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Repainted Concept Art

Art

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#2621 Odanan

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Posted 14 July 2012 - 02:34 PM

View PostWimmster, on 14 July 2012 - 12:04 PM, said:

Not gonna lie... I had fun making this one.

Posted Image


Wow! If I saw a mech like these I would shiit my paints off.

#2622 Steel Raven

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Posted 14 July 2012 - 03:04 PM

View PostOdanan, on 14 July 2012 - 04:13 AM, said:


And why nobody complained of the fact the Atlas concept art doesn't have a LRM20, but 2 LRM10s?

The 2 LRM 10's are actually 1 LRM 20 dived evenly on the torso, which made more sense the the original art which had a hip mouted 5-10 tube LRM launcher that fired multiple times. The Atlas II is the first Atlas to have a honest LRM 20 depicted in both the art and mini.

Edited by Steel Raven, 14 July 2012 - 03:05 PM.


#2623 Ciypherr

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Posted 14 July 2012 - 03:10 PM

View PostWimmster, on 14 July 2012 - 12:04 PM, said:

Not gonna lie... I had fun making this one.

Posted Image

I,m not going to lie that looks fantastic mate well done

Edited by TaylorMadeGamer, 14 July 2012 - 03:11 PM.


#2624 pingtoohuy

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Posted 14 July 2012 - 04:32 PM

My first (and simplistic) attempt at a repaint. I love all the work you guys have done for unit colors etc, but this one was ment to be functional ingame ;)
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#2625 Wimmster

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Posted 14 July 2012 - 07:14 PM

View PostEximar, on 14 July 2012 - 12:11 PM, said:

I love that. Out of all the mechs, because of various things going on when it came out, the Awesome has gotten short shrift on repaints.

View PostOdanan, on 14 July 2012 - 02:34 PM, said:


Wow! If I saw a mech like these I would shiit my paints off.

View PostTaylorMadeGamer, on 14 July 2012 - 03:10 PM, said:

I,m not going to lie that looks fantastic mate well done


Thanks guys, What Mech should I do next?

#2626 Steel Raven

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Posted 14 July 2012 - 07:27 PM

View PostWimmster, on 14 July 2012 - 07:14 PM, said:


Thanks guys, What Mech should I do next?

Hard to top that Awesome... a mecha Sweet Tooth inspired Atlas?

#2627 Felix Dante

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Posted 14 July 2012 - 07:51 PM

View PostSteel Raven, on 14 July 2012 - 03:04 PM, said:

The 2 LRM 10's are actually 1 LRM 20 dived evenly on the torso, which made more sense the the original art which had a hip mouted 5-10 tube LRM launcher that fired multiple times. The Atlas II is the first Atlas to have a honest LRM 20 depicted in both the art and mini.


The original write up for the atlas years ago mentioned the LRM for the Atlas was unique in that it was a "Rotary" style missile launcher firing multiple missiles out of the same tubes...if I remember correctly.

My guess this was for ease of not having to "fix" the Atlas's original artwork from the 3025TRO for the tabletop game.

#2628 Odanan

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Posted 14 July 2012 - 09:50 PM

View PostWimmster, on 14 July 2012 - 07:14 PM, said:


Thanks guys, What Mech should I do next?


Do a very frightening Stalker!

#2629 Adridos

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Posted 15 July 2012 - 12:11 AM

View PostOdanan, on 14 July 2012 - 09:50 PM, said:


Do a very frightening Stalker!


Or a Cicada.

Just make sure it's Marik. :)

#2630 Ciypherr

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Posted 15 July 2012 - 12:00 PM

View PostWimmster, on 14 July 2012 - 07:14 PM, said:


Thanks guys, What Mech should I do next?

a TIMBERWOLF!!!! nah do the Atlas :)

Edited by TaylorMadeGamer, 15 July 2012 - 12:00 PM.


#2631 MMax

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Posted 16 July 2012 - 07:20 AM

Here is my 3rd Oriente Hussars Centurion.
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#2632 Shadowrrr01

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Posted 16 July 2012 - 07:33 AM

Nice job. Do we know i we will be able to repaint our Mechs ingame?

#2633 Threat Doc

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Posted 16 July 2012 - 07:55 AM

"Never See Us Comin'"

On this 'Mech?

Isn't that a bit like Lord of the Rings, "The Dwarf breathed so loud we could have shot him in the dark?"

I'm just messin' with you MMax, but my constructive criticism now would be, shouldn't those colors be restricted to the Irish? They are very bright.

#2634 Adridos

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Posted 16 July 2012 - 08:04 AM

View PostKay Wolf, on 16 July 2012 - 07:55 AM, said:

"Never See Us Comin'"

On this 'Mech?


My thoughts exactly...

But it doesn't matter as long as the mech is cool. Besides, it's still better than the full pink mechs Mariks like to field. ;)

#2635 Hayden

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Posted 16 July 2012 - 08:32 AM

View PostShadowrrr01, on 16 July 2012 - 07:33 AM, said:

Nice job. Do we know i we will be able to repaint our Mechs ingame?


About two or three months ago they talked about custom paint jobs. This would basically be like selecting a skin and then changing variables to make different parts different colors (like in Homeworld). They also included decals in the mix, though at this time everything they're working on is in-house: I don't believe there are currently plans for player-designed insignia.

#2636 Threat Doc

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Posted 16 July 2012 - 09:30 AM

See, that's sad right there... the insignia's should be in-game prior to the release of the Community Warfare pillar and all that entails, and unsavory decals should be reportable and removed. Let the community police the skins and the decals, as much as possible.

#2637 Hayden

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Posted 16 July 2012 - 09:43 AM

View PostKay Wolf, on 16 July 2012 - 09:30 AM, said:

See, that's sad right there... the insignia's should be in-game prior to the release of the Community Warfare pillar and all that entails, and unsavory decals should be reportable and removed. Let the community police the skins and the decals, as much as possible.


I agree in principal. Hopefully if they do just stick with canonical decals they give a large number of them. In most MW games that have had decals, we've been limited to maybe two dozen of the most popular/common insignia at most. Having a huge number of decals would help spice things up considerably.

As for community-created decals I naturally sympathize with you and many others. I would love it if the player base could create and use their own decals in game. As-is, we'll just have to see. Maybe down the line the devs will change their minds.

#2638 Threat Doc

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Posted 16 July 2012 - 10:05 AM

View PostHayden, on 16 July 2012 - 09:43 AM, said:

I agree in principal. Hopefully if they do just stick with canonical decals they give a large number of them.
The problem is this: Canon Merc Units are not allowed in MWO. Why provide Canon Merc Unit decals when players can't even PLAY those units, let alone command them, anymore? No, PGI pulled this pickle from the jar themselves, and it would be appreciated if they would make it possible to have the Fanon Merc Unit decals.

Edited by Kay Wolf, 16 July 2012 - 10:06 AM.


#2639 Hayden

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Posted 16 July 2012 - 10:25 AM

View PostKay Wolf, on 16 July 2012 - 10:05 AM, said:

The problem is this: Canon Merc Units are not allowed in MWO. Why provide Canon Merc Unit decals when players can't even PLAY those units, let alone command them, anymore? No, PGI pulled this pickle from the jar themselves, and it would be appreciated if they would make it possible to have the Fanon Merc Unit decals.


Yeah, but it would contribute to role-play. I mean, there's nothing to stop players from RP-ing a canonical mercenary unit in all but in-game-name. I mean, technically there's no allowance for player-based faction units at this point either. I think we'll see a lot of things change as the game goes live and the dev team gets feedback from the player base.

#2640 Adridos

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Posted 16 July 2012 - 10:38 AM

Hayden, why didn't you tell people you once again edited your Trebuchet collection? It's 10 pages behind and most people won't know about it (otherwise, it would already be swarmed with Daviots thanking you :rolleyes: ).

While I'm at it, it's a pretty good repaint, as usually. :)





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