 - 07:28 PM

View PostNautilusCommand, on 22 May 2014 - 04:53 PM, said:

So IH I might be doing some repainting, well of sorts you might want to say could give me your unit's colors?
Such as;
Primary:
Secondary:
Trim:
(Optional)
Trim Two:

I'd like to give back to the one who gave to me for free (in my own little way).
You might enjoy the product, at least I'd like to think so.


Thanks. The Atlas Hunters would be honored! The best source of inspiration for colors and trims would be our gallery at http://atlashunters.enjin.com/gallery

Cheers!

IH

#5543 Ironhawk

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Posted 22 May 2014 - 07:34 PM

View PostIqfish, on 22 May 2014 - 03:37 PM, said:


How a Template works



Interesting analysis and many thanks for the compliments. Just a quick comment to give credit to Mark Hayden for the actual "recipe" for the repaint templates. The soft light/multiply/clipping mask layering idea came from him... And 280 thread pages later look what he's done! Like a flashmob of MWO and BT faction colors in the forums!! :-)

#5544 Sparks Murphey

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Posted 22 May 2014 - 09:10 PM

View PostKoniving, on 22 May 2014 - 05:22 PM, said:


It is a global material (as in one material fits everything) or is a number of skins? I know Unreal Engine models used to have 3 to 5 'skins' or separate materials from Skin0 through Skin 4 or more, each with a different texture that made up a whole. I found several separate DDS files for each mech so I didn't know. B) If it's one skin it's easy. If it's several skins then I'd have to make materials that precisely match.

Posted a reply to this in Heffay's How To: Create Your Own Art Using PGI's Mechs thread, so as not to clutter up this thread with technical discussion tangential to concept art repaints.

#5545 Waylandx

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Posted 23 May 2014 - 09:19 AM

Great Commando Iqfish

#5546 Iqfish

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Posted 23 May 2014 - 09:36 AM

View PostWaylandx, on 23 May 2014 - 09:19 AM, said:

Great Commando Iqfish


Thank you sir :P

#5547 capt hungry

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Posted 23 May 2014 - 09:47 AM

You guys do such awesome work! I would like to find/make the time to learn how to do this sort of thing.......

Seeing the recolors in this thread makes me wish we had more control over how we are able to paint our mechs ingame. Also, having the ability to import stickers/whatever to further personalize each mech would be cool.

#5548 FETTY WAP

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Posted 24 May 2014 - 08:28 AM

Can this be done in GIMP?

#5549 Hayden

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Posted 24 May 2014 - 08:33 AM

View PostWTFClock, on 24 May 2014 - 08:28 AM, said:

Can this be done in GIMP?


Short answer: Yes.

#5550 Ironhawk

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Posted 24 May 2014 - 10:41 AM

A.C.E.S. Dragon... :)

Posted Image

#5551 Cattra Kell

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Posted 24 May 2014 - 11:07 AM

Love it!

#5552 Will9761

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Posted 24 May 2014 - 11:23 AM

I need to do some repaints myself.

#5553 NautilusCommand

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Posted 24 May 2014 - 04:57 PM

Just for HI and you guys at Atlas Hunters, as I hinted at here is "repaint concept art"
So I tried as hard as I could to get a match of your guys' color but being Lego it's hard.

Posted Image
Posted Image
Posted Image
Posted Image

Other pictures can be found here:
http://mwomercs.com/...x-aero-fighter/

#5554 Ironhawk

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Posted 24 May 2014 - 05:32 PM

Wow that's great! Love Legos!

#5555 NautilusCommand

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Posted 24 May 2014 - 06:06 PM

View PostIronhawk, on 24 May 2014 - 05:32 PM, said:

Wow that's great! Love Legos!

I've been working on a 'mech once it's done I'll make an AH repaint of it, but IDK when I'll finish it.

Edited by NautilusCommand, 24 May 2014 - 06:06 PM.


#5556 Ironhawk

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Posted 24 May 2014 - 06:25 PM

Super! Many thanks. And I know how long these digital Lego builds can take so huge respect! I posted those in our official AH gallery on enjin with proper credit. It is a shame there is no love button in these forums... :-)

#5557 GunnyKintaro 01

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Posted 24 May 2014 - 06:40 PM

View PostIronhawk, on 24 May 2014 - 10:41 AM, said:

A.C.E.S. Dragon... :)

Posted Image

very nice my friend!

#5558 Ironhawk

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Posted 25 May 2014 - 05:04 PM

Posted Image

#5559 Odanan

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Posted 25 May 2014 - 05:23 PM

View PostIronhawk, on 25 May 2014 - 05:04 PM, said:



Brilliant!

(nose art)

#5560 Sparks Murphey

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Posted 26 May 2014 - 05:32 PM

Oh, hey, look, a faction tournament! If, like me, you enjoy representing your faction in colour, you're probably among the many people parading around this weekend in Kurita red, Liao green, Rasalhague blue, Steiner Original BlueTM, Marik pink technically-purple, or Davion red-white-n-blue. Of course, there's always those units that buck the trend, so here's a quick showcase.

From the Capellan Confederation, the Red Lancers
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From the Free Worlds League, the 4th Oriente Hussars
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From the Lyran Commonwealth, the 1st Tikonov Republican Guard
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From the Free Rasalhague Republic, the 3rd Drakons
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From the Draconis Combine, the 6th Pesht Regulars
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From the Federated Suns, the Valexa Capellan March Militia
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