rolling thunder, on 17 March 2012 - 06:17 AM, said:
All the camo schemes have got me thinking.What happens if someone comes up with a camo scheme for Mechs that works so well you really do have difficulty in spotting them on the playing map?
Also,don't you think you should loose paint in the areas damaged.How realistic looking is the damage to the mech going to be?
The thing with camo is that it's mostly specific to the environment it's made for. But keep in mind that camo itself is meant to effectively break up the outline of the wearer, therefore deceiving the observer into thinking the wearer is just part of the environment. Currently, there is no standard camo that is completely effective in every single terrain type despite the best design efforts of the most recent camo types, eg. digicam, multicam.
While someone could very well create a really good forest camo that will make it very difficult to spot visually among trees, they would find that the same camo would act like a neon sign in a desert environment.
Being able to spot a target wearing camo is a skill every mech pilot should learn. And camo is something every mech pilot should think about using. In real life, I use camo when I play airsoft. Military vehicles use camo. So why pilot a walking display sign when you can have a tactical advantage... especially when you know how to use that advantage to it's full potential.
Edited by Shrekken, 17 March 2012 - 08:17 AM.