

#6405
Posted 25 March 2015 - 05:10 PM
#6408
Posted 03 April 2015 - 06:38 PM
Twilight Fenrir, on 03 April 2015 - 05:24 PM, said:
Here's my first pass at painting


I am sure this guy is rather friendly, just as long as it is kept well fed.


#6409
Posted 04 April 2015 - 06:08 AM
#6411
Posted 04 April 2015 - 05:01 PM
Hayden, on 07 March 2015 - 07:21 AM, said:

ED: Touched up the checkers on the left leg. Still not ideal, but better.
You, Sir, have outdone yourself. Best checker job on this entire thread! Outstanding repaint!!
#6413
Posted 05 April 2015 - 10:21 AM


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#6414
Posted 05 April 2015 - 11:55 AM
Farnax, on 05 April 2015 - 10:21 AM, said:


.png)

It looks like you need to multiply your camo layer, or decrease the transparency. It's a nice idea for a camo for sure, but the top layer is overpowering the mech's plating and it makes it look like you just painted over a painting, not that it's the mech's camo.
Just some constructive criticism

#6415
Posted 05 April 2015 - 12:06 PM
(I suck at making things transparent)

#6416
Posted 05 April 2015 - 12:13 PM
GridIroN, on 05 April 2015 - 11:55 AM, said:
It looks like you need to multiply your camo layer, or decrease the transparency. It's a nice idea for a camo for sure, but the top layer is overpowering the mech's plating and it makes it look like you just painted over a painting, not that it's the mech's camo.
Just some constructive criticism

Need to learn how to do this) I'm newbie)
#6417
Posted 05 April 2015 - 12:47 PM
Farnax, on 05 April 2015 - 12:13 PM, said:
Hmm. How i learned its pretty much trial and error. Usually the layer labeled "Parts" you'll want to keep on top of the rest. so all you have to color is the plates on the mech. Gotta just fiddle around a bit with layers and stuff.
#6418
Posted 05 April 2015 - 03:37 PM
Farnax, on 05 April 2015 - 12:13 PM, said:
Indeed, when you learn to use the layer's blending options better, you will improve exponentially.
Also, there is some material out of the mech's bounds. If you are using Photoshop, you can remove the excess by Ctrl+left click in the mech layer to select it. Now go Select and Inverse (shortcut: Shift+Ctrl+I). Go to the new layer and press "Del".
#6420
Posted 06 April 2015 - 04:05 AM
rolling thunder, on 06 April 2015 - 02:38 AM, said:
This is the Mad Cat IV, a mech produced 80+ years ahead the MWO's timeline. Iron Hawk did this template by painfully working on an image done by the same Alex Iglesias, not for PGI, but for Catalyst.
The Marauder II, BTW, as a Macross Unseen, might never be in MWO. More about the Unseen/Reseen discussion here.
#6421
Posted 06 April 2015 - 04:26 AM
Ironhawk, on 04 April 2015 - 05:01 PM, said:
You, Sir, have outdone yourself. Best checker job on this entire thread! Outstanding repaint!!
Thanks IH!
That left leg, though... still not quite pleased with it, but I'm not willing to commit *too* much time to these

Edited by Hayden, 06 April 2015 - 04:26 AM.
#6422
Posted 06 April 2015 - 02:58 PM
Odanan, on 06 April 2015 - 04:05 AM, said:
The Marauder II, BTW, as a Macross Unseen, might never be in MWO. More about the Unseen/Reseen discussion here.
The Marauder II us unseen as well? Dang, didn't know that... thought it was just the original Marauder... Loved what Mektek did with the thing. Was hoping to see it again ^^
#6424
Posted 14 April 2015 - 07:54 AM

Added the Griffin so MWO gets its due here.

Edited by Max O'Connor, 14 April 2015 - 11:42 AM.
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