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Repainted Concept Art

Art

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#6021 NautilusCommand

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Posted 31 October 2014 - 02:55 AM

View PostOdanan, on 30 October 2014 - 10:28 PM, said:

I didn't even know that show. What do you suggest?

Naw it's ok. All you have to do is google search it

View PostEdweird, on 31 October 2014 - 02:41 AM, said:

(Apologies for the derail but I think it's worth pointing out.)
I have only one image for you that I believe perfectly encapsulates the show.
It is also possibly one of two or three best shows ever shown on CN.
The amount of hilarity and witty jokes they put into it is probably the reason they cancelled it.

As much as i want to say it was that it was simply because they ran out of ideas.

Edited by NautilusCommand, 31 October 2014 - 03:09 AM.


#6022 MrEdweird

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Posted 31 October 2014 - 03:04 AM

View PostNautilusCommand, on 31 October 2014 - 02:55 AM, said:

-snip-


Hell, we could have given 'em some.

#6023 Sparks Murphey

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Posted 31 October 2014 - 03:24 AM

View PostOdanan, on 30 October 2014 - 11:45 AM, said:

Great job Bishop!

(I think my work here is done)

But... where do I download the template?

View PostBishop Steiner, on 30 October 2014 - 12:57 PM, said:

I always just hit save as directly off of your DA page. Is there anther way?

I've worked the Photoshop-phu (Fotoshop-fu?) with Bishop's templates to apply the greyscale/soft light/multiply layers effects that Hayden and Ironhawk use in their psd templates. All credit to Bishop Steiner, Hayden and Ironhawk; they've done the hard work, I've just followed along.
http://antarcticanpi...einer-491720248

#6024 Odanan

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Posted 31 October 2014 - 03:39 AM

View PostSparks Murphey, on 31 October 2014 - 03:24 AM, said:

I've worked the Photoshop-phu (Fotoshop-fu?) with Bishop's templates to apply the greyscale/soft light/multiply layers effects that Hayden and Ironhawk use in their psd templates. All credit to Bishop Steiner, Hayden and Ironhawk; they've done the hard work, I've just followed along.
http://antarcticanpi...einer-491720248

Now that's what I'm talking about!

#6025 Bishop Steiner

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Posted 31 October 2014 - 12:52 PM

View PostSparks Murphey, on 31 October 2014 - 03:24 AM, said:


I've worked the Photoshop-phu (Fotoshop-fu?) with Bishop's templates to apply the greyscale/soft light/multiply layers effects that Hayden and Ironhawk use in their psd templates. All credit to Bishop Steiner, Hayden and Ironhawk; they've done the hard work, I've just followed along.
http://antarcticanpi...einer-491720248


Gimme details!

#6026 Sparks Murphey

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Posted 31 October 2014 - 05:11 PM

View PostBishop Steiner, on 31 October 2014 - 12:52 PM, said:

Gimme details!

Some of it can't be replicated in GIMP, to my knowledge, but here's the procedure for Photoshop.

It's basically just a stack of layers with different filters applied. From bottom to top:

1) Your original cleaned layer with joints

2) Your original cleaned armour panels without the joints (note that this won't actually be seen in Photoshop, but keeping it in here makes it easier for GIMP users)

3) The armour panel layer again, desaturated (ie converted to greyscale)

4) A white layer masked to conform to the armour panels, set to "soft light" blending mode. To do this, I:
4a) Selected by RGB (click the Channels panel in on the bottom right, then Ctrl-left click the RGB channel)
4b) Inverted the selection
4c) Created a white solid colour layer (the selection should be automatically applied as a mask)
4d) Adjusted the curve of the mask so that an input of 0 -> an output of 0 and an input of 4 -> and output of 255 (basically, everything not black in the mask becomes white)
4e) Rasterized the colour layer and applied the layer mask.
4f) Change the "Normal" blending dropdown on the layers panel to "Soft Light". This brightens the armour panelling on the 'Mech, giving it more of a "white" feel that we can darken from.

5) A duplicate of the soft light layer, but with the blending mode set to "Multiply". This darkens the result of the underlying layers by whatever this layer is, which since it's white (mathematically, 255/255, or 1), means nothing happens immediately*.

6) A blank layer set to clipping mask (right click on the layer, "create clipping mask"). Because this is immediately above the multiply layer and is set to clipping mask, it modifies the multiply layer before the multiply layer acts on the rest of the stack, meaning that any colour changes here are applied to the multiply layer, and then passed on to colour shift the armour panels below.

Additional layers created with clipping masks on top of layer 6 continue to mix in with the paint.

* For the curious and mathematically inclined, the "Multiply" blending option takes the red, green and blue values of the result of the underlying layers, divides them by 255 to get a proportion from 0 to 1 of "brightness", then multiplies those values by the red, green and blue values of the current layer, again divided by 255. The result of that is then multiplied by 255 again to get a new RGB. So, if a the original value was, say, 128,128,128 (a mid grey, such as found on the arm of the Grasshopper), and the multiply layer is 255, 128, 128 ( a salmon-pink colour, with full red, but only half-brightness green and blue), the final colour will be 128, 64, 64, a darker version of the salmon-pink as if the original mid grey was a full-brightness white.

Or, in matrix arithmetic: [Rnew, Gnew, Bnew] = ([R1, G1, B1]/[255, 255, 255]) * ([R2, G2, B2]/[255, 255, 255]) * [255, 255, 255]

#6027 Sparks Murphey

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Posted 31 October 2014 - 06:42 PM

A conjectural paint job for the Red By Night, a Grasshopper mentioned to be piloted by Thomas Henton in TRO 3039.
Posted Image

#6028 NautilusCommand

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Posted 31 October 2014 - 06:47 PM

View PostSparks Murphey, on 31 October 2014 - 06:42 PM, said:

A conjectural paint job for the Red By Night, a Grasshopper mentioned to be piloted by Thomas Henton in TRO 3039.

As a citizen of the Free Worlds League I shed a single tear.

#6029 Noesis

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Posted 01 November 2014 - 04:59 PM

Posted Image



#6030 LastKhan

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Posted 01 November 2014 - 05:21 PM

2Spooky5me

I can only imagine the repaint costs reblacking the gears, weapons and other parts that move.

Edited by LastKhan, 01 November 2014 - 05:26 PM.


#6031 NautilusCommand

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Posted 01 November 2014 - 05:52 PM

View PostLastKhan, on 01 November 2014 - 05:21 PM, said:

2Spooky5me

I can only imagine the repaint costs reblacking the gears, weapons and other parts that move.

Unless all of those parts are scorched with a flame of some sort to make them black.

#6032 LastKhan

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Posted 01 November 2014 - 05:58 PM

View PostNautilusCommand, on 01 November 2014 - 05:52 PM, said:

Unless all of those parts are scorched with a flame of some sort to make them black.


Could be. or maybe it hangs out in Terra Therma alot and its covered in soot.

#6033 Nathan Foxbane

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Posted 02 November 2014 - 12:22 PM

View PostSparks Murphey, on 31 October 2014 - 06:42 PM, said:

A conjectural paint job for the Red By Night, a Grasshopper mentioned to be piloted by Thomas Henton in TRO 3039.
Spoiler


Looks like a paint job Paul would use.

#6034 Waffles 2pt0

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Posted 02 November 2014 - 12:27 PM

View PostSparks Murphey, on 31 October 2014 - 06:42 PM, said:

Posted Image


Um ... This is freaking amazing! Nice work here Sparks.

Edited by S Morgenstern, 02 November 2014 - 12:28 PM.


#6035 CimaGarahau

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Posted 02 November 2014 - 01:05 PM

Lol, I love this thread! Always a pleasure to see new arts here. Keep up the good work and this thread here, too, folks.

#6036 LastKhan

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Posted 02 November 2014 - 02:45 PM

Im still waiting for dat Zeus template. i cant wait to color that bad boy up. :)

#6037 Bishop Steiner

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Posted 02 November 2014 - 09:20 PM

View PostLastKhan, on 02 November 2014 - 02:45 PM, said:

Im still waiting for dat Zeus template. i cant wait to color that bad boy up. :)

will work on it in the morning, though stripping it may be beyond my skill level.

#6038 Noesis

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Posted 03 November 2014 - 08:00 AM

Posted Image



#6039 CimaGarahau

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Posted 03 November 2014 - 08:15 AM

View PostBishop Steiner, on 02 November 2014 - 09:20 PM, said:

will work on it in the morning, though stripping it may be beyond my skill level.


Also can't wait to see the Zeus, pure LCAF might!

#6040 Bishop Steiner

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Posted 03 November 2014 - 10:14 AM

View PostJinnay, on 03 November 2014 - 08:15 AM, said:


Also can't wait to see the Zeus, pure LCAF might!

well step 1:
Cut out:
Posted Image
http://bishopsteiner...s=1&ga_recent=1
Step 2: (90% done) Armor Template
Posted Image
http://bishopsteiner...rmor2-492380545

Need to finish the arms, and have Sparks Murphy run that layering magic on it. Just don't have time to finish ATM, but figure I saved folks 90% of the sweat and labor if anyone wants to finish it before I do.





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