About the Power man... it evidently has 5 cargo mounts, the rear torso being the weakest at 0.5 tons while the four others (2 per st) are 1 ton each for a grand total of 4.5 tons of cargo carrying ability. All each one actually is though is a pillar to mount the weight to in addition to the rear torso being a mounting point/plate within the artwork and they can hold separate loads or combine to hold one or two loads (such as back and front). In the artwork in addition to both arms being lift hoists (think forklifts rather than cranes) which hold the weight in front, the rear torso and two of the four pillars are being used to support that crate. The two pillars in front could probably squeeze another two tons in cargo carrying ability without penalty...
By that I mean each lift hoist or arm in this case can carry half the Mech's weight or (35/2=17.5) tons without movement penalties (being forced to go slower). Two allow it to carry the Mech's full weight in cargo within both arms. The two front pillars aka "cargo containers" allow that amount to go up to 37.5 tons in front as well as the 2.5 behind it. God damn.
This is why 3 lift hoists is not allowed. Even my 50 ton design, just 3 lift hoists would allow it to carry 75 tons without slowing down. That's pretty unreasonable and quite unrealistic.
So why did I just focus on the Powerman? Simple. Roughneck's Sarna page emphasizes that the Loader King it was based on (the made up mech Roughneck is based on) was the company's competitor against the Powerman. So whatever the Loader King turns out to be must be able to compete with the Powerman to include it's ultimate price tag, versatility and durability as well as ability to do what the powerman does best... haul stuff.
(In the art below It does look better with construction yellow.)
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So, here is my third attempt. This time I made a big emphasis on the fact that the Loader King is explicitly described as a competitor to the Powerman Loadermech. So as Pepsi to Coca Cola, I present the Loader King.
And yes, it still manages to keep your precious small laser on the head. It has about two hours of run time. I was going to upgrade it to 55 tons and throw in either environmental sealing or a sprayer, liquid suction and a liquid storage tank (both for washing cargo / things around the facilities as well as for being able to suck up water for more fuel as that is all you need to give a rudimentary charge to the Fuel Cell engine in a pinch. Sadly the available weight for supplies actually goes down when you jump up in tonnage, because the engine size required jumps from 200 to 260 and the overall weight available for other things is cut in the process.)
It can haul up to 6 tons in its cargo mounts even though it only possesses 3 instead of 5. In addition it can also sustain 50 tons within its arms without movement penalty for an overall weight load of 56 tons versus the Powerman's total 39 tons possible. Of course this is at 50 tons of 'Mech as opposed to 35 tons. It can take just shy as twice the abuse from an armor standpoint and quite a bit more from a structural standpoint. In terms of speed they are identical.
The best part is in terms of cost to the consumer... Achernar Battlemechs' Loader King as designed by me is 1,841,531 cbills.
The competition, Sitwell Corporation's Powerman Loadermech is 1,709,460 cbills.
This Loader King -- with superior hauling capability, better endurance to handle civilian and military force abuse for just under 200,000 cbills more.
The Powerman Loadermech SC XI (SC being the company name "Sitwell Corporation" and XI being the model number; if this naming convention was of any interest for those so curious)...
Edited by Koniving, 09 December 2016 - 10:28 AM.